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Re: [Mod] Terumetal [v1.10][terumet]

It still has some tweaking to do, but here's some video of the new top tier heater in action: https://youtu.be/f666MNAaEKE (oh and please excuse the music, I'm usually listening to something while working and didn't realize my capture was picking it up. Next time I'll remember to pause it before tak...
by Terumoc
Wed Jan 24, 2018 06:20
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.10][terumet]

RSLRedstonier wrote:hmm I think the fire like button is to enable/disable heat moving from the gen to the machine using it?


Oh yeah, you can now enable/disable heat transfer for any machine or heater. That's what that button is for.
by Terumoc
Tue Jan 23, 2018 00:42
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.10][terumet]

https://i.imgur.com/gEUbGFd.png Solar Heaters should be easier to understand since they now have a meter display of the light situation. The yellow bar is light while the dark green is nearby interference from torches/other artificial light sources. So how much of a yellow bar is visible gives you ...
by Terumoc
Tue Jan 23, 2018 00:15
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.10][terumet]

Image

SOON™

(by the way, don't bother trying it out from the repo yet, ONLY the alloy smelter has been updated to the new system and all other machines will crash, so it's really nowhere ready)
by Terumoc
Mon Jan 22, 2018 19:14
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.10][terumet]

Things have been quiet lately but I'm still working on things, don't worry. Work has kept me busy lately, plus I've been working on a major overhaul of the entire formspec system for machines that will be easier to maintain and probably less wasteful of server time/resources. This big change will de...
by Terumoc
Sun Jan 21, 2018 00:08
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.10][terumet]

Image

Uggggh, I really need to take some time to do some GUI cleanup soon. With the last few additions the formspecs for machines are starting to get pretty messy
by Terumoc
Wed Jan 17, 2018 06:45
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

0_0 didn't know that could be done... for my textures I either use other textures and colorize or change them a bit or just create each texture indavidually I find it much easier to work on one big sheet of textures for the whole mod. It lets you easily look at other parts to borrow from and really...
by Terumoc
Tue Jan 16, 2018 19:10
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

So you mean heat rays can travel through crops? They should. Specifically what it looks for is if the nodedef has sunlight_propagates = true in its properties, which covers anything that allows light to pass. Looking at the default farming mod, crop nodes have this property so it should. btw what a...
by Terumoc
Tue Jan 16, 2018 18:59
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

quick idea to improve the api 1.allow the api to create new upgrade and have a function that's called if the machine does stuff if the upgrade is in it 2.allow machines made by the api to support different upgrades Yeah, custom machines supporting upgrades should be coming soon. Would you allow hea...
by Terumoc
Tue Jan 16, 2018 18:44
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

one side is an input while it equally distributes to the 5 orange sides like a heater does. OoooOooo round robin with heat noice Yeah, from the HEAT ray down to the thermoboxes and distributors there's now a lot of ways to move heat around so I'm pretty happy with the heat system now. I still need ...
by Terumoc
Tue Jan 16, 2018 03:13
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

This formspec is nicer than MC's one. We need you to re-do the whole minetest menu :D EDIT: also, those textures!!! and the use of a 3D item in a formspec (the chest cubeimage) O.o Ahaha, well thank you, I do like to make things look nice. When/if I ever finish working on this mod so much I wouldn'...
by Terumoc
Tue Jan 16, 2018 02:42
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.8][terumet]

Chem871 wrote:Would you add a machine that repairs tools with heat power?


