Search found 331 matches

by Astrobe
Mon Apr 23, 2018 16:53
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 213
Views: 35537

Re: [Game] Farlands [v1 - The Beginning]

What does this mean? Game crashed out with this and now does this whenever I load up that world again. I can't read the screenshot really well but I think I've seen that issue mentioned in the forum before. The code should be "self:set_velocity" IIRC. Or just comment-out the offending lin...
by Astrobe
Tue Apr 17, 2018 19:33
Forum: Modding Discussion
Topic: How can you do Ray Casting in Minetest?
Replies: 17
Views: 1013

Re: How can you do Ray Casting in Minetest?

Sorry a bit OT, but what would be your advice for having fireworks arrows light briefly the neighborhood? I'd like to use them in mines (I believe they may be better balance-wise than torch arrows). Maybe create a temporary glowing node? Can I create for instance a glowing air node or something like...
by Astrobe
Sun Apr 15, 2018 14:11
Forum: Modding Discussion
Topic: [Discussion] Mods performance improvements
Replies: 21
Views: 2137

Re: [Discussion] Mods performance improvements

i have balanced mobs_monsters like this: * downsized the mobs (removed few kinds of mobs from the map and prevented spawning) * disabled all pathfinding * disabled all 'follow' functionality for mobs_monster * lower the view_range to 5 in most of the mobs (2 of them have 10) * removed drops from mo...
by Astrobe
Fri Apr 06, 2018 18:38
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2198
Views: 404112

Re: [Mod] Mobs Redo [1.41] [mobs]

There's an exploit with vehicles: when you're in a cart or in a boat, you are invulnerable because the aggressor hits your vehicle that has no HP so nothing happens. The solution I've found to this is to add a chance of dismounting the player. This makes for instance sharks quite scary when you're c...
by Astrobe
Sun Apr 01, 2018 12:22
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2198
Views: 404112

Re: [Mod] Mobs Redo [1.41] [mobs]

Mobs that don't take water damage have a tendency of taking baths too often. One thing I made to fix that is to given them 0.1 water damage and floor() the actual damage (this step might not necessary if the engine already does that - I was too lazy to actually check).
by Astrobe
Sun Apr 01, 2018 12:11
Forum: General Discussion
Topic: [Poll] MTG Tool Rebalance
Replies: 7
Views: 512

Re: [Poll] MTG Tool Rebalance

Hello, I'm in the process of making a subgame. It is based on MTG (as of 0.4.17) plus obviously various existing mods which I have edited a lot in order to adjust progression and difficulty. I'm not experienced with modding and subgame making and not even with Minetest to begin with. I came to it in...