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Re: Blender questions.

You probably need to create a UV map. Choose the faces and press U to see some options. I don't know either how this works exactly.

For extruding, in this case you only need to move the face upwards. So instead of extrude ("E" key) do move ("G" key).
by Hume2
Tue Jun 26, 2018 14:56
 
Forum: General Discussion
Topic: Blender questions.
Replies: 56
Views: 2511

Re: If we are going to be adding new blocks anyways...

... please rename the "stone" to a more specific type of stone. .... Perhaps... Stone -> grey granite Desert stone -> pink granite Reasoning: - both stone/desert stone have the same properties... should be different forms of same thing. - granite comes in similar colors (also white-ish. m...
by Hume2
Sun Jun 24, 2018 10:47
 
Forum: Feature Discussion
Topic: If we are going to be adding new blocks anyways...
Replies: 15
Views: 1492

Re: Truly infinite worlds (poll)

I have an idea how to store infinitely large coordinates. Let's take a Hilbert's hotel and place one computer into each room. Then you could teleport to g_64 0 g_64 (where g_64 is the Graham number). Good luck with typing the Graham number in decimal :) Please, change the title to "bigger world...
by Hume2
Sun Jun 24, 2018 10:37
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: Truly infinite worlds (poll)

I noticed something similar in my terrainbrot . It could use a larger scale as well. The mountain ranges are currently too steep, the x/z axes could be scaled up at least four times. However, even now it's hard to spawn in a world where both mountains and lowlands can be found in a small area. Usual...
by Hume2
Sat Jun 23, 2018 06:06
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: [C++ Mapgen] Terrainbrot - A fractal-based mapgen

Thanks for your feedback. I made a video and a short explanation of how it works. I made two more screenshots:

Image

Image
by Hume2
Fri Jun 22, 2018 17:17
 
Forum: WIP Mods
Topic: [C++ Mapgen] Terrainbrot - A fractal-based mapgen
Replies: 17
Views: 1715

Re: Pacman effect for Minetest's maps

Hamlet wrote:But if one reaches the map's border then the Pacman effect would be better than being stopped by an invisible wall, in my opinion.


That's true. I think it's still better than nothing.
by Hume2
Fri Jun 22, 2018 16:24
 
Forum: Feature Discussion
Topic: Pacman effect for Minetest's maps ("torus maps")
Replies: 12
Views: 1043

Re: Truly infinite worlds (poll)

Hume2, this idea was already mentioned in various topics but is finally not usable because 1) Objects can stand in between nodes, so we would need likely a 128 bit floating point number for such big maps (takes much computing time) 2) Breaks the map format. It would need a conversion from old to ne...
by Hume2
Fri Jun 22, 2018 13:16
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: Blender questions.

If you are asking what is a square, it's this: https://mojehlavolamy.webnode.cz/_files/system_preview_detail_200011678-d1c69d3c0a/ctverec.jpg I always joined faces by deleting them and creating them again. A better way is to choose the dividing edge, press X and then dissolve edges. You have turned ...
by Hume2
Fri Jun 22, 2018 12:46
 
Forum: General Discussion
Topic: Blender questions.
Replies: 56
Views: 2511

Re: Blender questions.

Other question: why when i am trying to subdivide a face to 4 faces it nothing subdivides and only replace some dots that be located on adjacent faces? Screenshots: Before trying to subdivide: http://www.imageup.ru/img72/3098763/screenshot_20180614_113247.jpg After trying to subdivide: http://www.i...
by Hume2
Fri Jun 22, 2018 10:51
 
Forum: General Discussion
Topic: Blender questions.
Replies: 56
Views: 2511

Re: Pacman effect for Minetest's maps

This is a torus map. I think that the perlin noise can be made tileable so the players might not notice any change. It would be good if something like that was possible. I think that this doesn't completely solve the problem. The world edge no longer appear but the world is, in my opinion, still too...
by Hume2
Fri Jun 22, 2018 10:45
 
Forum: Feature Discussion
Topic: Pacman effect for Minetest's maps ("torus maps")
Replies: 12
Views: 1043

