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Re: Italian locale file (filename.it.tr) not being loaded

Problem solved, it was due to this section of the .po file that was not being shown in POEdit: #: src/network/clientpackethandler.cpp msgid "LANG_CODE" msgstr "LANG_CODE" This happened because I've redone the translation from scratch; setting it to: #: src/network/clientpackethan...
by Hamlet
Sun Aug 18, 2019 16:02
 
Forum: Problems
Topic: (Fixed)Italian locale file (filename.it.tr) not being loaded
Replies: 6
Views: 209

Re: (NAB) Italian locale file (filename.it.tr) not being loa

The issue is due to Weblate.
If you use the bundled italian .po file, the locale will be properly set.
Instead, if you use the updated .po file [link] or .mo file [link], the locale will fall back to English.
by Hamlet
Sun Aug 18, 2019 11:31
 
Forum: Problems
Topic: (Fixed)Italian locale file (filename.it.tr) not being loaded
Replies: 6
Views: 209

Re: [Game] MineClone 2 [0.53.3]

@Wuzzy @Yvanhoe

Eventually I have discovered what is causing this issue, it is not related to MineClone 2, but to Weblate itself. I will update the thread in the Problems subforum as soon as possible with the steps to reproduce it.

Wuzzy, thank you for testing, that confirmed my suspects.
by Hamlet
Sun Aug 18, 2019 11:23
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: [Game] MineClone 2 [0.53.3]

I don't think you can blame MineClone 2 for this. I fear it is a MineClone 2 issue. I have created a tester node, it worked properly on MT v5.0.1 and MTG v5.0.1. See: https://forum.minetest.net/viewtopic.php?f=6&t=23096&p=354731#p354825 Can you try creating an mcl_inventory.it.tr and check ...
by Hamlet
Sat Aug 17, 2019 17:36
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: Italian locale file (filename.it.tr) not being loaded

MT v5.0.1 and MTG v5.0.1 are correctly loading locale files. This seems to be an issue related to MineClone 2 v0.53.3. I have created a "tester node" to check which locale file is currently loaded. While in creative mode take it from the inventory, place it on ground and punch it, it will ...
by Hamlet
Sat Aug 17, 2019 17:30
 
Forum: Problems
Topic: (Fixed)Italian locale file (filename.it.tr) not being loaded
Replies: 6
Views: 209

Re: Italian locale file (filename.it.tr) not being loaded

I would recommend to check that you have only one mod initializing the Recipe book and no name conflicts between mods showing during initialization (it shows in debug.txt). Thank you for your feedback; the debug.txt doesn't show any errors, furthermore the game - MineClone 2 - has been fully transl...
by Hamlet
Sat Aug 17, 2019 11:40
 
Forum: Problems
Topic: (Fixed)Italian locale file (filename.it.tr) not being loaded
Replies: 6
Views: 209

(Fixed)Italian locale file (filename.it.tr) not being loaded

SOLUTION: https://forum.minetest.net/viewtopic.php?f=6&t=23096&p=354893#p354893 Locale Tester: https://forum.minetest.net/viewtopic.php?f=6&t=23096&p=354731#p354825 GitHub issue report: https://github.com/minetest/minetest/issues/8809 1: Minetest's GUI --- language = de, language = f...
by Hamlet
Fri Aug 16, 2019 17:53
 
Forum: Problems
Topic: (Fixed)Italian locale file (filename.it.tr) not being loaded
Replies: 6
Views: 209

Re: [Game] MineClone 2 [0.53.3]

I don't think you can blame MineClone 2 for this. I am not blaming MineClone 2. It just happens that it is the only game supporting translations, thus at the beginning I thought that I had to check some setting, or that I was doing something wrong. Since it is clearly an engine related problem, I w...
by Hamlet
Fri Aug 16, 2019 17:50
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: [Game] MineClone 2 [0.53.3]

As they say: "An image is worth 100 words." 1: Minetest's GUI --- language = de, language = fr, language =it 2: Locale file, check the filename and the test string. 3: Ingame outcome, zoom on Inventory's tooltip https://forum.minetest.net/download/file.php?mode=view&id=19772&sid=28...
by Hamlet
Fri Aug 16, 2019 16:49
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: [Game] MineClone 2 [0.53.3]

When RUN_IN_PLACE=true and you start Minetest from a directory that contains a subdirectory "locale" the client tries to load all translations only from that directory. https://github.com/minetest/minetest/issues/8158 But, then the client should not use any translation, instead it is usin...
by Hamlet
Fri Aug 16, 2019 11:59
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: [Game] MineClone 2 [0.53.3]

If you're on Linux, maybe this could be the issue: https://forum.minetest.net/viewtopic.php?p=332277#p332277 Thank you, I've checked that post but that doesn't seem to be my case. On Linux I've compiled the engine using cmake . -DRUN_IN_PLACE=TRUE so the GUI's localization works correclty - I've tr...
by Hamlet
Fri Aug 16, 2019 11:29
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: [Game] MineClone 2 [0.53.3]

Hello, I've added some locale files, but it seems that they are being ignored. I've also tried using the bundled DE locales, by changing the engine's language to DE, they're being ignored as well. Is there some setting to be activated, or is something not working properly? MineClone2 v0.53.3 Minetes...
by Hamlet
Fri Aug 16, 2019 09:25
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.0]
Replies: 1526
Views: 177495

Re: Localization files not being used in Minetest releases

Wuzzy wrote:As far I know, they will only update Weblate very late, that is, shortly before release. There doesn't seem to be any Weblate updates mid-development.


