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Re: Why don't we have custom keybinds yet?

There is also design issues:
- What about android controls ?
- How to manage dozens of mods using dozens of different keys without conflicts ?

I thing that could be solved but it needs a good design. And I also often feel lack of customizable keys.
by Pyrollo
Wed Jul 03, 2019 07:17
 
Forum: Feature Discussion
Topic: Why don't we have custom keybinds yet?
Replies: 25
Views: 2488

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

There isn't a good reason why I am spawning in stone. The mapgen is singlenode, the version is 5.0.1, and the game is minetest_game. I use noclip and fly to try to escape the stone, but the stone seems to fill the entire map. Can you : - post coordinates where you spawn; - post the map seed; Also, ...
by Pyrollo
Sat Jun 29, 2019 10:55
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2899

Re: A good idea to improve the sub game loading time.

Linuxdirk wrote:By the server? I've seen dozen of mods where neither the PNGs nor the OGGs were optimized.


That's another problem. In my opinion re-compressing (even badly) compressed data does not make sense. I'm not even sure of the gain.
by Pyrollo
Tue Jun 25, 2019 12:43
 
Forum: Feature Discussion
Topic: A good idea to improve the sub game loading time.
Replies: 12
Views: 913

Re: A good idea to improve the sub game loading time.

Linuxdirk wrote:Yes, all media should be archived and send as one compressed single file/stream instead of loading every media individually.


Media consisting in images and sounds (PNG, OGG) are already compressed. No need to compress then once again. Archiving should be enough.
by Pyrollo
Tue Jun 25, 2019 08:47
 
Forum: Feature Discussion
Topic: A good idea to improve the sub game loading time.
Replies: 12
Views: 913

Re: Minetest is boring (clickbait) A few thoughts about Mine

burli wrote:Minetest is only good for two type of people: those who want to build and those who want to code.


It's not completely sure for the first category :)
by Pyrollo
Mon Jun 24, 2019 11:22
 
Forum: General Discussion
Topic: Minetest is boring (clickbait) A few thoughts about Minetest
Replies: 85
Views: 3945

Re: Minetest is boring (clickbait) A few thoughts about Mine

I agree MTG is missing a lot of thing on the gameplay point of view. This large biome issue is very interesting. Large biomes are boring at start but small biomes makes game boring afterwards. An idea could be to have different biome scales. Small biomes around the (0,0) point and biomes getting lar...
by Pyrollo
Mon Jun 24, 2019 10:06
 
Forum: General Discussion
Topic: Minetest is boring (clickbait) A few thoughts about Minetest
Replies: 85
Views: 3945

Re: Proper Minetest font and display API

I suggest, the texture modifiers should contain something like ^[text(...) which would put the given text onto the texture. This is a bit simplistic. Rendering text involves many parameters: font, size, how to handle multi-line text (horizontal align, line height), character spacing and so on. I gu...
by Pyrollo
Sat Jun 22, 2019 17:31
 
Forum: Feature Discussion
Topic: Proper Minetest font and display API
Replies: 11
Views: 595

Re: Proper Minetest font and display API

Have a look at Display API , Font API and Font Metro . Together they provide all you need: Display API provides a way to stick dynamic textures on any node, with any size and orientation. Font API provides anything to render fonts to textures. It can handle various fonts and alignments. It also prov...
by Pyrollo
Sat Jun 22, 2019 17:27
 
Forum: Feature Discussion
Topic: Proper Minetest font and display API
Replies: 11
Views: 595

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Thanks, this is a version issue. You have to update, it won't be fixed (no support of outdated versions can be expected).
by Pyrollo
Thu Jun 20, 2019 06:00
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2899

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Yes it does. It is an entire mapgen.

Next step will be to integrate it with mods mixing mapgens at different levels.
by Pyrollo
Wed Jun 19, 2019 15:16
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2899

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Can you post your debug.txt corresponding to this crash ?

The pink sky (supposed to be orange) is provided by CraterMG mod ambiance setting.
by Pyrollo
Wed Jun 19, 2019 10:46
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2899

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

You should update your version. CraterMG is developped using MT5 but it could be compatible with older version (but no effort will be done to make it work).

