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Re: [Mod] Ocular Networks [ocular_networks]

Added per-world config file
by PolySaken
Thu Sep 13, 2018 21:19
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 16
Views: 1591

Re: Minetest 5.0.0 is on the road

If you are using dofile(), you don't need to resort to a global table. The following trick makes it possible to to share a truly protected namespace amongst all the included files in your mod :) In init.lua, you pass the namespace as a parameter to the function returned by dofile() local this = {} ...
by PolySaken
Thu Sep 13, 2018 20:44
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64575

Re: Minetest 5.0.0 is on the road

Once 5.0.0 becomes the normal version to use I'll add all these failsafe thingies.
I was too short-sighted to do it earlier, and am to busy (lazy) to do it now.
by PolySaken
Thu Sep 13, 2018 09:16
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64575

Re: Minetest 5.0.0 is on the road

Better replace it with a custom wrapper that is used within your mod so you need to change this only once. How would something like that be accomplished? I was under the impression that userdata values cannot be modified, since they are not ordinary tables but rather metatables with C-bindings. I b...
by PolySaken
Thu Sep 13, 2018 06:05
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64575

Re: [Server] Survival X

It might not be obvious to you, but cheating is not an option for me. As a pro-pvper and a frequenter on the CTF server i find it dishonorable to cheat, especially in a combat situation, and when players cheat to win matches and others find out they lose any respect from the group of pros on the se...
by PolySaken
Tue Sep 11, 2018 04:30
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1464
Views: 56998

Re: [Mod] Aotearoa 0.1 [aotearoa]

(snip for obvious reasons) idea: add damage_per_second to matagouri and make it not walkable. that stuff hurts. Some people says it is "extremely thorny" . It has creepy spikes on the pictures. I can easly imagine, that sitting on that plant can have worse consequences than sitting on a c...
by PolySaken
Mon Sep 10, 2018 06:00
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3245

Re: [Mod] Ocular Networks [ocular_networks]

Stix wrote:
Chem871 wrote:What version of minetest does it require, and what are the mod dependencies?

And where is the wiki? Or does it have one yet?

I'm working on adding an in-game guide.
by PolySaken
Sat Sep 08, 2018 22:14
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 16
Views: 1591

Re: [Mod] Aotearoa 0.1 [aotearoa]

idea: add damage_per_second to matagouri and make it not walkable.
that stuff hurts.

Idea 2: add a pounamu tool like an adze, that works on choppy and crumbly dig types?
by PolySaken
Sat Sep 08, 2018 21:34
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3245

Re: [Mod] Ocular Networks [ocular_networks]

Oh sorry I forgot all that. It works in 0.4.16 and 0.4.17 but not 5.0.0.
I'll add it all to the main post.
by PolySaken
Sat Sep 08, 2018 02:06
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 16
Views: 1591

[Mod] Ocular Networks [ocular_networks]

https://66.media.tumblr.com/2c0f4ae8b4b4c6a89f9c938645f64e7c/tumblr_pn9j8pPhYN1xt9t81o1_1280.png is a mod implementing a bunch of machines that allow you to create powerful tools, automate systems and make many things easier. the machines and materials can be expensive, but worth it. some machines:...
by PolySaken
Fri Sep 07, 2018 06:38
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 16
Views: 1591

Re: [Server] Survival X

Howdy Rabbits, How y'all doin? The same day that turkey SOULYGAY decided to attack my client I seen him saying "hi" to bfg the hacker who ruined that server. Used to be a good server, my favorite, but it's a shithole now and only gonna get worse. I cursed Survival X in the name of SATAN!!...
by PolySaken
Fri Sep 07, 2018 06:22
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1464
Views: 56998

Re: [Mod] LATE [late]

orwell wrote:...
- Something temporarily granting protection_bypass...

crowbar?
by PolySaken
Fri Sep 07, 2018 00:18
 
Forum: WIP Mods
Topic: [Mod] LATE [late]
Replies: 27
Views: 1797

Re: [Mod] Aotearoa 0.1 [aotearoa]

as a resident of New Zealand, I'm thoroughly impressed. this looks really similar to the bush around my grandparents house in the catlins!
by PolySaken
Fri Sep 07, 2018 00:14
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3245

