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Re: [Server] Joes Miniwelt

maxx wrote:Server down?

Sorry, habe es erst jetzt bemerkt. Jetzt läuft er wieder.
by joe7575
Sun Oct 21, 2018 16:59
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 4716

Re: MODs übersetzen mit Intllib

Erzeugt dieser Editor denn diese Template Dateien wie in der Doku der Intllib zu lesen ist? Der Editor kann die Template-Datei (POT) laden und eine PO bzw. MO Datei (Machine Object ) generieren. Das Template muss schon da sein. Das muss der Entwickler der Mod bereits generiert haben. Dazu dient nor...
by joe7575
Sat Oct 20, 2018 15:33
 
Forum: Deutsch
Topic: MODs übersetzen mit Intllib
Replies: 4
Views: 345

Re: MODs übersetzen mit Intllib

Ich habe poedit verwendet (https://poedit.net/), allerdings unter Linux. Aber evtl. hilft dir das weiter.
by joe7575
Fri Oct 19, 2018 21:39
 
Forum: Deutsch
Topic: MODs übersetzen mit Intllib
Replies: 4
Views: 345

Re: [Server] Joes Miniwelt

Cool, noch völlig unverbaut... :)
by joe7575
Fri Oct 19, 2018 21:32
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 4716

Re: [Modpack] TechPack [techpack]

Hi Micu, thanks for your response.
You can send me a PM (the button on the left) or open a pull request on GitHub.
by joe7575
Fri Oct 19, 2018 17:40
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13046

Re: [Modpack] TechPack [techpack]

Hi dan75, Welcome to Minetest! What you figured out is no problem of TechPack, it is a principle of Minetest. Minetest only loads blocks (16x16x16 nodes) from your world into the PC memory when a player is around. The world would be too huge to kept them in RAM. But the number of loaded blocks aroun...
by joe7575
Fri Oct 05, 2018 20:28
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13046

Re: [Mod] Node-IO API [node_io] WIP

@Wuzzy: I assume, this is highly under construction. He in in a sandwich situation, pressure from both sides, a) to keep the API as simple as possible, but b) with the possibility to support all kinds of transportation/technic mods...
by joe7575
Fri Sep 28, 2018 15:06
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 28
Views: 1754

Re: [Mod] Node-IO API [node_io] WIP

The side is a string (NESWDU). Is this more useful than a vector? I like the side approach, but from the point of view of the node. In this case it is independent on the rotation of the node. In Tubelib I use the side parameter, too. It simplifies the API to the node. Here an example to adapt the d...
by joe7575
Wed Sep 26, 2018 18:25
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 28
Views: 1754

Re: [Mod] Extra Doors [extra_doors]

When I load your mod, I get the following error: 2018-09-25 12:36:40: ERROR[Main]: generateImage(): Could not load image "doors_door_steelpanel.png" while building texture; Creating a dummy image There is obviously a "1" missing in "doors_door_steelpanel.png" ?
by joe7575
Tue Sep 25, 2018 10:50
 
Forum: WIP Mods
Topic: [Mod] Extra Doors [extra_doors]
Replies: 14
Views: 1704

Re: Problem with hyperloop

This is a double post. I already answered the question.
viewtopic.php?f=47&t=20854
by joe7575
Tue Sep 25, 2018 08:46
 
Forum: General Discussion
Topic: Problem with hyperloop
Replies: 2
Views: 254

Re: Hyperloop Problem

Or did you use WorldEdit?
This will not work, you have to place the tube nodes one by one...
by joe7575
Sun Sep 23, 2018 12:48
 
Forum: Modding Discussion
Topic: Hyperloop Problem
Replies: 3
Views: 189

Re: Hyperloop Problem

No, there is no limitation.
Is is likely that there is a gab in between.
Please check the coordinates of the end pieces. Both end nodes show the coordinates of the peer node on the other end.
by joe7575
Sun Sep 23, 2018 12:24
 
Forum: Modding Discussion
Topic: Hyperloop Problem
Replies: 3
Views: 189

Re: [Modpack] Display Modpack [1.0] [display_modpack]

But you should really keep the API simple and stable. Otherwise, if two mods depend on different versions of your lib, which are not compatible, we will have a problem.

