What about things like mesecons?sofar wrote:Modpacks are a disaster. I wish they didn't exist. The contentdb will make them entirely obsolete too, so please stop making modpacks and make individual mods that have proper optional dependencies.
Search found 219 matches
- Thu Jan 31, 2019 19:35
- Forum: Feature Discussion
- Topic: Request: "nested" modpack support
- Replies: 8
- Views: 617
Re: Request: "nested" modpack support
- Wed Jan 30, 2019 21:27
- Forum: Feature Discussion
- Topic: Request: "nested" modpack support
- Replies: 8
- Views: 617
Request: "nested" modpack support
I'm not sure if this would be difficult or unsafe (for some reason) to implement, but it would be nice to have the ability to have modpacks within modpacks, for organization's sake, mainly.
- Wed Jan 30, 2019 06:21
- Forum: Problems
- Topic: Server log is flooded with Pathfinder warnings
- Replies: 6
- Views: 488
Re: Server log is flooded with Pathfinder warnings
> My server's logs are constantly being flooded with the warning message "Pathfinder: Failed to update cost map.", but there's nothing wrong (that I've seen) with mob behavior. Yes there's an engine issue at GitHub for this. I ended up just going into the C++ source and commenting out the...
- Wed Jan 30, 2019 03:45
- Forum: Servers
- Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
- Replies: 55
- Views: 5847
- Tue Jan 29, 2019 03:05
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Update
Until now, the server list has ignored my server's announcement.
Just recently, it finally started working!
I have no idea why this happened, but hooray!
Until now, the server list has ignored my server's announcement.
Just recently, it finally started working!
I have no idea why this happened, but hooray!
- Sun Jan 27, 2019 07:40
- Forum: WIP Mods
- Topic: [mod] Zero-Effort Custom Minerals [instant_ores]
- Replies: 24
- Views: 2221
Re: [mod] Zero-Effort Custom Minerals [instant_ores]
Update
I just learned about the level group, and have put it to use allowing for minerals to properly have hardness above 3
I just learned about the level group, and have put it to use allowing for minerals to properly have hardness above 3
- Sat Jan 26, 2019 23:08
- Forum: WIP Mods
- Topic: [Mod] Mese Portals [meseportals]
- Replies: 26
- Views: 3492
Re: [Mod] Mese Portals [meseportals]
Any reason for the auto-closing? After being tested on my server, portals staying open caused several annoying inconveniences. The main two were that 1: If two portals in hard-to-reach areas were connected to each other, and then abandoned, no portal in a more accessible area could reach them, maki...
- Sat Jan 26, 2019 06:14
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Update on the status of the server and mods The server hasn't seen any public updates recently, and I haven't been online very often. There's a reason for this. Several core mods on the server (wardzones, minetest_systemd and a few others) are undergoing massive changes. To keep things moving, howe...
- Sat Jan 26, 2019 01:54
- Forum: WIP Mods
- Topic: [Mod] Mese Portals [meseportals]
- Replies: 26
- Views: 3492
Re: [Mod] Mese Portals [meseportals]
Update Portals now close automatically after 2 minutes Portals can now be "admin-locked", meaning that regular players can't close them, and they will stay open until an admin closes them. LuaEntity velocity and yaw are now adjusted when they enter a portal Player velocity... Oh, player v...
- Tue Jan 22, 2019 05:21
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
If it was just a crash, the server would reboot itself automatically.
Seems to be back online now.
Seems to be back online now.
- Mon Jan 21, 2019 01:20
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Update
I have decided to edit minetest.conf and grant players the zoom privilege. If you are unable to log in (because I also edited auth.txt), please let me know either here on the forum, or by making an alt account and leaving a tip with /report
I have decided to edit minetest.conf and grant players the zoom privilege. If you are unable to log in (because I also edited auth.txt), please let me know either here on the forum, or by making an alt account and leaving a tip with /report
- Fri Jan 18, 2019 14:36
- Forum: WIP Games
- Topic: [Game] Loss
- Replies: 3
- Views: 1159
Re: [Game] Loss
Well, this looks surreal and fun!
- Fri Jan 18, 2019 09:51
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Update
I realized that I left the IP redacted in the post despite the server lockdown being over, and everything being back online.
I realized that I left the IP redacted in the post despite the server lockdown being over, and everything being back online.
