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Re: [Modpack] WorldEdit [worldedit]

One thing I hate about this modpack is that chests are unusable after placing the .mts file.
by roboto
Sun Oct 29, 2017 14:21
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 259760

Re: [Game] Lord Of The Rings [Lord-of-the-Test]

Mantar wrote:The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too.


That is a known issue.
by roboto
Sat Oct 28, 2017 16:34
 
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 410
Views: 120279

Re: Post your mod requests/ideas here

Punk wrote:Is there a topic like "Post your subgame request/ideas here"?


viewtopic.php?f=49&t=18668
by roboto
Sun Oct 22, 2017 19:16
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 259052

Game Ideas/Requests here

I see discussion threads for modding. But not games!

So here it is.

Post away.
by roboto
Sun Oct 22, 2017 19:16
 
Forum: Game Discussion
Topic: Game Ideas/Requests here
Replies: 17
Views: 2966

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PLLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSEEEEEEEEEEEEE UUUUUUUUUUUUPDATE!!!!!!!!!!!!!!!!!!!!
by roboto
Sat Oct 21, 2017 20:20
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 408
Views: 78497

Re: Post your screenshots!

fishyWET wrote:Image
+ Spoiler



Can I please have the .mts file?
by roboto
Wed Oct 18, 2017 02:02
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1086224

Re: [Mod] Cave Realms Lite [caverealms_lite]

Thanks for the info.

I'll look into contributing to this mod sometime.
by roboto
Tue Oct 17, 2017 03:11
 
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 43
Views: 16414

Re: [Mod] Cave Realms Lite [caverealms_lite]

At what depth does caverealms_lite start spawning?
by roboto
Sat Oct 14, 2017 23:58
 
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 43
Views: 16414

Re: Post your mapgen questions here (modding or engine)

local biome = biomemap[index] Where: index = (z - minp.z) * zstride + (x - minp.x) + 1 'minp' is the minimum point of the mapchunk and is a provided variable in an 'on generated' function. 'zstride' is the mapchunk size in nodes: zstride = maxp.x - minp.x You can only use the biomemap in an 'on gen...
by roboto
Sat Oct 14, 2017 21:19
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 641
Views: 57169

Re: Post your screenshots!

Work in progress... https://forum.minetest.net/download/file.php?mode=view&id=12576&sid=917d651e1cc452d7b8978bd1866f34e8 dunno what i build inside , may I leave it as a big hall with some gallery https://giphy.com/gifs/justin-brain-mind-blown-l0NwHXQy3kUSfFF60/fullscreen
by roboto
Fri Oct 13, 2017 00:01
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1086224

Re: Post your screenshots!

v-rob wrote:This has got to be the biggest dungeon I have ever seen:

Image

I feel a secret base in the works!


Then you haven't acknowledged paramat's catacomb mod with OBSCHECK = false
by roboto
Thu Oct 12, 2017 00:46
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1086224

Re: [Mod] Alive AI V12 [aliveai]

Andrey01 wrote:
roboto wrote:Please put the source of aliveai on GitHub.

GitHub repo has already existed for the mod. See at first post.


That repository is outdated.
by roboto
Wed Oct 11, 2017 22:50
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 47021

Re: [Mod] Alive AI V12 [aliveai]

Please put the source of aliveai on GitHub.
by roboto
Wed Oct 11, 2017 04:40
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 47021

Re: Post your mapgen questions here (modding or engine)

@duane, You were unclear about comparing the biome id with the (xz location??) So I took a peek at the spoilers and used set biome = biomemap[location]???? as local biome = biomemap["-200", "-250"] -200 is the x coordinate whereas -250 is the z coordinate. That was my assumption ...
by roboto
Wed Oct 11, 2017 04:33
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 641
Views: 57169

Re: Post your mapgen questions here (modding or engine)

Ok, I have
Code: Select all
  if lottmapgen.lottmapgen_biomes(11) then
    minetest.get_biome_id("iron_hills")
    biomemap = minetest.get_mapgen_object("biomemap")
    geomorph()
  end



And I'm not sure if this is going to work.
by roboto
Fri Oct 06, 2017 02:33
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 641
Views: 57169

Re: Post your mapgen questions here (modding or engine)

I'm getting errors on minetest.get_biome_id being a nil method.

http://dev.minetest.net doesn't have any minetest.get_biome_id in the list of methods.
by roboto
Mon Oct 02, 2017 23:35
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 641
Views: 57169

Re: [abandoned mod] mod imlpmenting roguelike features. [lor

I'm killing this project because I saw much better mods and subgames that exist.
Lord of the Test
mg_villages
Dungeontest
advanced_npc
etc.
by roboto
Sun Oct 01, 2017 17:17
 
Forum: WIP Mods
Topic: [abandoned mod] mod imlpmenting roguelike features. [lore]
Replies: 3
Views: 533

Re: Post your mod requests/ideas here

Punk wrote:I think about Mendel's Genetics for manipulation plants and fruits (maybe animals too). Is it possible? Any ideas?


+1
by roboto
Sun Oct 01, 2017 17:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 259052

Re: Post your mapgen questions here (modding or engine)

I'm integrating geomoria into Lord of the Test. I had success making it spawn in the lottmapgen; however, I can't seem to make it spawn in a specific biome like Misty Mountains (I don't know how to do this). Question: How do I make geomoria spawn in Misty mountains only? P.S. I am new to Lua and wan...
by roboto
Sun Oct 01, 2017 16:55
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 641
Views: 57169

Re: [Game] Lord Of The Rings [Lord-of-the-Test]

My world crashed when I tried to eat a cooked potato. I was in creative mode at the time. 2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (169.038,10.5,69.3104) 2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (168....
by roboto
Sat Sep 30, 2017 18:11
 
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 410
Views: 120279

Re: [Game] Dungeontest (very WIP)

One request. Please allow construction on the surface! It'll be more fun.

I added mg_villages to the subgame and it worked well, I would love this subgame if it included a focus on the surface as well!
by roboto
Thu Sep 21, 2017 23:41
 
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 18835

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Ok, I created my own miner.png.

There are some noticeable issues with advanced_npc models.

The collisionbox is in the right place, but the model is out of place:

And the NPCs would sit in a place at noon and stay there all day long. They also sit "inside" other NPCs.
by roboto
Sun Sep 10, 2017 21:17
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13800

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

I sent you another pull request with a few additions and changes. I couldn't get blender to at least work with .b3d files so I could create a miner.png file, so I just gave up and got one off the internet. I also couldn't upload .png files to my fork of your mod. So you could just add this one to yo...
by roboto
Sat Sep 09, 2017 20:30
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13800

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

I sent you the pull request for the mod.
by roboto
Fri Sep 08, 2017 11:23
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13800
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