And I am not sure if the object oriented approach of your font lib is a good idea. I'm afraid many modders could be overwhelmed...
by joe7575
Fri Sep 21, 2018 21:06
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 87
Views: 8179

Re: [Modpack] TechPack [techpack]

Small but important improvement: "Straight ahead tubes" can now be placed with the help of the "sneak" button. But also precise connections to chests and so on are possible with help of the "sneak" button. https://forum.minetest.net/download/file.php?id=16717
by joe7575
Fri Sep 21, 2018 20:21
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13046

Re: [Modpack] Display Modpack [1.0] [display_modpack]

12Me21 wrote:Could you add a link to download display_lib separately?

This would be great. A display_lib with all dependencies (font lib, fonts) as standalone mod and a stable API.
Because I currently kicked out the Display mod pack from my TechPack mod due to (ongoing) changes in the API.
by joe7575
Thu Sep 20, 2018 21:21
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 87
Views: 8179

Re: [Modpack] TechPack [techpack]

V1.16 is available.

I switched from "Display mod pack" to an internal lcdlib, based on a former version of the Display mod pack. This was necessary due to extensive and probably ongoing changes on the Display mod pack API.
by joe7575
Thu Sep 20, 2018 20:37
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13046

Re: Vines/Ropes mod not working

Fixer wrote:I was complaining for this for a long time, modpacks should have all dependencies included in itself.

Why, IMO it makes no sense to implement/copy everything again and again.
by joe7575
Wed Sep 19, 2018 21:18
 
Forum: Problems
Topic: Vines/Ropes mod not working
Replies: 18
Views: 922

Re: [Modpack] TechPack [techpack]

There are two cool videos showing the features and possibilities of TechPack:

* from Nathan Salapat

* from Richard Jeffries

Thanks to Nathan and Richard

Edit: Both did not notice that the Display depends on display_lib & font_lib from the Display mod pack
by joe7575
Tue Sep 18, 2018 21:13
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13046

Re: Technik Mods

Was gehen würde, wäre, die Anzahl der Slots zu erfassen, und wie viele Slots belegt sind (unabhängig der Items). Statt des Füllstandes würden dann einfach die verfügbaren Stacks angezeigt werden. ("10 von 32 frei" o.Ä.) So ähnlich habe ich es auch gemacht. Wenn in jedem Slot etwas gespeic...
by joe7575
Mon Sep 17, 2018 10:58
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 871

Re: Technik Mods

lilo wrote:Wenn der Controller jetzt noch die Kanäle eines Verteilers an und ausschalten könnte wäre das so gesehen das I-Tüpfelchen


Das I-Tüpfelchen ist mit v1.15 aktiv.
by joe7575
Sat Sep 15, 2018 17:23
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 871

Re: [Server] Joes Miniwelt

Server is offline wegen Upgrade auf Ubuntu 18.04 Edit: Server läuft wieder! Zur Info: Ich musste Minetest neu bauen, denn der Server hat mit einer Fehlermeldung, irgendwas mit "CURL_OPENSSL_3 not found" abgebrochen. Unter Ubuntu 18.04 wurde libcurl3 durch libcurl4 ersetzt und beides kann w...
by joe7575
Sat Sep 15, 2018 08:42
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 4716

Re: Confusing error: ServerEnvironment::deactivateFarObjects

gpcf wrote:can you send me the mod? I failed while trying to get the luacontroller unloaded.


You got a PM
by joe7575
Fri Sep 14, 2018 19:40
 
Forum: Modding Discussion
Topic: Confusing error: ServerEnvironment::deactivateFarObjects()
Replies: 11
Views: 792

Re: Probleme mit Version 0.4.17.1

Ich würde erst mal schauen, ob es bei den betroffenen Mods Updates gibt. Ich musste bspw. bei meinen Mods auch teilweise was ändern, damit diese unter 0.4.17.1 laufen.
by joe7575
Thu Sep 13, 2018 13:52
 
Forum: Deutsch
Topic: Probleme mit Version 0.4.17.1
Replies: 11
Views: 509

Re: Hello im a new player

Hello, welcome to the world of Minetest!
by joe7575
Tue Sep 11, 2018 21:03
 
Forum: General Discussion
Topic: Hello im a new player
Replies: 6
Views: 475

Re: Technik Mods

Ich habe ein paar Änderungen gemacht:
- Chests liefern jetzt den Status "empty" bzw. "loaded" (wird vom SmarttLine Controller unterstützt)
- der Standard Pusher unterstützt jetzt bis zu 20 Items pro Slot, kann damit also als konfigurierbarer Pusher "missbraucht" werden
by joe7575
Mon Sep 10, 2018 21:34
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 871
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