Re: Truly infinite worlds (poll)

I think, we could use signed 32-bit integers instead of 16-bit integers. The world would be more than about 4 million km big. This takes a long time to cross and might be sufficient. If we used 64-bit integers, the world would be 1962 light years big which must be enough. Or is it still too small?
by Hume2
Fri Jun 22, 2018 10:31
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: [Mod] Castles++ Rolling release [git] [castle]

I had the same problem. The zip file doesn't contain the submodules. I just cloned that repository and checked out the submodules via "git submmodule update --init --recursive".
by Hume2
Fri Jun 22, 2018 09:47
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27741

Re: Truly infinite worlds (poll)

Well, infinite. There's other problem. Your computer is too small to store graham number in its binary form and it's still a finite number. The limit must be somewhere because of the binary representation of coordinates. However, it might be still so big so travelling to the edge lasts so long so yo...
by Hume2
Fri Jun 22, 2018 07:51
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: If we are going to be adding new blocks anyways...

If more types of stone are going to be added, please rename the "stone" to a more specific type of stone. Currently there are not many types of stone plus there is also the desert stone. However, it would be quite stupid to have granite, sandstone, basalt, limestone, whatever-stone … and &...
by Hume2
Fri Jun 22, 2018 06:33
 
Forum: Feature Discussion
Topic: If we are going to be adding new blocks anyways...
Replies: 15
Views: 1492

Re: Truly infinite worlds (poll)

All this sounds fine for a single player world. But it wouldn't be possible for multi-player mode with lots of players unless you had a *lot* of server hardware and the money to keep them running. Think Blizzard's online games. ... I think that deleting the never-edited parts might work for a serve...
by Hume2
Fri Jun 22, 2018 04:29
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: Truly infinite worlds (poll)

Indeed, it would be a good feature. I was thinking that this could be done using a server modification. While the server would keep all so-far generated blocks in the infinite world, the client would see only a section with centre in his "home point". The home point would set to the locati...
by Hume2
Thu Jun 21, 2018 18:21
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 96
Views: 6313

Re: Do you like the crafting grid?

I think that the crafting could be improved in some aspects. Firstly, I'd like to have more outputs of one recipe. Not in the way that the player would choose the output. The player would receive all these outputs. For example a leaf block could be disassembled to twigs and leaves. It can be current...
by Hume2
Thu Jun 21, 2018 17:05
 
Forum: Feature Discussion
Topic: Do you like the crafting grid?
Replies: 39
Views: 3505

Re: Minetest Maps... Versus The Real World!

Some people should do some things like this. I've always wanted thing like the real world that weren't scaled down. This might be good, but there are also huge monotonous lands. If you spawned on one of them, you could have to travel hundreds of kilometres to see something different. (I know that M...
by Hume2
Thu Jun 21, 2018 15:13
 
Forum: General Discussion
Topic: Minetest Maps... Versus The Real World!
Replies: 6
Views: 718

Re: Minetest is golden age of Minecraft

I think, you forgot to mention the protections. I have seen many protected areas those were just too big. Sometimes the entrance was forbidden, so there were pieces of lands those couldn't be passed through. And there were many protections those protected nothing. Someone just made a huge protection...
by Hume2
Thu Jun 21, 2018 14:44
 
Forum: General Discussion
Topic: Minetest is golden age of Minecraft
Replies: 53
Views: 4331

[C++ Mapgen] Terrainbrot - A fractal-based mapgen

To install my mod, build the source code at: zip package: https://gitlab.com/h2mm/minetest/-/archive/terrainbrot/minetest-terrainbrot.zip GitLab branch: https://gitlab.com/h2mm/minetest/tree/terrainbrot . After that you can see the "terrainbrot" as one option. Windows users can download th...
by Hume2
Thu Jun 21, 2018 11:46
 
Forum: WIP Mods
Topic: [C++ Mapgen] Terrainbrot - A fractal-based mapgen
Replies: 17
Views: 1715
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