Search found 417 matches

Return to advanced search

@everyone: I need textures for berry bushes! I've made not very nice texture of a bush and took strawberry texture from devianart. But I need requests for new bushes and textures for them. Please help :) ah man I don't have any textures (sorry) but I do have an amazing idea! what about strawberry b...
by dannydark
Thu Feb 02, 2012 20:30
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 119050

Could you double check that all your included libs are pointing to the 32bit versions (as your compiling a 32bit version of minetest) and if not link them with the 32bit versions (in cmake) and that should hopefully fix your problem. I usually compile a 64bit version of Minetest but that meant comp...
by dannydark
Thu Feb 02, 2012 20:20
 
Forum: General Discussion
Topic: Alright, I give up, I'm a failer XP I needs help!
Replies: 8
Views: 1683

Ah ok that was much more useful ^_^ that error is usually linked with your files not all being either the same bit type i.e. 32bit/64bit (actually that's not entirely true as it can mean many things but this is usually the case). Could you double check that all your included libs are pointing to the...
by dannydark
Thu Feb 02, 2012 19:49
 
Forum: General Discussion
Topic: Alright, I give up, I'm a failer XP I needs help!
Replies: 8
Views: 1683

Just a quick heads up that an error is displayed because the gull item texture is missing ^_^
by dannydark
Thu Feb 02, 2012 19:09
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601923

rinoux wrote:Special russian mod pack
Image


Hahaha! +1
by dannydark
Thu Feb 02, 2012 14:54
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601923

That would be great, but its maybe a technical problem ? Why would it be a technical problem? Although, after posting, I went for a walk and realized that not all roofs have a 45 degree slope. Some have a 30 or 60 degree and other more unusual inclinations. What I meant was to have a specific block...
by dannydark
Thu Feb 02, 2012 14:53
 
Forum: Feature Discussion
Topic: Steps or half height blocks
Replies: 32
Views: 5038

Staffs wrote:Do fireflies emit light ? if not, they should...


No they don't and I agree they should although this might cause lag :'(
by dannydark
Thu Feb 02, 2012 14:50
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9144
Views: 1065603

I'm not sure about the bones there would be huge amount of bones out there if any vombie droped them on sundeath. Does anyone else support this suggestion? I would like this too however, like you said there could end up being a lot of bones lying around the place, would it not be possible to have s...
by dannydark
Thu Feb 02, 2012 13:33
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601923

Added vines. Now all the infos will be concentrated at the repository wiki page ( https://bitbucket.org/neko259/nature/wiki ) I don't suppose it would be possible to make vines grow on jungle trees would it? because that would be amazing! anyway thanks for the update Its nice to have a more "living...
by dannydark
Thu Feb 02, 2012 12:50
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 119050

qyron wrote:
dannydark wrote:decent looking roofs ^_^


and why not go the extra length and introduce specifically made blocks for this, cut at a 45 degree angle (tile)?


This I would like very much indeed ^_^
by dannydark
Thu Feb 02, 2012 12:35
 
Forum: Feature Discussion
Topic: Steps or half height blocks
Replies: 32
Views: 5038

This usually means the all_build didn't go fine as that file is created when all_build is run. What other errors are given? i.e. stacktrace etc, also in the error message is has "DIR/" <- does this folder actually exist or have you just edited your error? EDIT: Also try running a rebuild on ALL_BUILD.
by dannydark
Thu Feb 02, 2012 12:32
 
Forum: General Discussion
Topic: Alright, I give up, I'm a failer XP I needs help!
Replies: 8
Views: 1683

Nice work, I've just fixed a couple of typos on the main page will check in again later after work ^_^
by dannydark
Thu Feb 02, 2012 12:28
 
Forum: General Discussion
Topic: Wiki
Replies: 67
Views: 6715

Haha 12.crap nice pretty much my opinion of it too lol, although I suppose it is only an alpha atm so we shall see hopefully the end product will be a lot more stable. so yeh about SSD's I would say that they are definitely worth the money well at least for me they where, I have two, One In my lapto...
by dannydark
Thu Feb 02, 2012 02:57
 
Forum: General Discussion
Topic: mod reviews/commentary..
Replies: 179
Views: 18191

