Search found 474 matches

by joe7575
Wed Jun 17, 2020 10:12
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

You are right, you need papyrus to craft paper, and not cactus :)

And yes, the maximum length of axles is limited to 8 blocks.

I will correct both in the manual.
by joe7575
Mon Jun 15, 2020 15:44
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: Bug - tin does not smelt using TA1 furnace

racal wrote:
Mon Jun 15, 2020 12:56
Tin does not smelt using TA1 furnace.

techage mod version: 2020-06-14 V0.11
Thanks, will be fixed in the next release.

I don't know the scaffolding mod, but I will check.
by joe7575
Sun Jun 14, 2020 20:11
Forum: General Discussion
Topic: Why are ores so far down?
Replies: 21
Views: 755

Re: Why are ores so far down?

Why are ores so far down?
To make mods like gravelsieve, techpack, techage, and others make sense :D
by joe7575
Sun Jun 14, 2020 20:04
Forum: Modding Discussion
Topic: [Question] How can I iterate over minetest.find_nodes_in_area
Replies: 2
Views: 132

Re: [Question] How can I iterate over minetest.find_nodes_in_area

Try this (not tested):

Code: Select all

for i,pos in ipairs(area) do
	minetest.chat_send_all(minetest.pos_to_string(pos))
end
by joe7575
Sun Jun 14, 2020 19:56
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

OK, your wish is my command :-)

Support for the mod moreores added:

- Baborium needs the TA3 Industrial Furnace
- Silver (moreores) needs the TA1 melting tower
- Mithril (moreores) needs the TA3 Industrial Furnace

techage (not the modpack!) on GitHub is updated, so give it a try.
by joe7575
Sun Jun 14, 2020 19:46
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 49
Views: 2478

Re: [Mod] Minecart [minecart]

Update:

In order to be able to distinguish between your own carts, each Minecart now gets a number.

Image

The cart status can be queried using the chat command "/mycart <num>".
by joe7575
Sun Jun 14, 2020 09:38
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

Thanks for your feedback. I had other mods like moreores not considered so far. But the idea was: - copper and gold have lower melting points which could be melted with the standard furnace - iron, (steel) and meridium (alloy of steel and mese) have a higher melting point and need the techage meltin...
by joe7575
Tue Jun 09, 2020 15:16
Forum: Modding Discussion
Topic: Difference between pairs and ipairs?
Replies: 3
Views: 148

Re: Difference between pairs and ipairs?

Lua tables can be arrays and key/value stores (or in other words lists and dictionaries). It depends how you use them. -- array: local a = {11, 22, 33} print(a[1]) --> 11 print(a[2]) --> 22 -- here you use ipairs: for i,v in ipairs(a) do print(i, v) end -- key/value store: local kv = {a = 11, b = 22...
by joe7575
Mon Jun 08, 2020 05:55
Forum: Modding Discussion
Topic: [Question]Meta data vs New node key/value combo [Answered]]
Replies: 2
Views: 131

Re: [Question]Meta data vs New node key/value combo

If the information is the same for every node of this type, you should add an additional attribute to minetest.register_node(...)

Node metadata is map position related (x,y,z) and can be different for each position.
by joe7575
Sun Jun 07, 2020 11:57
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

Techage also has its own lamps: a LED street lamp with an extra large Illumination area a LED industrial lamp with an extra large Illumination area a LED plant lamp, allows flowers to grow on garden soil All lamps are powered by electricity and can be turned on and off. https://forum.minetest.net/do...
by joe7575
Sat Jun 06, 2020 16:01
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 105
Views: 18075

Re: [Modpack] TechPack [techpack]

Thanks for the hint: v2.03.10 is now on ContentDB
by joe7575
Thu Jun 04, 2020 10:12
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1258

Re: [Mod] Signs Bot [signs_bot]

Can Signs Bot be used to fix defective tubelib items? Currently not, but would be possible. The question is: How shall the bot know, if any node is defect? Of course, you can use a bot that visits all relevant nodes cyclically and tries to fix them. But does this make sense? If a server owner enabl...
by joe7575
Tue Jun 02, 2020 17:21
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

TA1: Melting Furnace

Image

YouTube Video


Don't try to run through the flame...


.
by joe7575
Mon Jun 01, 2020 19:15
Forum: Mod Releases
Topic: Topic move requests
Replies: 44
Views: 39966

Re: Topic move requests

Please move:
- (techage) viewtopic.php?f=9&t=24619
- (signs_bot) viewtopic.php?f=9&t=22465
- (minecart) viewtopic.php?f=9&t=22464
to mod releases.
by joe7575
Mon Jun 01, 2020 16:50
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

I just remembered, techage changes some basic behaviour of MTG (iron in addition to steel, basalt as result of lava and water). That means, TeckPack would not work any more as expected.
by joe7575
Mon Jun 01, 2020 16:42
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

hmm, could be challenging... Even if they would work side by side, working together is definitely not possible. No idea what happens when you connect blocks from both mods. At best, nothing happens. But since both mods partly use the same textures, the distinction would be difficult. The techage cod...
by joe7575
Mon Jun 01, 2020 13:38
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

Thanks, I don't expect any surprises. The mod has been running stable on my server for months.

I have added a Quick Start Guide
by joe7575
Sun May 31, 2020 21:35
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 134
Views: 5811

Re: [Mod] Tech Age [techage]

Techage is now available as Modpack, with all needed and useful mods (see first post)
by joe7575
Sat May 30, 2020 13:56
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1258

Re: [Mod] Signs Bot [signs_bot]

Update v1.02: New program flow commands added for loops and functions: jump <label> -- jump command, <label> is a word from the characters a-z or A-Z <label>: -- jump label / start of a function return -- return from a function repeat <num> -- start of a loop block, <num> is a number 1..999 end -- e...
by joe7575
Thu May 28, 2020 06:20
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 49
Views: 2478

Re: [Mod] Minecart [minecart]

I fixed it. V1.04 is available.
by joe7575
Wed May 27, 2020 20:42
Forum: General Discussion
Topic: Recipe ?
Replies: 3
Views: 177

Re: Recipe ?

I recommend to install the mod Unified Inventory: viewtopic.php?t=12767
by joe7575
Wed May 27, 2020 16:26
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 28
Views: 3617

Re: [Mod] Lumberjack [lumberjack]

racal wrote:
Wed May 27, 2020 15:18
What does radius mean here --is it from the main trunk to the longest branch, or main trunk to the farthest leaves?
Only the tree branches. The leaves normally disappear by themselves.
by joe7575
Wed May 27, 2020 10:48
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 28
Views: 3617

Re: [Mod] Lumberjack [lumberjack]

I can't test it currently (no access to my PC) but "ethereal" was missing in "depends.txt".
I added it currently on GitHub, I guess this helps :)

Thanks for your report.