Re: Minetest 5.0.0 is on the road

rubenwardy wrote:
PolySaken wrote:oh wow, If i want to support 5.0.0 I'll have to rewrite the entire code of ocular_networks


I very much doubt this is the case

Yes, that was an exaggeration. However, player:get_attribute() and set_attribute are used many, many times. I would have to replace them all to use player:get_meta
by PolySaken
Thu Aug 16, 2018 01:05
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64575

Re: Minetest 5.0.0 is on the road

oh wow, If i want to support 5.0.0 I'll have to rewrite the entire code of ocular_networks
by PolySaken
Wed Aug 15, 2018 22:21
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64575

Re: Can I have my account deleted?

If you haven't already decided to delete the account, don't bother.
I've been informed that keeping an account would be a good idea,
however if it is in the process of being deleted It doesn't matter.
by PolySaken
Wed Aug 15, 2018 01:15
 
Forum: Problems
Topic: Can I have my account deleted?
Replies: 6
Views: 453

Re: [Server] Metropolis

my playerdata is reset :(
by PolySaken
Sat Aug 11, 2018 06:21
 
Forum: Servers
Topic: [Server] Metropolis
Replies: 67
Views: 4434

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Back again with another question: how would I make the armor level, heal, update but not the physics_jump, physics_speed etc?
armor:set_player_armor() resets the physics set by other things using set_physics_override(), and I don't want it to.

edit: figured it out myself.
by PolySaken
Thu Aug 09, 2018 23:46
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 199960

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

oh, i thought it would make two items appear. edit: for my purpose it will not work. wieldview disables the resizing for some reason. They were made to work together so that tool items can use the less visually glitchy wieldview mod while wield3d can be used to show nodes and other generated meshes...
by PolySaken
Thu Aug 09, 2018 22:59
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 199960

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Polysaken: wieldview uses a face on the 3d_armor player model which already has a set size, but using wield3d might help since you could resize what you see: https://github.com/stujones11/wield3d Hmm, ok. The mod specifically depends on the 3d_armor mod itself, so i'll have to put in a warning mess...
by PolySaken
Thu Aug 09, 2018 05:26
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 199960

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Polysaken: wieldview uses a face on the 3d_armor player model which already has a set size, but using wield3d might help since you could resize what you see: https://github.com/stujones11/wield3d Hmm, ok. The mod specifically depends on the 3d_armor mod itself, so i'll have to put in a warning mess...
by PolySaken
Thu Aug 09, 2018 01:05
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 199960

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Using wieldview support for a new mod I'm making, is there a way to make the Wieldview item appear bigger, say, 3x?
by PolySaken
Tue Aug 07, 2018 23:47
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 199960

Re: Bloodmagic [old and crappy]

Well, it doesn't look like my account is getting deleted soon, so ill keep working on the bloodmagic 2 I said I would make.
It has a bunch of stuff that is also in the MC bloodmagic, because that's a cool mod.
sigils, LP, but no altar or blood orbs.
by PolySaken
Fri Jul 27, 2018 05:23
 
Forum: WIP Mods
Topic: Bloodmagic [old and crappy]
Replies: 105
Views: 4184

Re: Bloodmagic [old and crappy]

Chem871 wrote:I still like this mod. Are you done with it forever?

yes. and the forums.
but not minetest...
by PolySaken
Fri Jul 20, 2018 08:43
 
Forum: WIP Mods
Topic: Bloodmagic [old and crappy]
Replies: 105
Views: 4184

Re: [delete]

Chem871 wrote:Why'd you delete this?

well, first of it was bad.
secondly, hopefully my account will get deleted any way so who cares.
by PolySaken
Thu Jul 19, 2018 02:24
 
Forum: WIP Mods
Topic: Bloodmagic [old and crappy]
Replies: 105
Views: 4184
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