How much shortly? Are we talking about hours or days?
Is the Weblate update announced somewhere?
by Hamlet
Thu Aug 15, 2019 16:39
 
Forum: Problems
Topic: Localization files not being used in Minetest releases
Replies: 13
Views: 472

[Traduzione] Minetest 5.0.1 (motore di gioco)

Questo è il file di traduzione, per installarlo basta estrarlo dall'archivio e copiarlo nella cartella:

../minetest/locale/it/LC_MESSAGES/

Buon ferragosto!
by Hamlet
Thu Aug 15, 2019 16:29
 
Forum: Italiano
Topic: [Traduzione] Minetest 5.0.1 (motore di gioco)
Replies: 0
Views: 122

Re: Localization files not being used in Minetest releases

Wuzzy wrote:Anyway, this is now over. Since we have 5.0.0 now, Weblate is now used properly again. You can use Weblate safely again.


This is good news! :)
Thank you for telling me, I will start translating the localization file.
by Hamlet
Sat Aug 10, 2019 08:03
 
Forum: Problems
Topic: Localization files not being used in Minetest releases
Replies: 13
Views: 472

Re: What does English language dominance mean for Minetest?

As a native English speaker, I benefit the most from English language dominance. However, I have an interest in languages and I find the general lack of need to learn a non-English language to be disappointing. I'm an Italian native speaker and a translator. From my point of view - at least in past...
by Hamlet
Fri Aug 09, 2019 18:44
 
Forum: General Discussion
Topic: What does English language dominance mean for Minetest?
Replies: 29
Views: 844

Re: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]

hello, why are you gitlab and notabug's project is not exist? i want download mobs_humans and mobs_others. I have deleted my Git accounts because I no longer use them, I dislike having zombie accounts left around. You can download those mods from the official Minetest Content Database: https://cont...
by Hamlet
Sat Jun 15, 2019 10:50
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]
Replies: 28
Views: 3636

Re: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]

I'm confused by the word "abandoned", that appears suddenly with all your mods and even this game. Does that mean, you won't maintain these mods any more? I.e no development, no updates? I hope not. That is the meaning, yes. My mods can be divided in two groups: environmental, and mobs. E...
by Hamlet
Fri Dec 21, 2018 15:43
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10737

Re: Can an LGPLv2.1 mod implement a GPLv3 API?

sofar wrote:An API can not be licensed(*).


I've looked for the footnote but I couldn't find it.
Could you explain your statement?
by Hamlet
Thu Dec 20, 2018 23:47
 
Forum: Modding Discussion
Topic: Can an LGPLv2.1 mod implement a GPLv3 API?
Replies: 4
Views: 292

Re: [Mods] MineClone2-enabled mods

Thirsty - IMPROVED Minor issue *[1] *[2]: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...minetesti/bin/../mods/thirsty/functions.lua:224) Issue fix: replace ../thirsty/functions.lua at line 224 minetest.setting_getbool with...
by Hamlet
Fri Dec 07, 2018 17:34
 
Forum: Modding Discussion
Topic: [Mods] MineClone2-enabled mods
Replies: 18
Views: 3059

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

Nice mod, runes could also be used to cast spells. Example #1: a Thurisaz (thorn) rune could deal 1heart damage. Example #2: eating a Raido (ride) rune (bread + rune) would make the player move faster for 10 seconds. Example #3: a Kaunan (torch) rune could be used as fuel. etc. I've made the Italian...
by Hamlet
Fri Nov 30, 2018 14:44
 
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 659

Re: Why you should not use LGPLv2.1 (or the MIT License)

A Minetest's mod or a game are not libraries. (License at line 124) This is actually incorrect. Most of MTG is most certainly a library: It contains a public API and it's well documented and the components that make this library have been used in many other games, and mods. I wrote: A Minetest's mo...
by Hamlet
Sun Nov 11, 2018 12:59
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 807

Re: Why you should not use LGPLv2.1 (or the MIT License)

Sofar, Linuxdirk The "clause against scammers" idea was just small talk, I know that it is a naive idea. Going back In Topic, to sum up my thoughts about it: 1) LGPL 2) MIT License 3) Too Long: Didn't Read 4) Postscript for Sofar about Blockmen's words 1) LGPL v2.1 - It has been written to...
by Hamlet
Sat Nov 10, 2018 13:51
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 807

Re: Why you should not use LGPLv2.1 (or the MIT License)

@Skulls Sharing and enjoying the game, indeed the licenses must not be an obstacle. To create my game I've put together about 50+ mods. - For the "Attribution" clause: authors, forum topics and links are into /doc/credits.txt - For the "License" clause: I've clearly stated that ...
by Hamlet
Fri Nov 09, 2018 14:25
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 807

Why you should not use LGPLv2.1 (or the MIT License)

This is my answer to Sofar's topic and Mantar's question . 1) It allows to release modified code under a different license, if that code is being used in a larger project, e.g. as a library. See Rubenwardy's reply . You are writing mods, not algebric functions' libraries, isn't it? GitHub states: ht...
by Hamlet
Thu Nov 08, 2018 13:19
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 807
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