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[Abbandonato - Ambiente] Medio Volumétrico [v0.0.0] [mevo]

https://forum.minetest.net/download/file.php?mode=view&id=17106&sid=e9a210d3b7898db453ee6b85001eb390 Ambiente volumetrico. Questo non è un gioco, è un ambiente di base. E' inteso per essere una risorsa per lo sviluppo di mod e/o giochi, una sandbox in cui potete sviluppare i vostri nodi, mo...
by Hamlet
Wed Oct 31, 2018 19:24
 
Forum: Italiano
Topic: [Abbandonato - Ambiente] Medio Volumétrico [v0.0.0] [mevo]
Replies: 0
Views: 408

[Abandoned - Environment] Medio Volumétrico [v0.0.0] [mevo]

https://forum.minetest.net/download/file.php?mode=view&id=17106&sid=e9a210d3b7898db453ee6b85001eb390 Volumetric environment. This is not a game, it is a bare environment. It is meant to be a resource for mods and/or games developers, a sandbox where you can develop your nodes, mobs, biomes,...
by Hamlet
Mon Oct 29, 2018 21:16
 
Forum: WIP Games
Topic: [Abandoned - Environment] Medio Volumétrico [v0.0.0] [mevo]
Replies: 0
Views: 345

Re: [Game] Hamlet's Quest [2.4.1] [hamlets_quest]

I am sorry for asking. How do I update from v2.3.0 to v.2.4.1 keeping my world? Open: ../minetest/games/ Delete: "hamlets_quest" Download Hamlet's Quest v2.4.1 Extract it somewhere Move the extracted folder into ../minetest/games/ How can I add a mod? Download a mod Extract it somewhere M...
by Hamlet
Mon Sep 24, 2018 12:59
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Game] Hamlet's Quest [2.4.1] [hamlets_quest]

Released v2.4.1 The previous version contained two "Mobs Redo" folders. If you are using v2.4.0 you do not need to download v2.4.1. Instead do these steps: 1) Open ../minetest/games/hamlets_quest/mods/flora_fauna/ 2) Delete the "mobs" folder. That folder is the old version of &qu...
by Hamlet
Sun Sep 23, 2018 11:23
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Game] Hamlet's Quest [2.4.0] [hamlets_quest]

Released v2.4.0 - Added "Castle Doors", "Cottage Doors" and "Door Wood" by Don. - Reverted mobs' difficulty to 1 (was 2) introduced in v. 1.1.2-dev (2017-09-18) - Mobs' difficulty now can be changed using the advanced settings menu. - Deactivated frames' registration fo...
by Hamlet
Sat Sep 22, 2018 20:11
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Thank you for your help weakening the monsters. That saves me lives and stress. :) Hehe I bet! Interesting what you say about lit torches and ladders and nodes. It's just a question of getting familiar with the new torch mechanism. And actually it's more realistic. :) Yes, I thought the same; speak...
by Hamlet
Sat Sep 22, 2018 13:38
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

:DDD Torero! It could be a new sport on Minetest Servers. :DDD Yeah, I thought that killing a cow with one hit was unrealistic - unless you are Bruce Lee - so I made things a bit harder; next I will explain how to make them less difficult. Your feedback is very useful, because I've realized that I s...
by Hamlet
Fri Sep 21, 2018 12:12
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Yes, sticks and stone pieces come randomly; sometimes nothing, sometimes more, sometimes less. This is to mimic real life. :) Before you can place a torch you must lit it, you can do it in two ways: 1) hold the torch and hit an existing fire source; a furnace, a lit torch, etc. 2) craft a firestrike...
by Hamlet
Thu Sep 20, 2018 11:45
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: The Minetest Pantheon

Well, I consider my prayer satisfied: a Goddess actually answered to my questions - thanks Shara :) a constructive dialogue has been started amongst other users - thanks to you all someone actually had fun with my jokes - thanks ChimneySwift I couldn't ask for more. *sniff* Even Yorick's skull is mo...
by Hamlet
Wed Sep 19, 2018 11:58
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 726

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Hello Nordal! Let's pretend that you have installed Minetest on Windows: c:\minetest The worlds' directory is: c:\minetest\worlds Since you have created a new world with the Valleys mapgen you will find your world's subdirectory there; probably the "worlds" directory did not existed previo...
by Hamlet
Wed Sep 19, 2018 11:32
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.1] [hamlets_quest]
Replies: 84
Views: 10927

Re: [Mod] Generic Mobiles API [alpha release] [gma]

Oh, sorry, I wasn't sure I should make that suggestion so I kind of forgot I did post it... :) I am open to any suggestion. At a first look your idea seemed strange to me, now that you have explained the pros and the cons I've started to see its potential. I think that I will adopt it. Thanks for s...
by Hamlet
Tue Sep 18, 2018 16:04
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

Re: The Minetest Pantheon

TumeniNodes, Duane, Shara, thanks for your replies. :) You say the truth, and I agree with what you said. But, your reasoning is no longer valid when it comes to the example that I have reported in my first post: someone asks something reasonable and they don't even get an answer, unless we want to ...
by Hamlet
Tue Sep 18, 2018 12:47
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 726

Re: The Minetest Pantheon

twoelk wrote:[...]
"those up there don't understand or listen to us down here"
[...]
such is the world,
not only minetest


Also sprach ein weiser Mann.
So spoke a wise man.

