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Re: [Server] LinuxWorks Next Generation (Lots of trains)

> Please, don't say that it causes lag

It causes lag
by h-v-smacker
Sun Oct 21, 2018 09:05
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Mod] Advanced Trains [advtrains] [1.13]

Because the train here is the locomotive, it's meant to haul any wagons. The way I see it, we have a lot of various wagons, for passengers and cargo, but only very few locomotives. And then some of the locomotives are clearly not commensurate with most of them (e.g. the Transsib train looks twice as...
by h-v-smacker
Mon Sep 24, 2018 02:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163045

Re: [Mod] Advanced Trains [advtrains] [1.13]

Those wagons ARE the Japanese wagons.
by h-v-smacker
Sun Sep 23, 2018 15:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163045

Re: [Server] LinuxWorks Next Generation (Lots of trains)

With the initial subway plan largely implemented, it's a shame I don't have names for most of the stations...

Image

subway.png
(55.29 KiB) Not downloaded yet
by h-v-smacker
Thu Sep 20, 2018 03:59
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] LinuxWorks Next Generation (Lots of trains)

> which makes them stop when they get unloaded

Wait, they DIDN'T stop on unloading before??? o_O I thought it was a given with all mesecons stuff that it stops working in unloaded map blocks.
by h-v-smacker
Wed Sep 19, 2018 19:04
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Server will be down on 2018-09-05 from 10:40 to 12:40 UTC, due to the hosting provider having to reboot the vm host.

THE END IS AT HAND
@
REPENT
by h-v-smacker
Sat Sep 01, 2018 09:58
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] LinuxWorks Next Generation (Lots of trains)

It appears the server is acting up again. The last thing I saw was an error message from Lua ATC at -747,6,-377 and a postgresql shutting down due to admin command... Now the server looks up, but it's impossible to log in.
by h-v-smacker
Wed Jul 18, 2018 13:54
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

[mod] Maple tree [maple]

While on Hometown, I noticed a nice tree, namely maple. I couldn't find the mod elsewhere and asked ExeterDad about it — turned out, the mod was his own, used on Hometown exclusively. I asked for the mod, and he shared the source. The tree is based on the default tree, but is somewhat taller and has...
by h-v-smacker
Mon Jul 09, 2018 23:05
 
Forum: WIP Mods
Topic: [mod] Maple tree [maple]
Replies: 1
Views: 554

Re: [mod] Superimposed Window Frames [si_frames]

You could go for wallmounted. Most of the facedir directions would be indistinguishable due to symmetry anyway. In effect there are only four (or perhaps even only two) ways the node can be placed: north-south and east-west. With that, there'd be room for more color than would be convenient. (1) Yo...
by h-v-smacker
Sun Jul 08, 2018 19:31
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 618

Re: [mod] Superimposed Window Frames [si_frames]

I think that's pushing it too far. Like frames out of mushroom spores. Or sand. I want to add baked clay though. Because it looks generic enough for a colored frame. A white wooden frame plus a white one with another texture (baked clay or whatever works best) in combination with hardware coloring ...
by h-v-smacker
Sun Jul 08, 2018 02:10
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 618

Re: [mod] Superimposed Window Frames [si_frames]

Very interesting, ive been looking for something like this! Does it automatically cover any wood node from mods? Also what about window frames made from trees? No, you need to add the node names and their parent mod names into a list. I added only some wood types so far. Every name produces 4 regis...
by h-v-smacker
Wed Jul 04, 2018 02:28
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 618

[mod] Superimposed Window Frames [si_frames]

A collection of frames you can put over existing xpanes and similar glass types to add a wooden frame for a window. I tried it with stained glass, for example. For obsidian panes it obviously makes no difference, because it's completely transparent in the middle. The mod uses shifted 3d models, so t...
by h-v-smacker
Wed Jul 04, 2018 02:11
 
Forum: WIP Mods
Topic: [mod] Superimposed Window Frames [si_frames]
Replies: 6
Views: 618

Re: [Server] LinuxWorks Next Generation (Lots of trains)

cimbakahn wrote: I was presented with this message: https://imgur.com/a/F2By0ns


So say we all

UPD: Just logged in successfully

UPD2: Aaaand again "old protocol"... right after a shutdown.
by h-v-smacker
Tue Jun 26, 2018 15:05
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Cannot join either ("Old protocol" error), but I also received minetest update to 0.4.17.1... With 0.4.17 it was working just fine yesterday...

