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Re: Dungeons and Dragons - Forgotten Realms

I would be interested, my concern is if it would be legal: does their license allow to use their system without paying them for the royalties? The System Reference Document is licensed under the Open Gaming License, Version 1.0a which is prepended to the document. It is a license with a share-alike...
by Hamlet
Tue Sep 04, 2018 12:45
 
Forum: Game Discussion
Topic: Role-Playing Game Elements for Minetest
Replies: 19
Views: 1271

Re: Dungeons and Dragons - Forgotten Realms

Hey folks, I wanted to know if there was interest in creating a subgame placed in the world of Dungeons & Dragons? We could use the official System Reference Document and the organized D&D Wiki to set up fundamental elements like levelling, races, classes, items, creatures, lore, etc. What ...
by Hamlet
Mon Sep 03, 2018 11:53
 
Forum: Game Discussion
Topic: Role-Playing Game Elements for Minetest
Replies: 19
Views: 1271

Re: abm / cactus / damage

1) ABMs [...] 2) Node Timers [...] 3) register globalstep [...] 4) Engine/built-in [...] Idea (3) and (4) have generally a better efficiency because there are more cactus nodes than players in the loaded mapblocks. However, if there are many players in a world where cactus is (near to) non-existent...
by Hamlet
Mon Sep 03, 2018 11:31
 
Forum: General Discussion
Topic: abm / cactus / damage
Replies: 16
Views: 787

Re: abm / cactus / damage

Technical question:

Given that the same can be achieved with node timers, which would be the best method?

Or, which is the best one for memory saving and server load?
by Hamlet
Thu Aug 30, 2018 11:15
 
Forum: General Discussion
Topic: abm / cactus / damage
Replies: 16
Views: 787

Re: [Mod] Mobs Banshee [0.3.1] [mobs_banshee]

Released v0.3.1

- added spawner egg
- changed the source code license from GPL v3.0 to EUPL v1.2
- removed useless variable
- banshee's glowing node no longer appears in the creative inventory
by Hamlet
Thu Aug 23, 2018 13:19
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Banshee [0.3.1] [mobs_banshee]
Replies: 5
Views: 1440

Re: [Mod] Mobs Balrog [0.3.5] [mobs_balrog]

Released v0.3.5

- fixed deprecated lua api calls
- minor code improvements
- removed balrog_model.b3d (identical to mobs_balrog.b3d)
by Hamlet
Thu Aug 23, 2018 13:14
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Balrog [0.3.5] [mobs_balrog]
Replies: 19
Views: 2672

Re: [mod][api][github]M.I.L.A. 1.3[mila]

Hello azekillDIABLO, during the past month I've been working on a mob API, and I've used M.I.L.A.'s source code to learn how to register a mob, register a mob spawner, etc. M.I.L.A.'s license requires to release modified versions under the same license (LGPL v3.0), but I have chosen the European Uni...
by Hamlet
Tue Aug 21, 2018 21:46
 
Forum: WIP Mods
Topic: [mod][api][github]M.I.L.A. 1.3[mila]
Replies: 191
Views: 17838

Re: MT Engine doc files' license

The entire Minetest core repository license is LGPL 2.1+, so you can safely assume that it applies to the documentation as well. Granted, there are some exceptions for the textures, but those are listed here: https://github.com/minetest/minetest/blob/master/LICENSE.txt Edit: The examples in the doc...
by Hamlet
Tue Aug 21, 2018 21:04
 
Forum: General Discussion
Topic: MT Engine doc files' license
Replies: 2
Views: 142

MT Engine doc files' license

Which is the license of ../minetest/doc/*.* ?
by Hamlet
Tue Aug 21, 2018 20:37
 
Forum: General Discussion
Topic: MT Engine doc files' license
Replies: 2
Views: 142

Re: Logs flooded with deprecation notices

Click SETTINGS -> ADVANCED SETTINGS -> Search for 'log' and set debug_log_level to 'none' or blank What is the equivalent on a headless server? Couldn't find a similar argument here: https://wiki.minetest.net/Command_line . minetest.conf.example (Minetest v0.4.17.1) at line 1778: # Level of logging...
by Hamlet
Mon Aug 20, 2018 22:50
 
Forum: Problems
Topic: Logs flooded with deprecation notices
Replies: 6
Views: 322

Re: How to move a mob from posA to posB?

Something like this? That's perfect! Thank you for your help. :) Here's the code I've used to test it, it could be useful for someone else. /spawnentity testmob:testmob rightclick to make it move CC0 minetest.register_entity("testmob:testmob", { hp_max = 3, physical = true, collide_with_o...
by Hamlet
Tue Aug 14, 2018 11:00
 
Forum: Modding Discussion
Topic: (Solved) How to move a mob from posA to posB?
Replies: 2
Views: 153

(Solved) How to move a mob from posA to posB?