Oh that's an interesting idea. I have some idea of how I'd like to do it, but I need to think about it some. I'll put it on the github though to remind me about the idea for sure though.
by Terumoc
Mon Jan 15, 2018 05:44
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.9][terumet]

also love the upgrade textures! Thanks, glad you like them ;) Could you possibly add a output chest on the bottom upgrade? Honestly I'd like to make the output side an option on the gui or something, but the easiest way might be just to make different upgrade items for different sides. I'll think a...
by Terumoc
Mon Jan 15, 2018 05:43
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.8][terumet]

Things regarding upgrades/chest automation are in progress, just slow going. https://i.imgur.com/Fskr5Ap.png Presently, I've decided the best way to support the most automation/item transport mods would be to support input/output to adjacent chests or any adjacent node with a "main" invent...
by Terumoc
Sun Jan 14, 2018 23:33
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.8][terumet]

Now up on the repo on Github, HEAT Ray Emitters and Reflectors are now added! Check out a video example of two Emitters sending heat to each other repeatedly at: https://youtu.be/VqkE9RJKJ3E There's a bit more detail in the changelog. This update took me a while because to I did a lot of new and mor...
by Terumoc
Sun Jan 14, 2018 01:02
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.6][terumet]

Nice mod, btw! Thanks! I'm glad, and hope that it only gets nicer. Would you add a node that can transfer heat, and that's all it does? That way, you could have your solar heater up in the air, free of interference? Would you add a node that can transfer heat, and that's all it does? That way, you ...
by Terumoc
Thu Jan 11, 2018 23:31
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.6][terumet]

By the way RSLRedstonier, I just updated to a very early 1.8 which includes new API for easily creating new item processing heat machines. An example submod that shows how to use it is on the github in the "custom_sample" folder. Let me know if you have trouble with it, I tested it with th...
by Terumoc
Thu Jan 11, 2018 04:03
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [Mod] Terumetal [v1.6][terumet]

There is no infinite ore doubling? (I hope not) There is no infinite ore doubling? (I hope not) in v1.6 you can double your flux by crystallizing terumetal raw lumps in the alloy smelter 1 lump = 1 flux and 1 crystal lump = 1 flux so crystallizing the lumps gives you 2 flux per lump and breaking a ...
by Terumoc
Wed Jan 10, 2018 23:47
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal (v1.6 update) [terumet]

The sword damages are too low, an alloy of steel with something should be stronger than actual steel, not weaker :/ Can't argue with that lol. I have no idea why that ended up happening since I remember looking at the default swords, too. In any case, I trashed the old system based on calculation f...
by Terumoc
Wed Jan 10, 2018 16:43
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal (v1.6 update) [terumet]

Thanks for all the feedback and questions! Terumoc, for the purposes of making the armor, I need to know how much damage each sword does. Let me know if these are way too high or low since I was really just guessing when I made the formulas, but currently they are: ⋅  Raw Terumetal = 5 (ve...
by Terumoc
Wed Jan 10, 2018 04:54
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal (v1.6 update) [terumet]

release v1.6 up! Since so much has changed since 1.0 I also updated the first post to list everything available in the mod at this point, as well.
by Terumoc
Mon Jan 08, 2018 16:17
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal (v1.5) [terumet]

Chem871 wrote:There is another mod that has a machine that functions as a hopper, it can only go down though, I think. It's the tubelib mod, and its extensions.


Oh interesting, I'll check it out then. Thanks!
by Terumoc
Fri Jan 05, 2018 17:04
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal (v1.5) [terumet]

How did you increase the speed of the furnace? Also, is this hopper compatible? While you cannot presently make the furnace faster itself, in v1.5 I added a new machine that processes ores that yields materials which are alloyed or smelted much faster. And no, assuming you're talking about the &quo...
by Terumoc
Fri Jan 05, 2018 16:57
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal - Alloying for better tools [terumet]

Just a note that I had a bit of time tonight to do some work and v1.3 is now available at Github. No major new machines or tools yet (probably not for a bit until work gets off my back) but visual changes and also support for unified_inventory! It was surprisingly easy to add listings for alloy smel...
by Terumoc
Wed Jan 03, 2018 04:39
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960

Re: [mod] Terumetal - Alloying for better tools [terumet]

Have you thought about making alloys for mese and other mods' materials? Mese will definitely be used but not as a normal alloy, more as a crafting material for more advanced machines or heat sources. I just added some new alloying recipes and one is with mese, in fact. As for other mods, that is s...
by Terumoc
Tue Jan 02, 2018 17:54
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8960
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