Search found 938 matches

by Chem871
Sat Nov 24, 2018 21:42
Forum: Servers
Topic: [Server] Ravenchat Survival Server
Replies: 23
Views: 2850

Re: [Server] Ravenchat Survival Server

The oil extract recipe is shapeless, all you need are six leaves anywhere in the crafting grid. I'm sorry I can't come here anymore, or at least for a while, as I don't have minetest 0.5.0.
by Chem871
Sat Nov 24, 2018 13:17
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Waterbug wrote:liljet keeps coming back with alternate accounts every time he is banned.
Why was liljet banned?

Also, I've finally 'discovered' the quote button :/
by Chem871
Sat Nov 24, 2018 01:22
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Also, retreating keeps you alive, and allows you to kill again, so yes, a K/D of over 1.5 is entirely possible.
by Chem871
Wed Nov 21, 2018 22:05
Forum: WIP Mods
Topic: [Mod] Terraria Swords [terrariaswords]
Replies: 51
Views: 2911

Re: [Mod] Terraria Swords [terrariaswords]

For this mod, I have an idea; you should have tiers. Stuff from lesser tiers should have less effect on stuff from greater tiers. The damage for each tier could be 3x the previous tier's power. Lemme know if this idea is good or bad.
by Chem871
Wed Nov 21, 2018 01:19
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Could you say which moderators?
by Chem871
Tue Nov 20, 2018 17:13
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Why are geesh, sam12, and TheNightKing still on the rankings, despite being hackers?
by Chem871
Mon Nov 19, 2018 23:13
Forum: WIP Mods
Topic: [Mod] Terraria Swords [terrariaswords]
Replies: 51
Views: 2911

Re: [Mod] TerrariaSwords (terrariaswords)

Are there any dependencies or crafts?
by Chem871
Mon Nov 19, 2018 20:11
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I didn't know that was a feature of Minetest. :/
by Chem871
Mon Nov 19, 2018 14:39
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Are you just hitting the up arrow, or.... something else?
by Chem871
Mon Nov 19, 2018 14:32
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

What version of Minetest has auto-complete?? Or is it from IRC?
by Chem871
Sun Nov 18, 2018 14:23
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

They might have thought you were doing something else, such as holding the flag for too long.
by Chem871
Sat Nov 17, 2018 20:14
Forum: WIP Mods
Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Replies: 38
Views: 7522

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

That sounds like a Minetest issue I've heard about, where the player's nodebox is shifted down by 1 node.
by Chem871
Sat Nov 17, 2018 20:13
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Moderators are human, and humans make mistakes.
by Chem871
Fri Nov 09, 2018 14:20
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 422
Views: 133241

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

I have an idea for tool crafting, what if you made a mold for a pickaxe head, filled it with metal, cooked that, and put a stick in it to make a pickaxe? Except for rings, though.
by Chem871
Thu Nov 08, 2018 15:55
Forum: WIP Games
Topic: [Game] Realistic Survival [canceled]
Replies: 5
Views: 1021

Re: [Game] Realistic Survival

Would you add armor and a craftguide?
by Chem871
Thu Nov 08, 2018 01:38
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.18]
Replies: 103
Views: 9154

Re: [MOD] Brewing (Potions Revamp) (WIP)

Maybe the armor could give a slight speed boost?
by Chem871
Wed Nov 07, 2018 21:06
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I saw them go INTO a solid wall, not coming out of one.
by Chem871
Wed Nov 07, 2018 16:33
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

No, they were noclipping. I saw them phase through the wall.
by Chem871
Tue Nov 06, 2018 20:21
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Player -CrocMoney- was noclipping in the caverns map. I'm Serris, btw. Please check into this, as it was agitating me to no end not knowing where they were coming from.
by Chem871
Tue Nov 06, 2018 13:32
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Or, instead of making the pro chest larger, add a veteran side, and players with a 20K score and K/D of at least 3 can access it.
by Chem871
Mon Nov 05, 2018 18:48
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.18]
Replies: 103
Views: 9154

Re: [MOD] Brewing (Potions Revamp) (WIP)

What if you added a super expensive potion that increases a player's max HP by ?
by Chem871
Mon Nov 05, 2018 12:53
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109705

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

And many people instinctively offload anything they have, so when they die, the enemy gets only ONE sword/gun/etc.
by Chem871
Fri Nov 02, 2018 16:27
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 422
Views: 133241

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

How would I go into the code and remove the failure chance for ring crafting?
by Chem871
Fri Nov 02, 2018 13:52
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2 [mt2d]
Replies: 43
Views: 4328

Re: [Mod] Minetest 2D 1.1 [mt2d]

Would mobs function?