Search found 331 matches
- Mon Apr 27, 2020 16:25
- Forum: WIP Mods
- Topic: [mod] Grunds [grunds] [biome]
- Replies: 39
- Views: 1331
Re: [mod] Grunds [grunds] [biome]
Minor error: Readme refers to screenshot as .png but the file is actually jpg.
- Fri Apr 10, 2020 12:26
- Forum: WIP Mods
- Topic: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
- Replies: 2
- Views: 355
Re: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
> This mod should also cause no lag
I'll be that guy... Infinite loops are harmless or not possible ?
I'll be that guy... Infinite loops are harmless or not possible ?
- Sat Mar 28, 2020 10:29
- Forum: WIP Mods
- Topic: [Mod] Phosphorescent Paint [phosphorescent]
- Replies: 4
- Views: 567
Re: [Mod] Phosphorescent Paint [phosphorescent]
Probably because they don't know about it. To be accurate, using hardware coloring doesn't reduce the number of nodes, only the number of base textures. To be able to register a single node that can have many colors, I think you have to use palettes.
- Thu Mar 26, 2020 12:08
- Forum: WIP Mods
- Topic: [Mod] Configuration Panel [config]
- Replies: 5
- Views: 742
Re: [Mod] Configuration Panel [config]
Out of curiosity, do you have pointers about using Lua as a configuration language being an anti-pattern ?
- Tue Mar 24, 2020 17:56
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.8.3]
- Replies: 83
- Views: 16289
Re: [Game] Hades Revisited [0.3.0]
A Twitch streamer was trying MT the other day. He eventually tried Hades and was quite pleased. I also started playing it because it looked like he had a lot of fun. BTW previously he also did your tutorial, which sets the mapgen to singlenode. Unfortunately, some other games it tried don't force th...
- Wed Mar 18, 2020 18:57
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 29
- Views: 3164
Re: Swords seem obsolete.
Remove the Sword in the basic game and see what will happen. Are swords still in default ? They could at least be removed from there and put into an own mod. You could say the same about books and bookshelves, signs, mese tools, perhaps even locked chests and keys (useless in a single player game) ...
- Sat Mar 14, 2020 16:35
- Forum: General Discussion
- Topic: Uncensored Library
- Replies: 5
- Views: 934
Re: Uncensored Library
Implementing it that way is just a gross PR coup. If you want to distribute books, use a document format.
- Fri Mar 06, 2020 18:51
- Forum: Modding Discussion
- Topic: How to properly hide skybox underground?
- Replies: 4
- Views: 657
Re: How to properly hide skybox underground?
Maybe take a look at this at Under Sky: viewtopic.php?f=11&t=16058
- Fri Mar 06, 2020 13:39
- Forum: Feature Discussion
- Topic: How do we make flowers reproduce is minetest 5.0?
- Replies: 15
- Views: 2730
Re: How do we make flowers reproduce is minetest 5.0?
If I understand things correctly, the spreading behavior is done by an ABM created by the flowers mod that operate on the "flora" group. It appears that marram grass is not in the flora group so it doesn't spread. Is it intended? On the problem of the spreading behavior, it seems to me tha...
- Fri Mar 06, 2020 12:49
- Forum: General Discussion
- Topic: Any good survival servers?(5.1.1)
- Replies: 3
- Views: 682
Re: Any good survival servers?(5.1.1)
If you want "no slow loading time" and "not laggy", you should tell your location; surely connecting to a US server from EU doesn't help with those issues.
If you are in EU and see a Minefall server in the server list some day, you might want to give it a try.
If you are in EU and see a Minefall server in the server list some day, you might want to give it a try.
- Sun Mar 01, 2020 11:31
- Forum: Mod Releases
- Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
- Replies: 162
- Views: 55955
Re: [Mod] Snow, rain, clouds (with sound) [snowdrift]
No idea if or when i will code this, but useful information for those who have forked this. The new 'get heat/humidity at point' API of MT 5.x.x should be used in this mod instead of the calculation of heat and humidity noises using hardcoded default noise parameters. However of course, the mod wou...
- Sun Feb 23, 2020 13:08
- Forum: WIP Mods
- Topic: Aberrant trees
- Replies: 4
- Views: 514
Re: Aberrant trees
I have added a definition parameter, "slanty", to control the slant of the trunk. Available in the repo. Here is an ice tree with snow leaves, fresh water "fruits" and slanty=2 : https://forum.minetest.net/download/file.php?id=21251 FYI, the snow blocks in my game are defined as ...
