Search found 76 matches

by John_Constructor
Wed Sep 06, 2017 21:24
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 162
Views: 54973

Re: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift

Tried it out, I must say it works quite nicely, 10/10! May I suggest that rain/snow stopping when inside has a setting to be enabled/disabled?
by John_Constructor
Wed Sep 06, 2017 00:28
Forum: Problems
Topic: [fixed] My hand gets dropped!
Replies: 14
Views: 1588

Re: My hand gets dropped!

This happened to me as well, however only with the Factory mod, similar to V-Rob's situation.
by John_Constructor
Tue Sep 05, 2017 02:56
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 57454

Re: Should we rename Minetest? (poll)

If I were to suggest a name, it'd probably be something like "Minengine" (Mine and engine combined; possible to confuse with "MinEngine" [Minimal and Engine combined].). Honestly I think the current name would be best to keep though, as we're all used to it from the potential yea...
by John_Constructor
Tue Sep 05, 2017 02:51
Forum: General Discussion
Topic: Should MESE be better+rarer than Diamond? (Poll)
Replies: 25
Views: 2849

Re: Should MESE be better+rarer than Diamond? (Poll)

On the idea of making it rarer and better : I'd say no because it is too used for what you need MANY of, if someone has Mesecons and a few other mese-heavy mods, uses up all that mese directly before the update reducing the amount per mapblock- upon loading new mapblocks trying to find more mese for...
by John_Constructor
Tue Sep 05, 2017 01:57
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 6942

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

Strangely I am getting the effects you're getting from this duplication bug on the prevous version of the mod, apparently I accidentally right-clicked on the Mechanical Door in one of my structures with that torch, I tried replicating the lamps deleting (apparently on the wrong block to replicate it...
by John_Constructor
Tue Sep 05, 2017 01:30
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 30
Views: 5214

Re: [Mod] automation [wip][git][automation]

Tried it out on a creative world, seems like it has potential! seems like everything works except the crafting recipes for certain components such as the Bevel Gear.
by John_Constructor
Mon Sep 04, 2017 22:58
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 6942

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

Lamp duplication: Place lamp, break lamp and place again. deletion occured when trying to light one of the two lamps; torch was unlit and relit with about 50% durability, soon after it acted like /pulverize was used, singleplayer on same world that that the prevous crashes have occured. You are welc...
by John_Constructor
Mon Sep 04, 2017 16:07
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 6942

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

Definitely a great update! Honestly when I tried the direct previous version it started crashing on my Standard Survival (No technology) world, 10/10 for excellent updates! EDIT: The crash happened again, only when I placed a torch though. https://forum.minetest.net/download/file.php?id=12050 EDIT: ...
by John_Constructor
Mon Sep 04, 2017 00:57
Forum: WIP Mods
Topic: [mod][hud]nodeinfo[v0.6.2b]
Replies: 28
Views: 2974

Re: [mod][hud]nodeinfo[v0.6.1]

This is quite an interesting concept I must be honest!
by John_Constructor
Sun Sep 03, 2017 21:02
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380107

Re: Post your modding questions here

Title: How do I create a setting that toggles the existence of certain nodes? Reason: I want to give one of my mods the ability to have certain materials of nodes disabled to the user's liking, Extensive information: I decided I wanted to try this when converting it to a modpack wouldn't function co...
by John_Constructor
Sun Sep 03, 2017 17:18
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.10-O-ALPHA] [Construction]

0.10-O-ALPHA "CHANGE IN DIRECTION" released!

Now officially released with intended features, however not per-world.
+ Spoiler
by John_Constructor
Sat Sep 02, 2017 16:02
Forum: Mod Releases
Topic: [mod] Tree Cutter [woodcutting]
Replies: 20
Views: 5281

Re: [mod] Tree Cutter [woodcutting]

Great mod! Tested it out on my Testing Survival (Not very creative name, I know.) world and came to find that it's decently fast with a steel axe.
by John_Constructor
Sat Sep 02, 2017 15:17
Forum: Problems
Topic: Nodeboxes Lose Collision Beyond Distance
Replies: 1
Views: 185

Nodeboxes Lose Collision Beyond Distance

Nodeboxes seem to lose their collision on areas far from the main node area, unsure whether or not there's a fix other than using ABM's and such, any ideas why this happens?
by John_Constructor
Sat Sep 02, 2017 14:41
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 6942

Re: [Mod] Hardcore torchs [v0.4.0][hardtorch]

Performance is far better! Good job on the update!
by John_Constructor
Sat Sep 02, 2017 01:07
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 67
Views: 23081

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

Not only that, it's also apparently INCREDIBLY deep underground! Which honestly makes it worth the effort in my opinion.
by John_Constructor
Sat Sep 02, 2017 01:03
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.09-O-ALPHA] [Construction]

I am thinking of making this mod into a modpack soon for 0.10 through 1.0.

If anyone is with or against this feature, please notify me.
by John_Constructor
Fri Sep 01, 2017 16:41
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.09-O-ALPHA] [Construction]

NEW! 0.09 "SUPPORT PLATES" Released!

This update adds a new component to all materials.
+ Spoiler
by John_Constructor
Fri Sep 01, 2017 14:11
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

Thank you for the explanation, the main post will be updated as well as the incorrect version being listed as the topic. EDIT: I store all versions in the same repository, which might only require me to use one extra link, however I am unsure how to verify that. EDIT: With all versions stored in the...
by John_Constructor
Fri Sep 01, 2017 14:09
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 67
Views: 23081

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

I'll agree, yet again they are Rarium and above it seems... not to mention that it takes (Said) a long time to smelt the Rarium Crystals, feel free to correct me if I am wrong.
by John_Constructor
Fri Sep 01, 2017 13:46
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

COuld you put on github on next release, please? :] If you mean code browsing, I'll try to figure that out. If you mean the next release being placed on Github or linking the next update directly to the Github Update/repository Page, I will link both the direct download and the Github page. (Slight...
by John_Constructor
Fri Sep 01, 2017 13:33
Forum: Mod Releases
Topic: [Mod]Xtraores - titanium is unbreakable[0.22][xtraores]
Replies: 67
Views: 23081

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

I'd say this is quite a nice mod! Not sure about the drills being able to dig to -100 in five seconds though...
by John_Constructor
Fri Sep 01, 2017 13:17
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

Thank you, azekill_DIABLO for your opinion, next update is likely to contain floor panels to reduce the cost of upper floors (See TODO.txt and you'll see that it's included.).
by John_Constructor
Fri Sep 01, 2017 12:46
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

John I found the problem. Thought it was maybe in the way the images were loaded in the code. I was correct but it's not a code problem per say. I am using a custom texture folder and that is where the problem comes in. Once I put all the inventory images from your mod into my textures folder all o...
by John_Constructor
Fri Sep 01, 2017 01:20
Forum: WIP Mods
Topic: [Mod] Construction [0.10-O-ALPHA] [Construction]
Replies: 28
Views: 2163

Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

NEW! 0.08-O-ALPHA "BLUEPRINT WIELDING" Released!

This update further refines inventory and wield images for view improvement when wielding items.
+ Spoiler
by John_Constructor
Thu Aug 31, 2017 21:37
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 331
Views: 59047

Re: [mod] Vehicles [vehicles]

Strangely it works perfectly for me, yet that's on my Technical Survival world specifically and it was with the Plane.