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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

I'm trying the interlocking now. When I set a route on a section which has more exits, the rails aren't switched accordingly. Is it a bug or I am expecting too much?
by Hume2
Wed Jun 26, 2019 08:12
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168334

Re: Proper Minetest font and display API

This does not cover dynamic texts like on signs or for example labelled chests. Well, I looked into a few mods which display text and they use an entity which has a texture composed using such modifiers. So instead of composing the text from single character, there would be a single modifier for pu...
by Hume2
Sun Jun 23, 2019 09:09
 
Forum: Feature Discussion
Topic: Proper Minetest font and display API
Replies: 11
Views: 527

Re: [Server] Tunnelers' Abyss

BuckarooBanzay wrote:
Hume2 wrote:I made another map. Next time, I need to find a way to map the server without making the server crash.


There is another way, if you are interested :) viewtopic.php?f=14&t=21999

Thanks for suggestion! I'll consider it.
by Hume2
Sat Jun 22, 2019 12:32
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 67
Views: 4364

Re: [Server] Tunnelers' Abyss

I made another map. Next time, I need to find a way to map the server without making the server crash.
Image
by Hume2
Fri Jun 21, 2019 17:37
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 67
Views: 4364

Re: The Brown Streak


Ah, cool!
by Hume2
Fri Jun 21, 2019 12:03
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9151
Views: 1069693

Re: Proper Minetest font and display API

I suggest, the texture modifiers should contain something like ^[text(...) which would put the given text onto the texture.
by Hume2
Fri Jun 21, 2019 11:12
 
Forum: Feature Discussion
Topic: Proper Minetest font and display API
Replies: 11
Views: 527

Re: The Brown Streak

Just for fun, I decided to put a rail in the middle of my roads. I can honestly say that it's the worst way to travel that I've ever experienced... but it works. I can run a loop around an entire continent while the terrain is generating -- my last try took three game days to come back to its start...
by Hume2
Thu Jun 20, 2019 17:26
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9151
Views: 1069693

Re: [mod] 62 underground biomes! [1.1.2] [underch]

You can now try the mod at my server Tunnelers' Abyss.
by Hume2
Tue Jun 18, 2019 07:46
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 73
Views: 6702

Re: What happens after I run out of HDD?

The world is on a separate partition and the logs are stored in a different partition. I use the Minetest's default database backend (i.e. I didn't change it). So if I understand it correctly, the world shouldn't get corrupted after I run out of space and it will just refuse most of changes.
by Hume2
Tue Jun 18, 2019 07:15
 
Forum: General Discussion
Topic: What happens after I run out of HDD?
Replies: 6
Views: 404

What happens after I run out of HDD?

I would like to know what happens when my world exceeds the available space on HDD. Will Minetest just crash or the world becomes read-only?
by Hume2
Mon Jun 17, 2019 18:22
 
Forum: General Discussion
Topic: What happens after I run out of HDD?
Replies: 6
Views: 404

Re: [Server] Tunnelers' Abyss

I generated the map of area 6000m × 6000m around origin. Sorry for jpg compession
Image
by Hume2
Sun Jun 16, 2019 09:44
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 67
Views: 4364

Re: Liquid Density

yw05 wrote:I think the air inside the boat should also be considered to allow large ships - metal is much more dense than water. This should be calculated instead of simply comparing the density of boat and water.

The average density counts here. And it could vary according to the situation.
by Hume2
Thu Jun 13, 2019 15:00
 
Forum: Feature Discussion
Topic: Liquid Density
Replies: 7
Views: 766

Re: [solved] My server isn't getting announced.

Okay, I did it.
by Hume2
Tue Jun 11, 2019 18:50
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 307

[Server] Tunnelers' Abyss

Tunnelers' Abyss https://forum.minetest.net/download/file.php?mode=view&id=19413&sid=a32d0227e507219e5b925a4c970e7134 https://i.imgur.com/QElLAdD.png Welcome to the server Tunnelers' Abyss! We have trains , cave biomes , epic terrain , more block shapes , technic , more bricks , pets , fosi...
by Hume2
Mon Jun 10, 2019 18:40
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 67
Views: 4364

Re: A way to change the death form?

