Search found 43 matches
- Wed Sep 05, 2018 10:03
- Forum: Modding Discussion
- Topic: Accessing other players' inventories
- Replies: 3
- Views: 264
Accessing other players' inventories
I noticed that when using the list[] element in a formspec, it will show lists from the current player's inventory, or detached inventories, but I don't seem to able to show another player's inventory using the player:<playername> syntax. It just doesn't show up, but there is also no error message. ...
- Wed Aug 29, 2018 10:21
- Forum: Feature Discussion
- Topic: trigger on formspec close
- Replies: 5
- Views: 639
trigger on formspec close
Is it possible to have some function called when a particular formspec is closed?
Obviously, I can call a function before calling minetest:close_formspec, but this would not catch all cases of the formspec closing (for example, the player pressing Escape).
Obviously, I can call a function before calling minetest:close_formspec, but this would not catch all cases of the formspec closing (for example, the player pressing Escape).
- Tue Aug 28, 2018 10:33
- Forum: Partly official engine development
- Topic: Patch to add right-click player callback (0.4.15)
- Replies: 6
- Views: 2069
Re: Patch to add right-click player callback (0.4.15)
It has been trivial to port to 5.0.0-dev ( https://github.com/zeuner/minetest/commit/f24043495db0d2250b9891b3d4a0efb277a91edf ), and seems to work nicely on my test server. @sorcerykid: Please feel free to upload the ported patch using your account if you decide to post a PR, so that you receive pro...
- Tue Aug 28, 2018 10:28
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 2021
Re: rightclick player menu?
Here are the changes I made to the engine, with git patches for Minetest 0.4.15 and up: https://forum.minetest.net/viewtopic.php?f=7&t=20722 Usage is similar to that of Lua entities, except it's a global callback. minetest.register_on_rightclickplayer(func(player, clicker)) I hope you find it u...
- Sun Aug 26, 2018 20:43
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 2021
Re: rightclick player menu?
This would be quite easy to implement with a server side mod. Redefine hand on_secondary_use to check if pointed_thing is a player. Then open a formspec with said options. Sadly, it's not that easy. I attempted this about a year ago, but never got it to work using the existing API since right-click...
- Sun Aug 26, 2018 20:40
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 2021
Re: rightclick player menu?
I like the idea, and I could imagine exciting possibilities of player-player interactions by this.theFox wrote:How about a menu that pops up when you rightclick a player?
featuring:
- whisper
- give items
- (admin) kick
- (admin) peek/open inventory
- Fri Apr 27, 2018 17:04
- Forum: Feature Discussion
- Topic: [Idea] orthogonalize privileges
- Replies: 2
- Views: 407
[Idea] orthogonalize privileges
For some of the privileges, it makes only limited practical sense to have them distinguished. For example, "privs" and "server" are equivalent in the sense that a player with the "privs" privilege will always be able to obtain "server", and vice versa. I think...
- Thu Mar 08, 2018 15:02
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 11
- Views: 2840
Re: [Mod] EDUtest [edutest]
Works for me.AndroBuilder wrote:could it be that the "give students creative mode" does not work right now???
Are you using the latest source code from github?
Can you try to reproduce it using a minimal install (minetest_game, as few extra mods as possible)?
How did you try to do it?
- Thu Mar 08, 2018 15:00
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 11
- Views: 2840
Re: [Mod] EDUtest [edutest]
Hello and Thanks for your work, I am interested, loaded, put and activated the mod, got teacher and my daughter student, but how to open the "GUI " in game ? I build a world (server) which will be only for kids, mainly from the school my daughter is, and want to prepare the lesson units t...
- Mon Jan 08, 2018 08:42
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 294
- Views: 69704
Re: Share Your WorldEdit Files!
I see some amazing schematics being posted here.
What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?
I think a clear licensing status might help getting schematics reused in different contexts.
What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?
I think a clear licensing status might help getting schematics reused in different contexts.
- Sun Dec 17, 2017 15:20
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 11
- Views: 2840
Contribution language
I'd like to ask everyone interested in contributing code or feedback to consider whether they could post their requests in English language. This project is meant to be useful for users in various languages, and using English for discussing issues or pull requests might enable more people to partici...
- Wed Dec 13, 2017 09:02
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 110
- Views: 20282
Re: Minetest - Education Version
Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU It doesn't seem to see anyone but the admin when I run it. Currently, it is necessary to grant all students the "student" privilege in order...
- Tue Dec 12, 2017 12:16
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 11
- Views: 2840
Re: [Mod] EDUtest [edutest]
Features to be integrated maybe? - no weapons / restricted to an area - party-mod to have classes and subgroups - teleport to areas depending on the answer of a question /password - achievment system with rewards for certain things - rewards given by teacher Thank you for the suggestions. For featu...
- Mon Dec 11, 2017 21:23
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 110
- Views: 20282
Re: Minetest - Education Version
Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer API Hmmm...
- Mon Dec 11, 2017 09:47
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 11
- Views: 2840
[Mod] EDUtest [edutest]
This mod provides an easy-to-use UI frontend for various tasks that are commonly needed when using Minetest for education purposes. An important goal is to empower instructors to apply their own policy of keeping control, providing them with mechanisms to build upon. Therefore, most dependencies are...
- Mon Dec 11, 2017 01:16
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 110
- Views: 20282
Re: Minetest - Education Version
I have developed my own vision of MinetestEDU based on Isidor Zeuner's work. It's been ported to sfinv. Please take a look at: https://github.com/apienk/minetest-edutest-ui and https://forum.minetest.net/viewtopic.php?f=5&t=11452 (the original idea, soon to be upgraded to project home). When wr...
- Sun Dec 10, 2017 22:11
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 110
- Views: 20282
Re: Minetest - Education Version
Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer API I up...
- Thu Dec 07, 2017 13:42
- Forum: Feature Discussion
- Topic: [IDEA] Minetest for teachers
- Replies: 23
- Views: 4553
Re: [IDEA] Minetest for teachers
I just noticed you wrote yet another UI mod using my edutest-chatcommands backend. Great to see it's useful to you. However, I was wondering what's the direction of the project (in comparison with the edutest frontend I published for the chatcommands). Maybe we could be able to coordinate efforts to...