Search found 219 matches
- Fri Sep 07, 2018 22:53
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
self.object:get_luaentity() doesn't make much sense because self is already the luaentity. Thanks! I'll fix that. Also you don't need to set the position of your nametag object on_step, use object attachment . I did, in fact try this. It resulted in a weird glitch, where the entity's nametag would ...
- Fri Sep 07, 2018 03:01
- Forum: WIP Mods
- Topic: [Mod] Universal hand light [illumination]
- Replies: 8
- Views: 1228
Re: [Mod] Universal hand light [illumination]
that depends entirely what you're looking for; I don't particularly need an API, I just wanted to be able to walk around with a torch in my hand, so this was exactly what I was looking for :) Cheers Piezo, nice mod! (I also quite enjoy your enthusiastic way of "selling" the mods, ha ha) I...
- Fri Sep 07, 2018 02:32
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
You can see it through nodes? Yep. Sometimes, that's a good thing. So, you attach an entity to the player object and give this entity a nametag? Why don't you set the nametag directly of the player? Literally my previous reply in this thread. You could even set alpha. You could add alpha to the nam...
- Fri Sep 07, 2018 00:01
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
For those of you who are wondering, I have done some experimentation with unlimited_player_transfer_distance and player_transfer_distance on my server, and found them to be very unreliable (Often failing to limit the player's nametag view distance for no clear reason). Whether or not this is a bug i...
- Wed Sep 05, 2018 02:21
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
That's... what I said.Stix wrote:Nope, the nametags in that mod are only visible if the player is visible.
They solved the problem of names being visible everywhere, but created the problem of names not being visible through blocks
- Tue Sep 04, 2018 19:26
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
From a glance, it seems like that mod throws the good of the default nametags (lightweight, visible through blocks, colorable) out with the bad (visible from all over the map)
- Tue Sep 04, 2018 19:11
- Forum: WIP Mods
- Topic: [Mod] Universal hand light [illumination]
- Replies: 8
- Views: 1228
Re: [Mod] Universal hand light [illumination]
I didn't really bother with the dropped item aspect, which I see you did manage to pull off pretty well.bell07 wrote:Please compare also to my wielded_light mod.
Hm, I see my nod needs your canLight detection oO.
- Tue Sep 04, 2018 19:02
- Forum: WIP Mods
- Topic: [Mod] Universal hand light [illumination]
- Replies: 8
- Views: 1228
Re: [Mod] Universal hand light [illumination]
Like setting overrides for ignoring items' light values, or emitting light for other reasons?Pyrollo wrote:weilded_light is much better as it offers a simple API making it possible to use illumination for any purpose.
- Tue Sep 04, 2018 03:52
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
Actually you can make a nametag invisible just by setting alpha to 0. The nametag can be revealed by restoring alpha to 255. I used this technique to dynamically hide nametags on the JT2 server depending on whether players were wearing a Halloween costume. I still like the concept of this mod. Mayb...
- Tue Sep 04, 2018 03:40
- Forum: WIP Mods
- Topic: [Mod] Universal hand light [illumination]
- Replies: 8
- Views: 1228
[Mod] Universal hand light [illumination]
Ladies and gentlemen. For years, we have suffered in the dark, when the tools of light lay in our very hands. Today, I offer salvation. Today... I offer... Illumination ! https://notabug.org/Piezo_/minetest-illumination/raw/master/screenshot.png Ladies and gentlemen, I present to you a mod that shat...
- Tue Sep 04, 2018 02:17
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
What should I do at this point? Should I turn this into a "sneaking and colors mod", or just make another separate one?
- Mon Sep 03, 2018 18:00
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
Well, there goes most of my reason for making this mod. Why wasn't this anywhere on the wiki?ChimneySwift wrote:You can achieve not showing the nametags of unloaded players with the player_tranfer_distance configuration setting IIRC.
- Mon Sep 03, 2018 06:21
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
Re: [Mod] Better Nametags [better_nametags]
But /players could technically have something like "/vanish" implimented, or even listing ranks/prefixes.Ruggila wrote:/status also shows who's online. But you have to count :-)
Also, who the hell is gonna know what "/status" does from a glance, honestly?
- Sun Sep 02, 2018 19:38
- Forum: WIP Mods
- Topic: [Mod] Better Nametags [better_nametags]
- Replies: 23
- Views: 2444
[Mod] Better Nametags [better_nametags]
Hey, you! (Yes, you! I can see your nametag from all the way across the server!) Are you, a server admin, tired of players being given essentially endless-range Player-ESP by default? Are you looking for a mod that also Hides players' names when sneaking ? Then you need the Better Nametags Mod ! htt...
- Sun Sep 02, 2018 00:10
- Forum: Modding Discussion
- Topic: What is the actual meaning ObjectRef velocity?
- Replies: 2
- Views: 187
Re: What is the actual meaning ObjectRef velocity?
Ah. I was confused on that, because, in one of my own projects, I have speed in "coordinate per tick" units, which, at 40 ticks a second, means 1.0 is VERY fast.
- Sat Sep 01, 2018 03:58
- Forum: Modding Discussion
- Topic: What is the actual meaning ObjectRef velocity?
- Replies: 2
- Views: 187
What is the actual meaning ObjectRef velocity?
Specifically, when an entity has, say, an X velocity of "1.0", how much does their position coordinate change on the X axis in one tick?
Because, clearly, from what I've seen, the player definitely isn't travelling at 10 m/s when they have a speed of 1.0
Because, clearly, from what I've seen, the player definitely isn't travelling at 10 m/s when they have a speed of 1.0
- Thu Jul 26, 2018 19:35
- Forum: WIP Mods
- Topic: [Mod] villages built up by villagers [working_villages]
- Replies: 54
- Views: 11385
Re: [Mod] villages built up by villagers [working_villages]
Do the villagers spawn naturally? If not, I recommend implementing this.
- Fri Jul 20, 2018 21:41
- Forum: WIP Mods
- Topic: [Mod] Stargate-like portals [portal_mgc]
- Replies: 24
- Views: 5467
Re: [Mod] Stargate-like portals [portal_mgc]
The download link seems to be dead. Screenshots, too.
- Fri Jul 20, 2018 21:39
- Forum: WIP Mods
- Topic: [MOD] Stargate mod [StarGate]
- Replies: 19
- Views: 9353
Re: [MOD] Stargate mod [StarGate]
Edit: never mind, wrong mod