I bow to you, brilliant explanation and wise suggestions. I will keep them in mind forever.
by Hamlet
Mon Sep 17, 2018 18:14
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 726

Re: The Minetest Pantheon

"Offtopic"? Board index ‹ General ‹ General Discussion < The Minetest Pantheon Board Index = Minetest Forum General = Minetest Discussion General Discussion = General Topics The Minetest Pantheon = The Minetest Developers or "communication between the Minetest Developers and the Minet...
by Hamlet
Mon Sep 17, 2018 17:15
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 726

The Minetest Pantheon

Take this thread easy and have a laugh. I was reading " Vote for games to be bundled with Minetest ", which became " Is this thread still relevant? " before being locked without an answer . So I thought I ought to share my experience with you, possibly to learn from your own exp...
by Hamlet
Mon Sep 17, 2018 14:16
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 726

Re: [Mod] Generic Mobiles API [alpha release] [gma]

sound support added on 2018-09-17
customizable chance of movement added on 2018-09-16
by Hamlet
Sun Sep 16, 2018 22:40
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

Re: [Mod] Generic Mobiles API [alpha release] [gma]

You could take a table as input for the mob definition and then convert it to an array with defaults filled in. Could you give me an example please? I have difficulty following coding tips without code examples. I wouldn't do it however unless accessing the table fields is demonstrated to be a sign...
by Hamlet
Sun Sep 16, 2018 22:38
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

Re: Painted doors option

[...] The idea behind a server setting that downgrades the look of fully hidden doors to be merely "painted doors" is it allows players who are paying attention to discover a concealed door (Adventure!), as well as providing decor-matched doors for interior decoration. [...] "Adventu...
by Hamlet
Thu Sep 13, 2018 12:12
 
Forum: Mod Releases
Topic: [Abandoned Mod] Hidden Doors [1.11] [hidden_doors]
Replies: 83
Views: 7421

Re: [Mod] Hidden Doors [1.11] [hidden_doors]

Released v1.11

New feature added: painted doors
Disabled by default, can be enabled via Advanced Settings
Thanks to treer!
by Hamlet
Wed Sep 12, 2018 13:13
 
Forum: Mod Releases
Topic: [Abandoned Mod] Hidden Doors [1.11] [hidden_doors]
Replies: 83
Views: 7421

Re: [Mod] Death Messages [0.1.2] [death_messages]

As a beginner for modding minetest I forked this mod and tried to add german. The language is checked and then a random message of the language is printed. [...] Hello and welcome! If you wish to add multilanguage support to a mod then I suggest you to use the Internationalization Library ("In...
by Hamlet
Sun Sep 09, 2018 11:46
 
Forum: Mod Releases
Topic: [Mod] Death Messages [0.1.2] [death_messages]
Replies: 47
Views: 8161

Re: [Mod] Generic Mobiles API [alpha release] [gma]

I think you should push this logic to the maximum and use an array instead of a table. I think it would look less weird and simpler, even. It should also simplify things behind the API, as you don't have to provide default values for missing fields because all values have to be provided. Since I'm ...
by Hamlet
Fri Sep 07, 2018 21:33
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

Re: [Mod] Generic Mobiles API [alpha release] [gma]

What is nice about this API that I would prefer it over (for example) Mobs Redo? Currently the API lacks some basic features like: - sound support added on 2018-09-17 - customizable chance of movement added on 2018-09-16 - swimming / flying handling - jumping - avoid falling - fall damage - search ...
by Hamlet
Fri Sep 07, 2018 12:18
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

[Abandoned Mod] Generic Mobiles API [alpha release] [gma]

Manages mobiles' registration and behaviour. Source code's license : EUPL v1.2 or later Dependencies : none Optional dependencies : default Thanks This API would not exist if I had not the chance to learn from M.I.L.A. v1.3 how a mobiles' API works. Thus I would like to thank azekill_DIABLO, Taikedz...
by Hamlet
Thu Sep 06, 2018 13:18
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 852

Re: What Git (or other) repo are people migrating to?

NoScript user here, GitLab made it scream.

I voted for Mesehub, I use NotABug as mirror.
by Hamlet
Wed Sep 05, 2018 13:14
 
Forum: General Discussion
Topic: What Git (or other) repo are people migrating to?
Replies: 22
Views: 906

Re: Dungeons and Dragons - Forgotten Realms

Thus this discussion can be boiled down to creating a game with generic role-playing elements. Is there a minetest game with rpg elements except rpgtest? I agree (you can change the thread's name by editing the first post). There is the "Lord of The Rings" game, its name is " Lord of...
by Hamlet
Wed Sep 05, 2018 12:50
 
Forum: Game Discussion
Topic: Role-Playing Game Elements for Minetest
Replies: 19
Views: 1291
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