- Fri Jan 18, 2019 09:39
- Forum: Problems
- Topic: Server log is flooded with Pathfinder warnings
- Replies: 6
- Views: 488
Re: Server log is flooded with Pathfinder warnings
If the message would also show where (Position) the problem occurs, could just go there and "kill" it. Sadly, it doesn't print position, entity info, or anything remotely useful. I could edit the engine code, but I'd rather not, as it would be more hassle to run and keep track of a modifi...
- Thu Jan 17, 2019 22:23
- Forum: Problems
- Topic: Server log is flooded with Pathfinder warnings
- Replies: 6
- Views: 488
Server log is flooded with Pathfinder warnings
My server's logs are constantly being flooded with the warning message "Pathfinder: Failed to update cost map.", but there's nothing wrong (that I've seen) with mob behavior.
How do I make this message shut up?
How do I make this message shut up?
- Thu Jan 17, 2019 21:42
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 27
- Views: 5776
Re: [Mod]Red Trees 1.2 [redtrees]
redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload. What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warnin...
- Thu Jan 17, 2019 05:43
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Update After a brief security panic due to the creator of redtrees deciding that it would be funny to paste the source code for a literal freaking virus into their modpack.txt file, the issue has been resolved, the repo is back up, the server is no longer on lockdown, and all is a little bit more r...
- Wed Jan 16, 2019 23:00
- Forum: WIP Mods
- Topic: [mod] Minetest Systemd (API) [minetest_systemd]
- Replies: 38
- Views: 4392
Re: [mod] Minetest Systemd (API) [minetest_systemd]
Update GravityCTL has become deprecated in favor of PhysicsCTL, which now handles speed, jump, gravity, and more if you desire. Added minetestd.utils.get_light_info(pos) , which returns a table with useful info about the light at the current position. Added minetestd.playerctl.register_metatable_ch...
- Wed Jan 16, 2019 22:07
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 27
- Views: 5776
Re: [Mod]Red Trees 1.2 [redtrees]
Would you mind explaining what the hell is going on with modpack.txt?
- Wed Jan 16, 2019 21:58
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
I was browsing the code repo and came upon this: https://notabug.org/Piezo_/minetest_madman_server/src/master/redtrees/modpack.txt I didn't read through all of it, but that definitively doesn't belong there. Ok, what the hell is that, and what is it doing in my server?! I'm taking the repo down, do...
- Sun Jan 13, 2019 10:02
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3279
Re: [Server] The Testing Grounds
Have you considered rnd's Alchemy mod? (GPL licensed) Might be a bit OP for what you're going for, but otherwise kinda fits in the magical theme and is a great dump for extra cobble. Well, this looks interesting. I'll see what it does in singleplayer, then possibly tweak it a bit to integrate with ...
- Thu Jan 10, 2019 21:13
- Forum: WIP Mods
- Topic: [mod] Randomized Map-specific Ores [unique_ores]
- Replies: 6
- Views: 759
Re: [mod] Randomized Map-specific Ores [unique_ores]
Will do!Skamiz Kazzarch wrote:But I will withhold the code I used until someone else, comes with thier own solution, so feel free to give them the reward.
(You could just PM me the code if you want)
- Thu Jan 10, 2019 20:03
- Forum: WIP Mods
- Topic: [mod] Randomized Map-specific Ores [unique_ores]
- Replies: 6
- Views: 759
Re: [mod] Randomized Map-specific Ores [unique_ores]
Wait wait what? uhhh, I was just writing my post with the seeds for both ores individualy and one for both at once and was about to upload my code for finding them, when I noticed the "Be nice, and play fair" line. What does that mean? Does it mean I can't use a code solution? :( How am I...
- Thu Jan 10, 2019 08:09
- Forum: WIP Mods
- Topic: [mod] Randomized Map-specific Ores [unique_ores]
- Replies: 6
- Views: 759
Re: [mod] Randomized Map-specific Ores [unique_ores]
Challenge: The first person to reply with a seed that generates "Byzantine" or "Magnizium" wins 99 mese blocks on my server ! Rules: Be nice, and play fair, or the challenge is off. NOTE: This mod has been updated to solve an issue where the same two ores are generated too often....
- Thu Jan 10, 2019 08:05
- Forum: WIP Mods
- Topic: [mod] Zero-Effort Custom Minerals [instant_ores]
- Replies: 24
- Views: 2221
Re: [mod] Zero-Effort Custom Minerals [instant_ores]
Too late, it's already here.Pyrollo wrote:I think you have been too lazy :pPiezo_ wrote:Is 2 enough?