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Re: [Server] LinuxWorks Next Generation (Lots of trains)

orwell wrote:I`ll leave Smg up to you.


Spiffing. Can I have a silenced H&K MP-5? screw that, I want FN P90, like in Stargate SG-1.
by h-v-smacker
Tue Jan 08, 2019 14:26
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Railway network maps of the server (generated via advtrains_netmapper) are now available at http://advtrains.bleipb.de/linuxworks/maps All SVGs are maps of all existant rails on the map, except for lw_mainlines_map.svg, which is a labeled map of only the mainlines. It is recommended to open those f...
by h-v-smacker
Tue Jan 08, 2019 10:20
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

I'm new to Minetest, and I'm trying to join this server, but I am getting this message back when I try to connect: An error occurred: Access denied. Reason: Too many players are online right now. Please rejoin at a less busy moment The server doesn't look full on the menu, just under 9/15 online. I...
by h-v-smacker
Mon Dec 31, 2018 06:12
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

+ "Stallmangrad with whole buildings"
by h-v-smacker
Sat Dec 15, 2018 22:01
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Mod] Advanced Trains [advtrains] [1.13]

> It most likely refers to playername, as it needs to find the name of the player who did (im guessing) a specified action so it can then send the proper inventory formspec to the client.

This parameter is not used in the function.
by h-v-smacker
Wed Dec 12, 2018 18:21
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Mod] Advanced Trains [advtrains] [1.13]

To add-on/extension developers: get_inventory_formspec = function(self, pname, invname) return "size[8,11]".. "list["..invname..";box;0,0;8,3;]".. "list[current_player;main;0,5;8,4;]".. "listring[]" end, What is pname for?
by h-v-smacker
Wed Dec 12, 2018 17:11
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Y all the buildings have their tops cut off ((( Y u do dis...
by h-v-smacker
Tue Dec 04, 2018 20:03
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Mod] Canned Food

Switched to timers
by h-v-smacker
Thu Nov 29, 2018 17:25
 
Forum: WIP Mods
Topic: [Mod] Canned Food
Replies: 31
Views: 1797

Re: [Mod] Fancy Stained Glass [glass_stained]

It appears I've been working on the same mod as well (I forked whatever we had deployed at linuxforks, which originally came as a zip archive). I cleaned up the code, it went from over a 1000 loc to under 500. Also I introduced more glass shapes — not just vertical double, but also L-shaped, 2x2 and...
by h-v-smacker
Thu Nov 22, 2018 22:03
 
Forum: Mod Releases
Topic: [Mod] Fancy Stained Glass [glass_stained]
Replies: 19
Views: 2870

Re: [Mod] Bonemeal [1.0] [bonemeal]

I'm having a weird issue with bonemeal and moretrees. With other mods, when the particles are emitted, the sapling turns into a tree instantly. However, with moretrees saplings there's a delay... Sometimes I cannot even be sure whether they grew because of bonemeal, or because enough time has passed...
by h-v-smacker
Thu Nov 15, 2018 05:25
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 47
Views: 8699

Re: [Server] LinuxWorks Next Generation (Lots of trains)

> Please, don't say that it causes lag

It causes lag
by h-v-smacker
Sun Oct 21, 2018 09:05
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Mod] Advanced Trains [advtrains] [1.13]

Because the train here is the locomotive, it's meant to haul any wagons. The way I see it, we have a lot of various wagons, for passengers and cargo, but only very few locomotives. And then some of the locomotives are clearly not commensurate with most of them (e.g. the Transsib train looks twice as...
by h-v-smacker
Mon Sep 24, 2018 02:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Mod] Advanced Trains [advtrains] [1.13]

Those wagons ARE the Japanese wagons.
by h-v-smacker
Sun Sep 23, 2018 15:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Server] LinuxWorks Next Generation (Lots of trains)

With the initial subway plan largely implemented, it's a shame I don't have names for most of the stations...

Image

subway.png
(55.29 KiB) Not downloaded yet
by h-v-smacker
Thu Sep 20, 2018 03:59
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

> which makes them stop when they get unloaded

Wait, they DIDN'T stop on unloading before??? o_O I thought it was a given with all mesecons stuff that it stops working in unloaded map blocks.
by h-v-smacker
Wed Sep 19, 2018 19:04
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Server will be down on 2018-09-05 from 10:40 to 12:40 UTC, due to the hosting provider having to reboot the vm host.

THE END IS AT HAND
@
REPENT
by h-v-smacker
Sat Sep 01, 2018 09:58
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

It appears the server is acting up again. The last thing I saw was an error message from Lua ATC at -747,6,-377 and a postgresql shutting down due to admin command... Now the server looks up, but it's impossible to log in.
by h-v-smacker
Wed Jul 18, 2018 13:54
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

[mod] Maple tree [maple]

While on Hometown, I noticed a nice tree, namely maple. I couldn't find the mod elsewhere and asked ExeterDad about it — turned out, the mod was his own, used on Hometown exclusively. I asked for the mod, and he shared the source. The tree is based on the default tree, but is somewhat taller and has...
by h-v-smacker
Mon Jul 09, 2018 23:05
 
Forum: WIP Mods
Topic: [mod] Maple tree [maple]
Replies: 1
Views: 513

Re: [mod] Superimposed Window Frames [si_frames]

You could go for wallmounted. Most of the facedir directions would be indistinguishable due to symmetry anyway. In effect there are only four (or perhaps even only two) ways the node can be placed: north-south and east-west. With that, there'd be room for more color than would be convenient. (1) Yo...
by h-v-smacker
Sun Jul 08, 2018 19:31
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 557

Re: [mod] Superimposed Window Frames [si_frames]

I think that's pushing it too far. Like frames out of mushroom spores. Or sand. I want to add baked clay though. Because it looks generic enough for a colored frame. A white wooden frame plus a white one with another texture (baked clay or whatever works best) in combination with hardware coloring ...
by h-v-smacker
Sun Jul 08, 2018 02:10
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 557

Re: [mod] Superimposed Window Frames [si_frames]

Very interesting, ive been looking for something like this! Does it automatically cover any wood node from mods? Also what about window frames made from trees? No, you need to add the node names and their parent mod names into a list. I added only some wood types so far. Every name produces 4 regis...
by h-v-smacker
Wed Jul 04, 2018 02:28
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 557

[mod] Superimposed Window Frames [si_frames]

A collection of frames you can put over existing xpanes and similar glass types to add a wooden frame for a window. I tried it with stained glass, for example. For obsidian panes it obviously makes no difference, because it's completely transparent in the middle. The mod uses shifted 3d models, so t...
by h-v-smacker
Wed Jul 04, 2018 02:11
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 557

Re: [Server] LinuxWorks Next Generation (Lots of trains)

cimbakahn wrote: I was presented with this message: https://imgur.com/a/F2By0ns


So say we all

UPD: Just logged in successfully

UPD2: Aaaand again "old protocol"... right after a shutdown.
by h-v-smacker
Tue Jun 26, 2018 15:05
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Cannot join either ("Old protocol" error), but I also received minetest update to 0.4.17.1... With 0.4.17 it was working just fine yesterday...

PS: Just connected to a random server, so the update is apparently not to blame...
by h-v-smacker
Tue Jun 26, 2018 14:29
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929
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