Search found 292 matches

Return to advanced search

Re: Technik Mods

lilo wrote:Wenn der Controller jetzt noch die Kanäle eines Verteilers an und ausschalten könnte wäre das so gesehen das I-Tüpfelchen


Das I-Tüpfelchen ist mit v1.15 aktiv.
by joe7575
Sat Sep 15, 2018 17:23
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 724

Re: [Server] Joes Miniwelt

Server is offline wegen Upgrade auf Ubuntu 18.04 Edit: Server läuft wieder! Zur Info: Ich musste Minetest neu bauen, denn der Server hat mit einer Fehlermeldung, irgendwas mit "CURL_OPENSSL_3 not found" abgebrochen. Unter Ubuntu 18.04 wurde libcurl3 durch libcurl4 ersetzt und beides kann w...
by joe7575
Sat Sep 15, 2018 08:42
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 4073

Re: Confusing error: ServerEnvironment::deactivateFarObjects

gpcf wrote:can you send me the mod? I failed while trying to get the luacontroller unloaded.


You got a PM
by joe7575
Fri Sep 14, 2018 19:40
 
Forum: Modding Discussion
Topic: Confusing error: ServerEnvironment::deactivateFarObjects()
Replies: 11
Views: 712

Re: Probleme mit Version 0.4.17.1

Ich würde erst mal schauen, ob es bei den betroffenen Mods Updates gibt. Ich musste bspw. bei meinen Mods auch teilweise was ändern, damit diese unter 0.4.17.1 laufen.
by joe7575
Thu Sep 13, 2018 13:52
 
Forum: Deutsch
Topic: Probleme mit Version 0.4.17.1
Replies: 11
Views: 380

Re: Hello im a new player

Hello, welcome to the world of Minetest!
by joe7575
Tue Sep 11, 2018 21:03
 
Forum: General Discussion
Topic: Hello im a new player
Replies: 6
Views: 331

Re: Technik Mods

Ich habe ein paar Änderungen gemacht:
- Chests liefern jetzt den Status "empty" bzw. "loaded" (wird vom SmarttLine Controller unterstützt)
- der Standard Pusher unterstützt jetzt bis zu 20 Items pro Slot, kann damit also als konfigurierbarer Pusher "missbraucht" werden
by joe7575
Mon Sep 10, 2018 21:34
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 724

Re: Confusing error: ServerEnvironment::deactivateFarObjects

gpcf wrote:I also can reproduce this bug. a quick fix would be stopping the lua controllers if they get unloaded, but this is tricky since the lua controllers themselves don't seem to get unloaded.

I revised the Lua controller, so that it gets unloaded, but this is hacky somehow...
by joe7575
Mon Sep 10, 2018 21:11
 
Forum: Modding Discussion
Topic: Confusing error: ServerEnvironment::deactivateFarObjects()
Replies: 11
Views: 712

Re: [Modpack] TechPack [techpack]

Update: v1.14 is on GitHub Additions - The Tubelib chests now provide the states ("empty"/"loaded"). - The SmartLine Controller got the command "chest state request" for Tubelib chests. - Minetest fuel recipe for Bio Fuel added. Changes - The Distributor is now able to...
by joe7575
Mon Sep 10, 2018 20:41
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9796

Re: Technik Mods

Vielen Dank für dein Feedback. Es freut mich immer, wenn sich Spieler die Zeit nehmen und mir ihre Ideen mitteilen, auch wenn nicht immer alles, oder auch nicht sofort umsetzbar ist. Was ich für meine Maschinen bräuchte ist da aber nicht enthalten oder ich habe es missverstanden. Beispielsweise wäre...
by joe7575
Mon Sep 10, 2018 17:25
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 724

Re: [Modpack] TechPack [techpack]

The SmartLine controller has got on update to simplify the use. The main changes: - only one condition and one action per rule - all rules are executed cyclically based on a configured cycle time - actions can now be executed delayed (no timers anymore) - further condition/actions like the "bal...
by joe7575
Sat Sep 08, 2018 16:05
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9796

Re: Technik Mods

Ok, Pipeworks ist laut der Wiki dann wohl sehr ähnlich dem Techpack was das Produzieren und Transportieren anbelangt und hat dafür aber keine Aktionsblöcke für den Abbau von Blöcken. Oder sehe ich das falsch? Nö, siehst du richtig, Quary und Harvester gibt es bei Pipeworks nicht, dafür gibt es aber...
by joe7575
Fri Sep 07, 2018 17:34
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 724

Re: Technik Mods

Ich benutze auf meinem Server genau die von die genannten zwei: Mesecons und TechPack.
Ansonsten kenne ich noch Pipeworks, was auch sehr gut ist, aber höhere Anforderungen an den Server stellt.
by joe7575
Fri Sep 07, 2018 15:01
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 724