PS: Just connected to a random server, so the update is apparently not to blame...
by h-v-smacker
Tue Jun 26, 2018 14:29
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] HOMETOWN

We stand in solidarity. Sorry for your loss.

Image
by h-v-smacker
Sun Jun 24, 2018 15:54
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273620

Re: [Mod] Mobs Redo [1.42] [mobs]

This is exactly why it would be nice if everyone would just continue with the status quo, until/if things do start to happen in a negative manner I'm waiting for things to settle down and a decent alternative to emerge. Preferably, in the form of some git-service for minetest mods specifically. Jum...
by h-v-smacker
Sun Jun 10, 2018 18:52
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303036

Re: [Mod] Mobs Redo [1.42] [mobs]

Yes, the Microsoft acquisition of Github DOES hurt open source projects such as Minetest, but up until now only because of self-mutilation by scattering repos all across the web. That's their endgame. Having to get N different accounts for various git-whatevers (gitlab, bitbucket, notabug, you-name...
by h-v-smacker
Sun Jun 10, 2018 18:39
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303036

Re: Place and orient wallmounted node by a tool

Current solution: local diff = vector.subtract(pointed_thing.under, pointed_thing.above) local wmd = minetest.dir_to_wallmounted(diff) minetest.swap_node(pointed_thing.above, {name = "paint:paint_layer", param2 = wmd}) Curiously, minetest.place_node(pointed_thing.above) and minetest.swap_n...
by h-v-smacker
Wed Jun 06, 2018 06:50
 
Forum: Modding Discussion
Topic: Place and orient wallmounted node by a tool
Replies: 1
Views: 116

Place and orient wallmounted node by a tool

I have a wallmounted node (for the time being, it's just called "paint_layer"), which is defined as follows: description = "Paint", drawtype = "nodebox", tiles = {"paint.png^[colorize:#FF0000"}, node_box = { type = "wallmounted", wall_bottom = {-0.5,...
by h-v-smacker
Wed Jun 06, 2018 04:14
 
Forum: Modding Discussion
Topic: Place and orient wallmounted node by a tool
Replies: 1
Views: 116

Re: Emigrate from Github?

I’d favor #3: ”Mesehub”, git.minetest.net, for the sake of keeping the community together. Running a self-hosted Gitlab instance (or any other git interface, provided that it itself is free software — unlike github) would seem to be the most optimal solution: not depending on 3rd party, and keeping...
by h-v-smacker
Mon Jun 04, 2018 18:54
 
Forum: General Discussion
Topic: Emigrate from Github?
Replies: 77
Views: 4509

Re: [Server] LinuxWorks Next Generation (Lots of trains)

An image with a soundtrack.

Image

(If unclear, the soundtrack is: https://www.youtube.com/watch?v=CuDEP6eFkeA)
by h-v-smacker
Thu May 24, 2018 18:20
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Server] Linuxworks Next Generation (Lots of trains)

How much maintenance does it require compared to tube networks? If you need to move thousands of blocks of the same material, it works. I use a train to move cobble away from the town center to recycle. If you want to move an assortment of miscellanea, probably not. Also I'm not sure loading/unload...
by h-v-smacker
Tue May 15, 2018 09:17
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21271

Re: [Mod] Bonemeal [1.0] [bonemeal]

So you don't have to wait for the tree to grow if you have enough you don't have to wait for ANYthing to grow On Hometown server I'm shocked at the depths of despair caused by wood growing in absence of bonemeal. On linux[wf]orks, a pretty standard sight is a variation of a tree machine which mass-...
by h-v-smacker
Tue May 08, 2018 05:31
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.1] [bonemeal]
Replies: 63
Views: 9971

Re: [Server] HOMETOWN

Currently the "maple" mod is merely the trees and the mapgen for them. That's more than enough. I would love to see those trees over at linux[wf]orks. I'll zip them up and send ya a link via PM when I get a chance. Remind me if it appears I've forgotten. Would be lovely, even though I per...
by h-v-smacker
Sat Apr 28, 2018 16:06
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273620
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