That's sad. Thanks for answer.
by Hume2
Mon Jun 10, 2019 17:51
 
Forum: General Discussion
Topic: A way to change the death form?
Replies: 4
Views: 323

A way to change the death form?

Hello everyone.
I want to ask, is there any way to change the form which appears after player's death? I would like this change to propagate to all players connecting to my server. Is there any way to do this? If not, can I at least modify the strings?
by Hume2
Mon Jun 10, 2019 17:28
 
Forum: General Discussion
Topic: A way to change the death form?
Replies: 4
Views: 323

Re: My server isn't getting announced.

Now the server doesn't even start and I'm getting this: .__ __ __ _____ |__| ____ _____/ |_ ____ _______/ |_ / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ | Y Y \ | | \ ___/| | \ ___/ \___ \ | | |__|_| /__|___| /\___ >__| \___ >____ > |__| \/ \/ \/ \/ \/ 2019-06-09 18:58:05: ACTION[Main]: World at [/home/v...
by Hume2
Sun Jun 09, 2019 19:01
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 307

Re: My server isn't getting announced.

Sorry, I am a little noobish. I rented a virtual server and ran minetestserver on it. I did enough with the default network config. I can join the server normally, my friends from distinct countries can join as well. So what should I check?
by Hume2
Sun Jun 09, 2019 15:38
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 307

[solved] My server isn't getting announced.

I'm trying to announce my server. I set server_announce to true and the list still doesn't contain my server. I use this branch. The branch only adds another mapgen which I use, everything else is the same as in master. The excerpt from stderr: ... .__ __ __ _____ |__| ____ _____/ |_ ____ _______/ |...
by Hume2
Sun Jun 09, 2019 12:57
 
Forum: Problems
Topic: [solved] My server isn't getting announced.
Replies: 6
Views: 307

Re: Other, Superior Open Source Game Engines Exist Now... :D

There wasn't any stable release of Irrlicht for almost 3 years and keyboard handling in Irrlicht 1.8.4 is terrible. So I'd appreciate migrating to another engine.
by Hume2
Mon Jun 03, 2019 07:36
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 82
Views: 6712

Re: [Mod] Piano Keyboard [piano]

Nice mod. Can you please specify the license?
by Hume2
Sun Jun 02, 2019 17:30
 
Forum: WIP Mods
Topic: [Mod] Piano Keyboard [piano]
Replies: 7
Views: 489

Re: [Mod] Unified_Inventory Skins [u_skins]

The scripts at http://minetest.fensta.bplaced.net seem to be broken. Both upload and download doesn't work. EDIT: Download works but you have to change: /api/get.json.php?getlist&page="+str(page)+"&outformat=base64" to: /api/v2/get.json.php?getlist&page="+str(page)+&q...
by Hume2
Sun Jun 02, 2019 16:59
 
Forum: Old Mods
Topic: [Mod] Unified_Inventory Skins [u_skins]
Replies: 59
Views: 19975

Re: [mod] Nettles and Other Weed [1.0.1] [nettle]

I've just noticed that the forum crash affected this thread too. For those people who didn't see whole this conversation, the problems seem to be already fixed.
by Hume2
Sun May 26, 2019 08:28
 
Forum: Mod Releases
Topic: [mod] Nettles and Other Weed [1.0.1] [nettle]
Replies: 7
Views: 663

Re: [mod] 62 underground biomes! [1.1.2] [underch]

I was planning to release these few commits in a bigger release but I didn't work on it for a long time. So I made the 1.1.2 release. It's not huge but it contains everything made so far. It is now in ContentDB too.
by Hume2
Sun May 19, 2019 19:21
 
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.2] [underch]
Replies: 73
Views: 6702
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