- Sun Feb 23, 2020 12:38
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 58
- Views: 4983
Re: [Mod]Smoke [WIP]
Following the discussion here and on Reddit, I have removed the altitude effect on smoke persistence. This means that smoke will not persist longer in caves, mainly. Version 0.6 is available in the repo. I figured out that this feature was not entirely solving the problem it was intended to solve an...
- Thu Feb 20, 2020 17:55
- Forum: Mod Releases
- Topic: [Mod] Craft Table [v1.0.0][craft_table]
- Replies: 14
- Views: 1520
Re: [Mod] Craft Table [v1.0.0][craft_table]
Also, is there a reason why the inventory of the table is dropped when one closes the formspec? I was expecting a behavior similar to furnaces and chests (one cannot remove the node if it is not "empty"). Well, technically the items are on the table, just take them back. XD Sure but is th...
- Wed Feb 19, 2020 19:37
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 29
- Views: 3164
Re: Swords seem obsolete.
Astrobe, Your post seems directed at me, so in response: Yes, it was an answer to your previous statement and was directed at the people who make decisions about MT and MTG. Perhaps my tone was a bit aggressive. It's not because of contempt or anything but because of interest. It is "positive ...
- Sat Feb 15, 2020 11:47
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 29
- Views: 3164
Re: Swords seem obsolete.
Vanilla MTGame is meant to be playable, and it is playable keeping in mind the sort of 'game' it is. It is just not particularly exciting and is just a basic sandbox/building game. I think you don't realize how important the first impression is for most players. Usually attracting and keeping users...
- Mon Feb 10, 2020 18:43
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 58
- Views: 4983
- Mon Feb 10, 2020 17:57
- Forum: Feature Discussion
- Topic: Vibrant Lighting
- Replies: 36
- Views: 3229
Re: Vibrant Lighting
My thought is that dynamic colored lighting could be implemented as a special type of LuaEntitySAO, therefore no change to the database format or network protocol would even be required (I think). Here is a very basic specification that comes to mind: [...] That looks appetizing. Are those specs ba...
- Sun Feb 09, 2020 14:17
- Forum: WIP Mods
- Topic: Aberrant trees
- Replies: 4
- Views: 514
Re: Aberrant trees
https://forum.minetest.net/download/file.php?id=21155 The really aberrant trees. On the left: a glass-and-steel tree, mese lamps are its fruits. A generally small tree. Center: a desert stone "petrified" tree. The model specifies "air" as leaves. On the right: a stone tree with ...
- Sun Feb 09, 2020 14:06
- Forum: WIP Mods
- Topic: Aberrant trees
- Replies: 4
- Views: 514
Aberrant trees
Aberrant trees is an enhancement of RND's trees . It adds an API that makes it easier to define the parameters of a tree. Parameters include trunk and leaves material, optional fruits, average size, rate of growth... One can programmatically define various tree types. The "aberrant sapling"...
- Sat Feb 08, 2020 12:17
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 58
- Views: 4983
Re: [Mod]Smoke [WIP]
Yet another excellent suggestion! New version 0.5 has landed in the repo (cf. first post): new smoke node model, based on FaceDeer's, with both parts assymetric the model randomly rotates when it moves on the application part, the new function smoke.add_source let the user set the smoke regeneration...
- Thu Feb 06, 2020 20:24
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 29
- Views: 3164
Re: Swords seem obsolete.
Don't call yourself autistic if you have not actually be diagnosed with an autistic disorder. Be more creative with self-deprecation. Regarding MTG, that it is not playable is a hyperbole. Its issues have been debated to death indeed, everyone wants to steer it in a direction they think is good - an...
- Thu Feb 06, 2020 19:15
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 58
- Views: 4983
Re: [Mod]Smoke [WIP]
Thanks FaceDeer for the report (*) and for the great suggestion. I went further and implemented the rotation and asymmetrical idea (by "lifting" up the center ring of your model), but it seems less good to me. Applying a random rotation on your model works great already. I am play-testing ...
- Mon Feb 03, 2020 17:36
- Forum: Feature Discussion
- Topic: Vibrant Lighting
- Replies: 36
- Views: 3229
- Sun Feb 02, 2020 21:43
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 29
- Views: 3164
Re: Swords seem obsolete.
Or you can make them useful. If you use the bushes as the source of materials to build the first set of tools (bush stem -> wood planks and sticks -> wood pick/axe/shovel/sword), then all the rest can require an appropriate tool: tree leaves (or anything one would use a machete on - except for bushe...