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Re: [WIP][Mod]Facade[facade]

Hi! I have made a machine to make the shapes from facade mod. Very interesting. It adds a lot of flexibility to the facade mod which already proved to be very useful in my EVB project . It doesn't add any shapes though. Just a way for survival players to get the shapes that already are in the mod, ...
by h-v-smacker
Wed Jun 12, 2019 07:59
 
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 72
Views: 5810

Re: [WIP][Mod]Facade[facade]

Hi! I have made a machine to make the shapes from facade mod. It is similar to CNC from technic, table saw from moreblocks, or mill from mymillwork. It uses buttons to select the shapes, and the buttons are updated to reflect the material the user puts in (defaults to stone when nothing is in source...
by h-v-smacker
Wed Jun 12, 2019 07:35
 
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 72
Views: 5810

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Why is it not always possible to open the signal's formspec? Granted, I did a mess rearranging segments, but still — I got a signal that only gives an error message "Signal signal at (...) - Unknown route set. Route is being cancelled" and then nothing. I cannot even unlink it from the tcb...
by h-v-smacker
Sun Mar 10, 2019 01:37
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162304

Re: [MOD] Ethereal NG [1.26] [ethereal]

PS: Biome tweak where bamboo appears at higher elevation while sakura is at lower So no more gorgeous vast bamboo forests??? My favorite biome... ((( Why my dear Smacker, don't be silly. Why, attached, find some photos of a recent venture. Dude, it's hard to deny that the higher the elevation, the ...
by h-v-smacker
Sat Feb 23, 2019 13:11
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 133
Views: 53473

Re: [MOD] Ethereal NG [1.26] [ethereal]

I cannot get a white sakura to spawn at all. After I chopped down enough trees, I went to the mod source itself, and changed the condition from "white == 1" to "white < 11", which should always be true so that, as I expected, a white sakura would spawn every time. None did. It's ...
by h-v-smacker
Sun Feb 17, 2019 22:47
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 133
Views: 53473

Re: [Mod] cottages [cottages] (medieval, farming, country li

In nodes_water you're using cottages.player_can_use with wrong parameters: instead of supplying just meta and player, you give meta:get_string(pos) and player:get_player_name(). I guess that's some leftover from code cleanup.
by h-v-smacker
Sun Feb 17, 2019 18:51
 
Forum: Mod Releases
Topic: [Mod] cottages [cottages] (medieval, farming, country life)
Replies: 96
Views: 38664

Re: [Mod] Advanced Trains [advtrains] [2.0 TSS]

We found an issue with ATC conditional orders and train's order queue last night. Suppose you have two ATC tracks looking in different directions (placed close enough though), having conditional orders, and a train approaching: ==========▭▭▭▭▭⇨==========[<<¹]===[>>²]========== Each of ATC tracks has...
by h-v-smacker
Tue Feb 05, 2019 08:01
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162304

Re: [Server] LinuxWorks Next Generation (Lots of trains)

The server is lagging terribly today. Most of the time I cannot even connect, and in couple cases when I succeeded, i could barely do anything...
by h-v-smacker
Mon Feb 04, 2019 13:33
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

The first thing is exactly what I had planned, and what I will do next. Regarding level crossings, I planned 2 operation modes for them, as they are in real life: 1. Level crossing is integrated into the signal box, working similar to route locks. (Crossing closes when route is set)-> useful for cr...
by h-v-smacker
Sun Jan 27, 2019 18:44
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

On stop tracks: they should be able to differentiate by LN/RC. That way it would be possible to arrange different behavior for various trains on the same track. It would be very helpful if some could be reversed while others left running in the same direction. On TSS/ARS in general: it should be pos...
by h-v-smacker
Sat Jan 26, 2019 22:37
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

there's another problem with that: If parts of the route to set are still blocked for some reason, the train would still stand in the station, but with closed doors, which is not comfortable to late passengers... I don't think that a slight delay until the path is freed is really a problem. Outboun...
by h-v-smacker
Fri Jan 25, 2019 23:19
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Thing about ARS: the preemptive path reservation should be possible to disable. Consider the signals around a station in outbound direction: if they are close enough to the point where the train stops, they are toggled when the train just pulls in, preventing any train from the opposite direction to...
by h-v-smacker
Fri Jan 25, 2019 01:29
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