Re: How to coordinate player physics modifications from seve

- per-mod modifiers so that they can be registered and removed without side-effects -> controversial PR But this goes into another direction, more the question, if modifiers should be added or mutliplied. What I mean is more: Is it allowed to modify any player attribute while the player is captured...
by joe7575
Fri Aug 31, 2018 10:54
 
Forum: Modding Discussion
Topic: How to coordinate player physics modifications from mods
Replies: 9
Views: 306

Re: Python as a modding language

In Minetest there are a lot of forth and back between C++ and Lua. That means the performance of the wrapper between C++ and Lua/Python should be measured. I guess the Lua wrapper is thinner and more efficient than any Python wrapper. It should be possible to measure this by means of a simple exampl...
by joe7575
Thu Aug 30, 2018 21:02
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 109
Views: 4309

How to coordinate player physics modifications from mods

I for myself made several mods, which change player privs, physics and the ability for free movement. For example: - the Towercrane mod gives a player fly privs but only in the construction area under the crane - the Autobahn mod give a player fast privs but only when he moves on Autobahn nodes - th...
by joe7575
Thu Aug 30, 2018 17:43
 
Forum: Modding Discussion
Topic: How to coordinate player physics modifications from mods
Replies: 9
Views: 306

Re: Idea: Bridge Building Game

Great idea, I liked the game. But you only have a limited number of nodes.
I already thought about it, but the 3D physics with pressure and tension, not so easy...
by joe7575
Mon Aug 27, 2018 18:49
 
Forum: Game Discussion
Topic: Idea: Bridge Building Game
Replies: 3
Views: 242

Re: [Mod] Terumetal [v2.2][terumet]

Perhaps I see it to simple, but you easily have to add this code, for example ( Tubelib Protected Chest ): local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end
by joe7575
Sat Aug 25, 2018 18:39
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 129
Views: 7140

Re: [Mod] Entrance [entrance]

Without interact, how is the player to build anything?


When he starts the exam, he will get interact, but he can't leave the area.
by joe7575
Sat Aug 18, 2018 22:02
 
Forum: WIP Mods
Topic: [Mod] Entrance [entrance]
Replies: 4
Views: 537

Re: [Modpack] TechPack [techpack]

lilo wrote:Hi,

yes i looked in your wiki but for me it is not clear how can i automate fill the pusher line in this box. When i push block with other pusher in this box it will be only fill main space.

Greets


I have tried to improve the description in the Wiki.
by joe7575
Sat Aug 18, 2018 15:48
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9796

Re: [Modpack] TechPack [techpack]

can someone explain how this "HighPerf Pushing Chest" works? Did you check the Wiki Page (https://github.com/joe7575/techpack/wiki/addons3) How does the distributor decide which output gets something if several outputs are to get the same block? It will push it to all outputs with some ra...
by joe7575
Fri Aug 17, 2018 18:48
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9796

Re: Python as a modding language

Python is my favourite language for many projects, but Lua:
- is faster
- has less footprint
- is designed for to be embedded in other C/C++ programs
by joe7575
Thu Aug 16, 2018 13:49
 
Forum: Modding Discussion
Topic: Python as a modding language
Replies: 109
Views: 4309

[Mod] Entrance [entrance]

Entrance examination for new players to get standard (interact,...) privs. Browse on: GitHub Download To keep griefers away from the server, all new players don't get interact privs. They have to go through this entrance exam to get the necessary privs. Goal of the exam is to build an altar with an ...
by joe7575
Thu Aug 16, 2018 13:11
 
Forum: WIP Mods
Topic: [Mod] Entrance [entrance]
Replies: 4
Views: 537

Re: [Mod] Node-IO API [node_io] WIP

Hi,

I am the developer of the Tubelib/TechPack, a transfer mod similar to pipeworks and I like the idea of a standardized node API. Unfortunately for me it comes one year to late.
But perhaps we still can bring both APIs together....
FYI, you will find my API here
by joe7575
Thu Aug 16, 2018 11:50
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 28
Views: 1474

Re: [Modpack] TechPack [techpack]

TechPack has now its Detector and Teleporter nodes.
Documentation for all nodes is available as Wiki

+ image
by joe7575
Wed Aug 15, 2018 18:34
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9796

Re: [Server] *** Swiss survival server ***

Ich habe bei meinem Server die Nutzung von Lava eingeschränkt. Lava kann nur unter dem Level 0 oder mit erweiterten Rechten platziert werden. Dies geht leider nicht (so weit ich weiß) per Konfiguration/Mod. Ich habe dazu "./games/minetest_game/mods/bucket/init.lua" angepasst. Bei Interesse...
by joe7575
Tue Aug 14, 2018 23:05
 
Forum: Deutsch
Topic: [Server] *** Swiss survival server ***
Replies: 16
Views: 1052
PreviousNext

Return to advanced search