Search found 938 matches

by Chem871
Mon Dec 17, 2018 00:05
Forum: WIP Games
Topic: [Game] MineClone 2 [0.65.2]
Replies: 1852
Views: 275182

Re: [Game] MineClone 2 [0.43.0]

Golden Leggings have the name 'Golden Leggins', and any time I mine wood, even with my bare hand, it sounds like I'm using an axe.
by Chem871
Fri Dec 14, 2018 17:09
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

If the moderator didn't, the other moderators or the admin would.
by Chem871
Fri Dec 14, 2018 15:52
Forum: WIP Games
Topic: [Game] MineClone 2 [0.65.2]
Replies: 1852
Views: 275182

Re: [Game] MineClone 2 [0.43.0]

What can redstone automate?
by Chem871
Thu Dec 13, 2018 13:49
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.13] [craftguide]
Replies: 202
Views: 119339

Re: [Mod] Crafting Guide [1.2.1] [craftguide]

IcyDiamond, you could add a 'wiki' block to your mod, that maybe has a picture of all the different recipes on it. Idk if this mod can support custom crafts like UI can. I also am not fond of UI, as it is too laggy and awkward.
by Chem871
Thu Dec 13, 2018 13:46
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I've seen ooo, what did they do?
by Chem871
Tue Dec 11, 2018 18:31
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I only use the hotbar, I keep the rest of my inventory empty.
by Chem871
Tue Dec 11, 2018 13:37
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Stix,
#1, I use that tx pk sometimes :P
#2, how did you make the screen look strectched out?
by Chem871
Mon Dec 10, 2018 19:03
Forum: WIP Mods
Topic: [Mod] Tubelib [tubelib]
Replies: 50
Views: 5426

Re: [Mod] Minetest-Tubelib [tubelib]

What if you added a machine that grinds ore lumps into dust, and it needed biofuel to operate?
by Chem871
Sun Dec 09, 2018 16:24
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Have a lot of people been sharing passwords? Who would ever do that?
by Chem871
Fri Dec 07, 2018 13:04
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I'm actually rooting for Aurika, you 2 need to step out of the way of the true master of this server :3
by Chem871
Thu Dec 06, 2018 14:11
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I just stay close enough to my base to never get affected by respawn immunity.
by Chem871
Wed Dec 05, 2018 13:54
Forum: Texture Packs
Topic: [16px] Isabella II - Minetest Community Edition
Replies: 15
Views: 11039

Re: [16px] Isabella II - Minetest Community Edition

Would you add support for bronze and mese tools?
by Chem871
Wed Dec 05, 2018 13:51
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Michael, do you play on mobile(phone, tablet), or do you play on a pc?
by Chem871
Mon Dec 03, 2018 14:11
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Michael, if you really have to, just steal a sword if someone on your team tries to give it to someone else.
by Chem871
Sat Dec 01, 2018 22:20
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 415
Views: 87724

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

I think the 'global check_for_death' is a deprecated function, or it isn't being used properly in the code, because several of the tools break the game when you try to use them. Also, how on earth is anyone supposed to beat the Morvalar boss mob? It just constantly keeps healing, and I can't make it...
by Chem871
Fri Nov 30, 2018 20:41
Forum: WIP Mods
Topic: [Mod] MC-like fissures / long high caves [jozfissures]
Replies: 9
Views: 1413

Re: [Mod] MC-like fissures / long high caves [jozfissures]

This mod still works, and I use it sometimes. I use 0.4.17.1. It's great for having extra caves near the surface, or just more caves in general.
by Chem871
Tue Nov 27, 2018 22:27
Forum: WIP Mods
Topic: [Mod] Drugs [drugs]
Replies: 18
Views: 6923

Re: [Mod] Drugs [drugs]

It has to do with this mod being 6 years old.
by Chem871
Tue Nov 27, 2018 18:42
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Apples should be for between fights, not during them.
by Chem871
Mon Nov 26, 2018 22:48
Forum: WIP Games
Topic: [Game] MineClone 2 [0.65.2]
Replies: 1852
Views: 275182

Re: [Game] MineClone 2 [0.42.1]

Maybe they should change the name 'Minetest Game' to something a little more poignant, something that stands out as being separate.
by Chem871
Mon Nov 26, 2018 17:15
Forum: WIP Mods
Topic: [Mod] Terraria Swords [terrariaswords]
Replies: 51
Views: 2904

Re: [Mod] Terraria Swords [terrariaswords]

It would help to make some recipes dependent on certain mods, such as the meowmere being dependent on the nyancats mod.
by Chem871
Mon Nov 26, 2018 17:14
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1808
Views: 109541

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Instead of removing apples completely, you could reduce the speed at which players can eat the apples. That way, the people who like apples can keep them, and players who don't are satisfied, and stop complaining about them.
by Chem871
Sun Nov 25, 2018 22:01
Forum: WIP Mods
Topic: [Mod] Minerdream [v0.2][minerdream] - Slimy and Decorative!
Replies: 41
Views: 3994

Re: [Mod] Minerdream [v0.2][minerdream] - Slimy and Decorati

Is this mod still being worked on?
by Chem871
Sun Nov 25, 2018 14:19
Forum: WIP Mods
Topic: [Mod] Tesla Trap [v1.0.0][armatesla]
Replies: 4
Views: 597

Re: [Mod] Tesla Trap [v1.0.0][armatesla]

It's 0.5.0, it's nowhere near completed yet.