The acceleration/brake dynamics should not have changed, and I don't know what the cause of this could be. Is it a problem for you to readjust your appliances, or are you OK with it? I have checked the routes from Stallmangrad station and the subway. There is a consistent shift of several blocks co...
by h-v-smacker
Tue Jan 22, 2019 15:44
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

— The trains either brake at a lower rate of deceleration, or react with a delay. As a result, trains on my routes now stop several blocks farther than where they used to (and were supposed to). Sometimes the trains even overshoot the platforms by several blocks. — I lost two shunters when taking th...
by h-v-smacker
Tue Jan 22, 2019 01:34
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

In this scheme, I omitted all of your lines, because I don't know what your plans with those are. But right, the Oasis track is missing, but that would belong to Smacker too (extension of SM1) I could assist you if you should plan to operate your lines with interlocking too. I built the mainline on...
by h-v-smacker
Thu Jan 10, 2019 07:26
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

orwell wrote:I`ll leave Smg up to you.


Spiffing. Can I have a silenced H&K MP-5? screw that, I want FN P90, like in Stargate SG-1.
by h-v-smacker
Tue Jan 08, 2019 14:26
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Railway network maps of the server (generated via advtrains_netmapper) are now available at http://advtrains.bleipb.de/linuxworks/maps All SVGs are maps of all existant rails on the map, except for lw_mainlines_map.svg, which is a labeled map of only the mainlines. It is recommended to open those f...
by h-v-smacker
Tue Jan 08, 2019 10:20
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

I'm new to Minetest, and I'm trying to join this server, but I am getting this message back when I try to connect: An error occurred: Access denied. Reason: Too many players are online right now. Please rejoin at a less busy moment The server doesn't look full on the menu, just under 9/15 online. I...
by h-v-smacker
Mon Dec 31, 2018 06:12
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Server] LinuxWorks Next Generation (Lots of trains)

+ "Stallmangrad with whole buildings"
by h-v-smacker
Sat Dec 15, 2018 22:01
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Mod] Advanced Trains [advtrains] [1.13]

> It most likely refers to playername, as it needs to find the name of the player who did (im guessing) a specified action so it can then send the proper inventory formspec to the client.

This parameter is not used in the function.
by h-v-smacker
Wed Dec 12, 2018 18:21
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162304

Re: [Mod] Advanced Trains [advtrains] [1.13]

To add-on/extension developers: get_inventory_formspec = function(self, pname, invname) return "size[8,11]".. "list["..invname..";box;0,0;8,3;]".. "list[current_player;main;0,5;8,4;]".. "listring[]" end, What is pname for?
by h-v-smacker
Wed Dec 12, 2018 17:11
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162304

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Y all the buildings have their tops cut off ((( Y u do dis...
by h-v-smacker
Tue Dec 04, 2018 20:03
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21085

Re: [Mod] Canned Food

Switched to timers
by h-v-smacker
Thu Nov 29, 2018 17:25
 
Forum: WIP Mods
Topic: [Mod] Canned Food
Replies: 31
Views: 1992

Re: [Mod] Fancy Stained Glass [glass_stained]

It appears I've been working on the same mod as well (I forked whatever we had deployed at linuxforks, which originally came as a zip archive). I cleaned up the code, it went from over a 1000 loc to under 500. Also I introduced more glass shapes — not just vertical double, but also L-shaped, 2x2 and...
by h-v-smacker
Thu Nov 22, 2018 22:03
 
Forum: Mod Releases
Topic: [Mod] Fancy Stained Glass [glass_stained]
Replies: 19
Views: 3270

Re: [Mod] Bonemeal [1.0] [bonemeal]

I'm having a weird issue with bonemeal and moretrees. With other mods, when the particles are emitted, the sapling turns into a tree instantly. However, with moretrees saplings there's a delay... Sometimes I cannot even be sure whether they grew because of bonemeal, or because enough time has passed...
by h-v-smacker
Thu Nov 15, 2018 05:25
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9863
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