Hello, I can make mobs move around randomly, but I can't make them move to a predefined position. E.g.: Mob position (start point) = vector_1 Target position (end point) = vector_2 Which is the math needed to make the mob move from vector_1 to vector_2? I've tried reading trigonometry articles, test...
by Hamlet
Mon Aug 13, 2018 22:01
 
Forum: Modding Discussion
Topic: (Solved) How to move a mob from posA to posB?
Replies: 2
Views: 153

Re: Source code licensing advice needed

I've been doing some researches, eventually I've found a complete comparison table that will allow me to make an educated choice; should you need it, here's the link: https://choosealicense.com/appendix/
by Hamlet
Sat Aug 04, 2018 11:49
 
Forum: General Discussion
Topic: Source code licensing advice needed
Replies: 1
Views: 133

Source code licensing advice needed

Hi, I'm looking for a license that is "CC BY-SA" but doesn't require new developers to document their changes. E.g.: Developer A releases this code: print("hello") Developer B improves the code to: print("Hello World!") Developer B just has to release its code under CC ...
by Hamlet
Sat Aug 04, 2018 10:24
 
Forum: General Discussion
Topic: Source code licensing advice needed
Replies: 1
Views: 133

Re: [Mod preview] Landscape Redo [0.1.1] [landscape]

One thing I'm not sure about your new method is that if you keep the default node, then the ABM that converts grass nodes that are covered into dirt nodes might get in your way. You are right, that is surely going to happen; the outcome would look weird. I'll have to figure how to get the two abms ...
by Hamlet
Sat Aug 04, 2018 09:56
 
Forum: WIP Mods
Topic: [Abandoned Mod] Landscape Redo [0.1.1] [landscape]
Replies: 9
Views: 1060

Re: [Mod preview] Landscape Redo [0.1.1] [landscape]

Landscape has generated a lot of "Lua OOM" crashes today while I was flying around to test other things. This error usually happens once when I do that kind of thing (even before I installed Landscape), but today I had repeated crashes. The ABM was disabled. I believe that I've found the ...
by Hamlet
Thu Aug 02, 2018 12:48
 
Forum: WIP Mods
Topic: [Abandoned Mod] Landscape Redo [0.1.1] [landscape]
Replies: 9
Views: 1060

Re: Emigrate from Github?

Who owns Mesehub? I do. It runs Gitea that has an API quite similar to Github. Kudos! I hope that in time it can grow and become the de facto Minetest community's git. I will register there and I'll keep NotABug as backup mirror. [...] Content DB if used with GitHub allows to create a release (e.g....
by Hamlet
Tue Jul 31, 2018 19:20
 
Forum: General Discussion
Topic: Emigrate from Github?
Replies: 77
Views: 4443

Re: Emigrate from Github?

[...]https://git.minetest.land/Wuzzy/MineClone2-Bugs/[...] Who owns Mesehub? I agree with what you wrote in your post, I just have to add one thing that I think is important: Content DB if used with GitHub allows to create a release (e.g. Mod Name v1.0) directly on GitHub - istead, while using it w...
by Hamlet
Tue Jul 31, 2018 10:06
 
Forum: General Discussion
Topic: Emigrate from Github?
Replies: 77
Views: 4443

Re: [Modpack] lorebooks

I love this mod, I'm planning to make a fork supporting Intllib and add my translation. I've found an issue though: text doesn't fit in the given space (see the image). Oh, btw, what on earth is "Finland"?! shrugs returning to his fort ... "Finland" ... shakes his head. "Sno...
by Hamlet
Sun Jul 29, 2018 22:35
 
Forum: WIP Mods
Topic: [Modpack] lorebooks
Replies: 8
Views: 1316

Re: [Mod] Mobs Wolf [0.2.1] [mobs_wolf]

Released v0.2.1

- Wolves will be peaceful during daytime.
- Fixed wrong "floats" setting.
- Minor code improvements.
by Hamlet
Sat Jul 28, 2018 18:20
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Wolf [0.2.1] [mobs_wolf]
Replies: 4
Views: 1017

Re: [Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

Released v0.1.1

- Added alphabet.txt
- Removed redundant conditional check.
- Minor code improvements.
by Hamlet
Fri Jul 27, 2018 21:01
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]
Replies: 7
Views: 1421

Re: [Mod] Mobs Humans [0.2.2] [mobs_humans]

Released v0.2.2

- Removed redundant conditional check.
- Thrown stones will despawn when hitting a node.
- Minor code improvements.
by Hamlet
Fri Jul 27, 2018 21:00
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]
Replies: 28
Views: 3637

Re: Pacman effect for Minetest's maps

[...]In creative games, it might be about variety.[...] [...]In survival games, it's about progression.[...] [...]It's also about consistency. Increasing the size of the world (whatever the mean) is cancelled out by adding faster ways to travel.[...] [...]More powerful mobs are cancelled out by mor...
by Hamlet
Sat Jul 21, 2018 13:01
 
Forum: Feature Discussion
Topic: Pacman effect for Minetest's maps ("torus maps")
Replies: 12
Views: 1021

[Mod Abbandonato] Mobs lupo [0.2.1] [mobs_wolf]

https://forum.minetest.net/download/file.php?mode=view&id=15738&sid=1f2c51d0c0db5d73276eeacd7f52ac18 Aggiunge i lupi. Versione: 0.2.1 Licenza del codice sorgente: GPL v3.0 Licenza delle immagini: CC-BY-SA 3.0 Immagini, modello e suoni provengono da Voxelands. Per soddisfare la clausola di a...
by Hamlet
Wed Jul 18, 2018 19:03
 
Forum: Italiano
Topic: [Mod Abbandonato] Mobs lupo [0.2.1] [mobs_wolf]
Replies: 0
Views: 203

[Mod Abbandonato] Mobs nani [0.1.1] [mobs_dwarves]

https://forum.minetest.net/download/file.php?mode=view&id=15742&sid=a22bbd9ab9d0331e388ec8d65294c2c2 Aggiunge i nani. Caratteristiche: - Compaiono a -300 e al di sotto. - Minatore, soldato, tiratore scelto, paladino. - Attaccano i mostri (e i giocatori se provocati). - Recuperano la...
by Hamlet
Wed Jul 18, 2018 18:52
 
Forum: Italiano
Topic: [Mod Abbandonato] Mobs nani [0.1.1] [mobs_dwarves]
Replies: 0
Views: 214
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