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[Mod Abbandonato] Mobs Balrog [0.3.5] [mobs_balrog]

https://forum.minetest.net/download/file.php?mode=view&id=15043&sid=3d3b920058555cbc675d9ee4209672f7 Aggiunge i balrog. Nota: non ho creato questo mob, l'ho preso dal gioco Lord of The Rings e l'ho rielaborato un po'. Licenza del codice sorgente: LGPLv2.1 Licenza dei file multimediali (imma...
by Hamlet
Wed Jul 18, 2018 18:45
 
Forum: Italiano
Topic: [Mod Abbandonato] Mobs Balrog [0.3.5] [mobs_balrog]
Replies: 0
Views: 196

Re: [Modulo] Porte nascoste [1.10.2] [hidden_doors]

Rilasciata la versione 1.10.2

Le opzioni predefinite non vengono più scritte su minetest.conf
Modifiche minori del codice sorgente.
changelog.txt -> changelog.md
README.txt -> README.md
by Hamlet
Wed Jul 18, 2018 18:23
 
Forum: Italiano
Topic: [Mod Abbandonato] Porte nascoste [1.11] [hidden_doors]
Replies: 2
Views: 380

Re: [Mod] Mob umani [0.2.0] [mobs_humans]

Rilasciata la versione 0.2.0
by Hamlet
Wed Jul 18, 2018 18:21
 
Forum: Italiano
Topic: [Mod Abbandonato] Mob umani [0.2.2] [mobs_humans]
Replies: 1
Views: 294

Re: [Mod] Mob fantasma (rifacimento) [0.5.1] [mobs_ghost_red

Rilasciata la versione 0.5.1

- comparsa sulle ossa dei mob umani (mobs_humans)
- ferimento dalla spada di mithril di moreores
by Hamlet
Wed Jul 18, 2018 18:08
 
Forum: Italiano
Topic: [Mod Abb.] Mob fantasma (rifacim.) [0.5.1] [mobs_ghost_redo]
Replies: 3
Views: 361

Re: [Mod] Mobs Banshee [0.3.0] [mobs_banshee]

Rilasciata la versione 0.3.0

- comparsa sulle ossa dei mob umani (mobs_humans)
by Hamlet
Wed Jul 18, 2018 18:07
 
Forum: Italiano
Topic: [Mod Abbandonato] Mobs Banshee [0.3.1] [mobs_banshee]
Replies: 2
Views: 411

Re: [Mod] Mobs Ghost Redo [0.5.0] [mobs_ghost_redo]

cHyper wrote:mobs_ghost_redo_egg_ghost.png is not shown in inventory (creative mode), by now you can only see a green block !!!


Fixed, thank you for reporting.
by Hamlet
Wed Jul 18, 2018 17:54
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Ghost Redo [0.5.1] [mobs_ghost_redo]
Replies: 20
Views: 1708

Re: [Mod] Mobs Banshee [0.3.0] [mobs_banshee]

If you've downloaded v0.3.0 from this topic's links then you've actually downloaded v0.2; when I've updated the post I forgot to update the repository's links - formerly pointing at GitLab.

If you've downloaded it from Content DB you have the latest version.

Sorry, brain failures happen. :)
by Hamlet
Wed Jul 18, 2018 15:52
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Banshee [0.3.1] [mobs_banshee]
Replies: 5
Views: 1440

Re: [Mod] Mobs Ghost Redo [0.5.0] [mobs_ghost_redo]

Released v0.5.0

- spawn on mobs_humans:human_bones
- damage from moreores:sword_mithril
by Hamlet
Wed Jul 18, 2018 11:46
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Ghost Redo [0.5.1] [mobs_ghost_redo]
Replies: 20
Views: 1708

Re: [Mod] Mobs Banshee [0.3.0] [mobs_banshee]

Released v0.3.0

- spawn on mobs_humans:human_bones
by Hamlet
Wed Jul 18, 2018 11:43
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Banshee [0.3.1] [mobs_banshee]
Replies: 5
Views: 1440

Re: [Mod] Mobs Humans [0.2.0] [mobs_humans]

Released v0.2.0

See "Features" list on the first post.

For those who were using the -dev branch:
- Added (random) stone throwing ability.
- Active Objects Count decreased to 1 (was 2)
- Humans' bones remove timer increased to (min300, max600)secs (was 60, 300)
by Hamlet
Mon Jul 16, 2018 20:22
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]
Replies: 28
Views: 3637

Re: [mod][api][github]M.I.L.A. 1.3[mila]

I must admit one thing: I'll probably don't work on minetest anymore. So feel free to fork my mod and make it live. Ah this is bad news, however if you decide so, then I wish you all the best for your current/future projects about real life and your other interests. :) I will fork your mod and try ...
by Hamlet
Sun Jul 15, 2018 11:23
 
Forum: WIP Mods
Topic: [mod][api][github]M.I.L.A. 1.3[mila]
Replies: 191
Views: 17840

Re: [mod][api][github]M.I.L.A. 1.3[mila]

I've tried to add animations' support to your API, eventually I've managed to make a working function. I've tried it with the wolves and it seems to work acceptably. \o/ First of all , to use an animation you must know which are its first and last frames. Quick method: fetch them from an existing mo...
by Hamlet
Sat Jul 14, 2018 20:02
 
Forum: WIP Mods
Topic: [mod][api][github]M.I.L.A. 1.3[mila]
Replies: 191
Views: 17840

Re: [Mod] Mobs Wolf [0.2.0] [mobs_wolf]

azekill_DIABLO wrote:Nice work! You know I'm glad you used Mila :D Thank you!