@qyron I'm sure someone said ages ago that surface mese isn't a bug its actually in the map generator with a very rare chance of it happening ^_^ and will regards to the first image...they are obviously tree stumps the question is is the rest of the trees in your inventory? hahaha
by dannydark
Thu Feb 02, 2012 01:08
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9144
Views: 1065603

@sdzen: Your top recipe is incorrect is should be: minetest.register_craft({ output = 'secret_passage:component', recipe = { {'default:glass', 'default:glass', 'default:glass'}, {'default:dirt', '', ''}, } }) You where missing the two empty fields on the 2nd row, because you use all 3 fields on the ...
by dannydark
Thu Feb 02, 2012 00:10
 
Forum: WIP Mods
Topic: Issues with Porting Rope Mod
Replies: 9
Views: 1864

I updated the Leaf Decay mod to work with the latest 0.4dev as I needed it for my server, I also added a version string to it as I like to see what version of a mod I have on server start. You can grab my updated version here: http://pastebin.com/XN5qeawR Just replace the contents of the leaf_decay/...
by dannydark
Wed Feb 01, 2012 19:45
 
Forum: WIP Mods
Topic: Leaf decay mod by MarkTraceur
Replies: 22
Views: 6474

Steps and slabs (half blocks) have actually already been made by Kahrl its part of his new collision system patch. I think he stopped working onit while he was doing the new itemdef patches although I hope he gets around to finishing it at some point as I too miss steps and slabs not just for makin...
by dannydark
Wed Feb 01, 2012 19:32
 
Forum: Feature Discussion
Topic: Steps or half height blocks
Replies: 32
Views: 5038

Thanks for the screenshot ^_^ erm...what do they all do? ^_^
by dannydark
Wed Feb 01, 2012 14:39
 
Forum: WIP Mods
Topic: [MOD] Enriching 0.1
Replies: 4
Views: 2937

Steps and slabs (half blocks) have actually already been made by Kahrl its part of his new collision system patch. I think he stopped working onit while he was doing the new itemdef patches although I hope he gets around to finishing it at some point as I too miss steps and slabs not just for making...
by dannydark
Wed Feb 01, 2012 14:36
 
Forum: Feature Discussion
Topic: Steps or half height blocks
Replies: 32
Views: 5038

neko259 wrote:Maybe make a box that turns a mob into a 'box with a mob' (box with the mob icon on its sides) on collision. It can emit light for example. And you can place it just like a sipmle node, but when destroyed, it releases the mob.


+1 YES ^_^
by dannydark
Wed Feb 01, 2012 00:16
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601923

I'm sorry to dissapoint you, but as I already have a random movement generator flying circles isn't going to be implemented soon. But I'm just about to tweak the random movement to suit the needs of bird flight. Btw as the gulls won't fly that high in the air side view might be usefull too. I want ...
by dannydark
Tue Jan 31, 2012 19:49
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 601923

Any chance of some screenshots? also welcome to the Minetest forums ^_^
by dannydark
Tue Jan 31, 2012 18:32
 
Forum: WIP Mods
Topic: [MOD] Enriching 0.1
Replies: 4
Views: 2937

Calinou wrote:Link is still dead. :(


I've posted a diff patch on the wiki and links to the images (which need to be put in your /data/mods/default/textures/ folder)

http://c55.me/minetest/wiki/doku.php?id=patchsets&#in_progress
by dannydark
Tue Jan 31, 2012 06:57
 
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 41713

Hey can you clarify on how to turn the raw mineral that you mine into an actual gem stone. Thanks :) @nat6 and @RAPHAEL: Quick answer you can't. lol I just had a look through the code posted and it seems you can only craft the gemstone blocks and tools. If your referring to the image on the first p...
by dannydark
Tue Jan 31, 2012 05:33
 
Forum: WIP Mods
Topic: Mod: Gemstones 1.5.0
Replies: 45
Views: 12552

@Jeija In the movestone.lua there is two craft recipe's for sticky movestones. @kahrl I'm not really sure but like you said 6 should be enough for pistons however, if that means doing a lot of work on the meshgen then I guess its not worth it. lol I just wanted to build a lift haha, although saying ...
by dannydark
Tue Jan 31, 2012 04:35
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 501058
PreviousNext

Return to advanced search