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Re: [Mod] Aotearoa [0.2][aotearoa]

What if there was some sort of narrative relating to Maori legends, such as that of Maui?
If we could have a 'story' present in the form of tasks to complete which unlock new bits of plot, but still leave the open-world style of play intact, it could make for a really fun game.
by PolySaken
Fri Oct 26, 2018 10:34
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Server] Survival X

maybe just make a mod which adds a unified currency, and instead of making it craftable, have it as a mob drop or a reward for a kill in the pvp arena.
by PolySaken
Sun Oct 21, 2018 11:27
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68675

Re: [Mod] Aotearoa [0.1][aotearoa]

Maybe the only farming tool should be a pounamu adze?
Image
that's pretty much what they were used for.
by PolySaken
Thu Oct 18, 2018 18:32
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Mod] Aotearoa [0.1][aotearoa]

---snip--- For the item tooltips, I think the scientific name makes it a bit unreadable and too long. Don't get me wrong, I think it's cool to have the scientific name, but the way it is displayed it quickly becomes a distraction. You could write the scientific name in a new line and in a different...
by PolySaken
Mon Oct 15, 2018 00:03
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Mod] Aotearoa [0.1][aotearoa]

I think an Aotearoa game is a good direction to take. also pounamu tools.
by PolySaken
Fri Sep 28, 2018 10:28
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Mod] Ocular Networks [ocular_networks]

done
It was an error from me removing unnecessary lines from the config file, and accidentally removing that one.
by PolySaken
Wed Sep 19, 2018 08:50
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

Re: [Mod] Ocular Networks [ocular_networks]

this happened after i placed a block from this mod im using 4.17.1 2018-09-18 15:43:20: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ocular_networks' in callback LuaABM::trigger(): ...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:196: attempt to inde...
by PolySaken
Wed Sep 19, 2018 08:48
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

Re: [Server] Survival X

aha! your foolish water-placing restrictions will have now effect on me! I reside at the lower limits of the world!
by PolySaken
Mon Sep 17, 2018 09:19
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68675

Re: [Mod] Aotearoa [0.1][aotearoa]

maybe to make the forest thicker, you could add supplejack vines?
by PolySaken
Mon Sep 17, 2018 03:46
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: How to get chat to show up in terminal?

So I made a mod that just print()s all the messages, but I feel like there is a better way.
by PolySaken
Sat Sep 15, 2018 04:41
 
Forum: Modding Discussion
Topic: How to get chat to show up in terminal?
Replies: 2
Views: 199

How to get chat to show up in terminal?

I'd like to know how to get the messages entered by players to show up in chat. I've set debug_log_level to 'verbose' (was 'action') and nothing changed. If I remember correctly, minetesthosting.com's window thingy showed chat messages. I don't want to have to join the server to read chat, so Is the...
by PolySaken
Sat Sep 15, 2018 04:31
 
Forum: Modding Discussion
Topic: How to get chat to show up in terminal?
Replies: 2
Views: 199

Re: [MOD] Naturia [naturia]

I'm going to make a better looking version of this Alongside the second bloodmagic mod.
by PolySaken
Fri Sep 14, 2018 02:57
 
Forum: WIP Mods
Topic: [MOD] Naturia [naturia]
Replies: 14
Views: 1565

Re: [Mod] Ocular Networks [ocular_networks]

Added per-world config file
by PolySaken
Thu Sep 13, 2018 21:19
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

Re: Minetest 5.0.0 is on the road

If you are using dofile(), you don't need to resort to a global table. The following trick makes it possible to to share a truly protected namespace amongst all the included files in your mod :) In init.lua, you pass the namespace as a parameter to the function returned by dofile() local this = {} ...
by PolySaken
Thu Sep 13, 2018 20:44
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 67634

Re: Minetest 5.0.0 is on the road

Once 5.0.0 becomes the normal version to use I'll add all these failsafe thingies.
I was too short-sighted to do it earlier, and am to busy (lazy) to do it now.
by PolySaken
Thu Sep 13, 2018 09:16
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 67634

Re: Minetest 5.0.0 is on the road

Better replace it with a custom wrapper that is used within your mod so you need to change this only once. How would something like that be accomplished? I was under the impression that userdata values cannot be modified, since they are not ordinary tables but rather metatables with C-bindings. I b...
by PolySaken
Thu Sep 13, 2018 06:05
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 67634

Re: [Server] Survival X

It might not be obvious to you, but cheating is not an option for me. As a pro-pvper and a frequenter on the CTF server i find it dishonorable to cheat, especially in a combat situation, and when players cheat to win matches and others find out they lose any respect from the group of pros on the se...
by PolySaken
Tue Sep 11, 2018 04:30
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68675

Re: [Mod] Aotearoa 0.1 [aotearoa]

(snip for obvious reasons) idea: add damage_per_second to matagouri and make it not walkable. that stuff hurts. Some people says it is "extremely thorny" . It has creepy spikes on the pictures. I can easly imagine, that sitting on that plant can have worse consequences than sitting on a c...
by PolySaken
Mon Sep 10, 2018 06:00
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Mod] Ocular Networks [ocular_networks]

Stix wrote:
Chem871 wrote:What version of minetest does it require, and what are the mod dependencies?

And where is the wiki? Or does it have one yet?

I'm working on adding an in-game guide.
by PolySaken
Sat Sep 08, 2018 22:14
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

Re: [Mod] Aotearoa 0.1 [aotearoa]

idea: add damage_per_second to matagouri and make it not walkable.
that stuff hurts.

Idea 2: add a pounamu tool like an adze, that works on choppy and crumbly dig types?
by PolySaken
Sat Sep 08, 2018 21:34
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824

Re: [Mod] Ocular Networks [ocular_networks]

Oh sorry I forgot all that. It works in 0.4.16 and 0.4.17 but not 5.0.0.
I'll add it all to the main post.
by PolySaken
Sat Sep 08, 2018 02:06
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

[Mod] Ocular Networks [ocular_networks]

https://i.imgur.com/xaoRNW4.png ...is a mod implementing a bunch of machines that allow you to create powerful tools, automate systems and make many things easier. the machines and materials can be expensive, but are definitely worth it. This mod features an in game guide, but it is recommended to ...
by PolySaken
Fri Sep 07, 2018 06:38
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2765

Re: [Server] Survival X

Howdy Rabbits, How y'all doin? The same day that turkey SOULYGAY decided to attack my client I seen him saying "hi" to bfg the hacker who ruined that server. Used to be a good server, my favorite, but it's a shithole now and only gonna get worse. I cursed Survival X in the name of SATAN!!...
by PolySaken
Fri Sep 07, 2018 06:22
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68675

Re: [Mod] LATE [late]

orwell wrote:...
- Something temporarily granting protection_bypass...

crowbar?
by PolySaken
Fri Sep 07, 2018 00:18
 
Forum: WIP Mods
Topic: [Mod] LATE [late]
Replies: 36
Views: 2856

Re: [Mod] Aotearoa 0.1 [aotearoa]

as a resident of New Zealand, I'm thoroughly impressed. this looks really similar to the bush around my grandparents house in the catlins!
by PolySaken
Fri Sep 07, 2018 00:14
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3824
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