My pleasure, I'm happy that you like it. :)
by Hamlet
Sat Jul 14, 2018 11:31
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Wolf [0.2.1] [mobs_wolf]
Replies: 4
Views: 1017

Re: [Mod] Hidden Doors [1.10.2] [hidden_doors]

Released v1.10.2

Default options' values are no longer written on minetest.conf.
Minor code changes.
changelog.txt -> changelog.md
README.txt -> README.md

---

@ R-One and texmex: my apologies for this late answer, the mod is on git again, soon it will be on Content DB as well. Enjoy. :)
by Hamlet
Thu Jul 12, 2018 21:29
 
Forum: Mod Releases
Topic: [Abandoned Mod] Hidden Doors [1.11] [hidden_doors]
Replies: 83
Views: 7393

Re: [Mod] Mobs Wolf [0.2.0] [mobs_wolf]

Released v0.2.0

- Added support for M.I.L.A.
- Reduced spawn chance.
by Hamlet
Wed Jul 11, 2018 23:02
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Wolf [0.2.1] [mobs_wolf]
Replies: 4
Views: 1017

Re: [Mod] Mobs Dwarves [0.1.0] [mobs_dwarves]

texmex wrote:Impressive work!


Thanks! :)
by Hamlet
Wed Jul 11, 2018 11:04
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]
Replies: 7
Views: 1421

[Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

https://forum.minetest.net/download/file.php?mode=view&id=15742&sid=a22bbd9ab9d0331e388ec8d65294c2c2 Adds dwarves. Features: - Spawn at -300 and below. - Miner, Soldier, Marksman, Paladine. - Attack monsters (and players if provoked). - Recover health, gain experience (armor and damage). - ...
by Hamlet
Tue Jul 10, 2018 22:55
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]
Replies: 7
Views: 1421

[Abandoned Mod] Mobs Wolf [0.2.1] [mobs_wolf]

https://forum.minetest.net/download/file.php?mode=view&id=15738&sid=1f2c51d0c0db5d73276eeacd7f52ac18 Adds wolves. Version: 0.2.1 Source code's license: GPL v3.0 Textures' license: CC-BY-SA 3.0 Texture, model and sounds are from Voxelands. To satisfy the attribution clause, any project using...
by Hamlet
Tue Jul 10, 2018 19:31
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Wolf [0.2.1] [mobs_wolf]
Replies: 4
Views: 1017

Re: [Mod] Mobs Balrog [0.3.4] [mobs_balrog]

Released v0.3.4

- fixed the knock_back bug
- increased the jump height to 16 nodes (was 4)
- moved constant values into entity's definition/spawner function
- README.txt -> README.md
by Hamlet
Tue Jul 10, 2018 19:12
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Balrog [0.3.5] [mobs_balrog]
Replies: 19
Views: 2673

Re: My mobs, the current state

I've resumed the work on "Mobs Sidhe" (Dwarves & Elves), which has lead me to work on other mobs mods - "Balrog" and "Humans-dev". - I've decided to split "Mobs Sidhe" in two mods, "Dwarves" and "Elves", since users might want only one ...
by Hamlet
Mon Jul 09, 2018 20:00
 
Forum: Modding Discussion
Topic: My mobs, the current state
Replies: 4
Views: 424

Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]

Have you tried 5.0.0-dev? Yes, I was curious to see the kelps, but I don't use it for playing nor for mod development. Concerning the subject of your question - "floating" falling_node(s) being addressed in 5-dev - what can I say... when 5-stable will be released then maybe this mod will ...
by Hamlet
Mon Jul 09, 2018 12:16
 
Forum: WIP Mods
Topic: [Abandoned Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Replies: 9
Views: 492

Re: Noteblock

This is a simplified version of mesecons_noteblock. It does not depends on mesecons. The block is to be punched to play its note, which can be changed with the screwdriver. If the noteblock sits on a glass node, you obtain a higher octave. The intent is to let players build a piano with a dozen or ...
by Hamlet
Sun Jul 08, 2018 15:42
 
Forum: WIP Mods
Topic: Noteblock
Replies: 2
Views: 301

Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]

The fact that sand and gravel that fall on the head of the careless miner didn't do any damage bugged me. Adding node damage to them is a brilliant idea I'll reuse. Yes, I had the same thought; however I must say that I prefer Minetest Game being neuter like it actually is, because it allows to fre...
by Hamlet
Sun Jul 08, 2018 15:24
 
Forum: WIP Mods
Topic: [Abandoned Mod] Killer Nodes [0.1.0] [killer_nodes]
Replies: 25
Views: 2111

Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]

Chem871 wrote:Gravel located in the roof of caves will now block players somewhat, when it falls.


Yes, I've also found tunnels blocked by gravel.
by Hamlet
Sun Jul 08, 2018 15:10
 
Forum: WIP Mods
Topic: [Abandoned Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Replies: 9
Views: 492

Re: [Mod] Nodes Crumble [0.1.0] [nodes_crumble]

texmex wrote:What is ”DEFAULT MAPGEN” in this case? Afaik current or dev versions of major mapgens already deals with sand balconies by adding solid nodes underneath.


Mapgen v7 (Minetest v0.4.17.1)
by Hamlet
Sun Jul 08, 2018 15:06
 
Forum: WIP Mods
Topic: [Abandoned Mod] Nodes Crumble [0.1.0] [nodes_crumble]
Replies: 9
Views: 492
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