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Re: [mod] Terumetal - Alloying for better tools [terumet]

Mind if I make some armors for the alloys in my armor mod sometime? You are more than welcome to! Armor is one of the things I know nothing about at this stage. I don't even know much about damage or mobs either, since I usually play without any mobs at all. tried it out and I have 5 things to say ...
by Terumoc
Tue Jan 02, 2018 02:22
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8998

[Mod] Terumetal [v2.4] (Armor, doors & more new)

Newest Additions: Support for legacy/stable Minetest 0.4.17!! An armor set for each of the six Terumetal alloys (when played alongside stujones11's 3d_armor ): https://i.imgur.com/FuysuKH.png An additional type of armor - bracers - which each provide a special effect when worn (but only 1 at a time...
by Terumoc
Mon Jan 01, 2018 07:12
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8998

Re: Unexpected tool behavior on 'crumbly' nodes

Aha! That definitely explains it. It's a good idea too, I like that it's implemented that way.

Thanks a ton for the explanation!
by Terumoc
Sat Dec 30, 2017 14:55
 
Forum: Problems
Topic: Unexpected tool behavior on 'crumbly' nodes
Replies: 2
Views: 209

Unexpected tool behavior on 'crumbly' nodes

Hello! I'm working on a mod that provides information about the node you're clicking, and that includes the fitness of your current tool in mining it it. So far I think I've done a pretty good job in figuring out the default minetest digging system, where: 1. The current tool must have a group that ...
by Terumoc
Sat Dec 30, 2017 01:59
 
Forum: Problems
Topic: Unexpected tool behavior on 'crumbly' nodes
Replies: 2
Views: 209

Re: [mod] Teruview - block information on click [teruview]

Sure, I haven't seen that group myself, but any group could be added one of two ways: 1. Added by the user to the options.lua file in the section here: teruview.tool_node_groups = { cracky='Pickaxe', crumbly='Shovel', choppy='Axe', snappy='Sword', oddly_breakable_by_hand='Hand' } adding an entry for...
by Terumoc
Thu Dec 28, 2017 23:46
 
Forum: WIP Mods
Topic: [mod] Teruview - block information on click [teruview]
Replies: 5
Views: 599

Re: [mod] Teruview - block information on click [teruview]

If a mod uses the same node and tool mechanics as default minetest, then yes, the information provided will be accurate. Only if a specific mod completely changes the group system which minetest uses for mining mechanics or provides entirely custom functionality on a tool would it report things inco...
by Terumoc
Thu Dec 28, 2017 21:29
 
Forum: WIP Mods
Topic: [mod] Teruview - block information on click [teruview]
Replies: 5
Views: 599

[mod] Teruview - block information on click [teruview]

This mod is an informational mod that gives useful info about a node (block) when it is left-clicked/punched. The current version is made for Minetest version 0.4.X, but it works fine currently in Dev Minetest 5.0 as well. Updated to version 1.2.3 Fixed a crash related to things with no name. Github...
by Terumoc
Thu Dec 28, 2017 20:25
 
Forum: WIP Mods
Topic: [mod] Teruview - block information on click [teruview]
Replies: 5
Views: 599
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