Can you be more precise about what does not work ? It could help you and me.
by Pyrollo
Mon Jun 17, 2019 20:41
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2899

Re: [Mod] LATE [late]

Thanks texmex, sorry not having time now for investigating on your problem :(
by Pyrollo
Wed Jun 12, 2019 07:02
 
Forum: WIP Mods
Topic: [Mod] LATE [late]
Replies: 36
Views: 3280

Re: Difficulties trying to install Minetest on Linux Mint 19

It looks like dpkg complains of already installed minetest files. Maybe try to uninstall minetest-data corresponding to version 0.4.16 then install MT 5.0.
by Pyrollo
Wed Jun 05, 2019 18:47
 
Forum: Problems
Topic: Difficulties trying to install Minetest on Linux Mint 19.1
Replies: 2
Views: 207

Re: Truly infinite worlds (poll)

yw05 wrote:Wait, why do we need to generate a seemless map at the edges? We can use the data from the other edge, I guess.


Ok but you'll have a very visible frontier in the form of brutal and linear edges and biome changes.
by Pyrollo
Mon Jun 03, 2019 10:36
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 7548

Re: I'm leaving.

Good luck in real life, be careful, it's full of non-cubic stuff.
by Pyrollo
Mon Jun 03, 2019 10:34
 
Forum: General Discussion
Topic: I'm leaving.
Replies: 15
Views: 1072

Re: Truly infinite worlds (poll)

I think one of thw ways to make it appear to be infinite is by using overflow (I think this is what they call it) i.e. moving acorss the edge will bring you to the other end of the map (i.e. 30999, 31000, -31000, -30999) just like a ball. This would make the map appear as if it is infinite because ...
by Pyrollo
Mon Jun 03, 2019 10:31
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 7548

Re: v5's new XYZ entity rotation

thomasthespacefox wrote:- do you know of any more mods using this?


It's rather static but Display API does :

Image
by Pyrollo
Mon May 27, 2019 13:59
 
Forum: Modding Discussion
Topic: v5's new XYZ entity rotation
Replies: 10
Views: 620

Re: Un serveur libre français de plus!

J'ai fait un tour rapide.

Quels sont les mods installes ?

Quel(s) mecanisme(s) de protection disponible ?
by Pyrollo
Sun May 26, 2019 18:53
 
Forum: Français
Topic: Un serveur libre français de plus!
Replies: 5
Views: 944

Re: [Modpack] Display Modpack [1.3] [display_modpack]

Sorry, this setting is no more required since 1.3.1.

Edit: edited posts accordingly.
by Pyrollo
Sun May 26, 2019 14:37
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 91
Views: 9304

Re: almost infinite map

My two cents: Personally, I think the higher priority is to overhaul the legacy database format. It doesn't make sense to make an "infinite map" if the underlying architecture is itself is outdated. I mean mapblock data is still being stored as a BLOB and mapblock positions are calculated...
by Pyrollo
Tue May 21, 2019 20:32
 
Forum: Feature Discussion
Topic: almost infinite map
Replies: 21
Views: 921

Re: Ubuntu - Installation Minetest 5.0.1

Je te conseille de tenter la compilation depuis le repository Github. Ce n'est pas très compliqué, ils suffit de suivre les indications du Readme.
by Pyrollo
Sat May 18, 2019 15:51
 
Forum: Français
Topic: Ubuntu - Installation Minetest 5.0.1
Replies: 3
Views: 622

Re: Lua documentation on Minetest Developer Wiki is wrong

Wiki should be a place for only sharing dev tips and tricks, and howtos. API reference is not maintainable in the wiki.
by Pyrollo
Fri May 17, 2019 09:52
 
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 14
Views: 832

Re: almost infinite map

Regarding to the amount of work that should be needed to make that change, does the gameplay worth it ? A "simple" rework of the map format and coordinate (which would be IMO much simpler that a complex tiled system of databases) to have larger worlds could have the same effect. Anyway, wh...
by Pyrollo
Fri May 17, 2019 08:19
 
Forum: Feature Discussion
Topic: almost infinite map
Replies: 21
Views: 921

Re: [Modpack] Display Modpack [1.3] [display_modpack]

thomasthespacefox wrote:Its not on ContentDB yet. newest version there is 1.2


New 1.3.1 release added, waiting for approval.
by Pyrollo
Thu May 16, 2019 09:35
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 91
Views: 9304
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