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BlockMen, what do you think about adding wood/stone pressure plates that can be placed in front of a door, to automatically open it (i.e. without requiring the redstone mod)?
by thefamilygrog66
Tue Jan 21, 2014 06:22
 
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 26089

I don't think the "Flying around in a UFO" quote is suitable. It did put me off a bit. Maybe consider using another one? I totally agree with that assessment. UFOs and pyramids have nothing to do with the core game, since they're both mods, and "shitload" is going to turn off some people, which is ...
by thefamilygrog66
Sat Dec 07, 2013 05:47
 
Forum: General Discussion
Topic: Did the main site change???
Replies: 48
Views: 6099

sfan5 wrote:
cHyper wrote:nice mod...

is there a gui Version planed in the future?
this will be very helpful...

There was a GUI mod for WorldEdit but it was discontinued.
Why would you need a GUI anyway?


A formspec would be handy, for sure.
by thefamilygrog66
Tue Oct 15, 2013 16:53
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 258541

VanessaE wrote:This pull request fixes the issue with slabs:

https://github.com/thefamilygrog66/lrfurn/pull/1


Merged! Thanks for doing that, VanessaE.
by thefamilygrog66
Tue Oct 15, 2013 15:53
 
Forum: Mod Releases
Topic: [Mod] Living Room Furniture [1.1] [lrfurn]
Replies: 64
Views: 29013

THEGGABOOK77 wrote:Could you add my head.
Here is my skin.
Herobrine


Nope, it's not your skin, nor is it CC BY-SA 3.0 (as you listed it being licensed) -- it's intellectual property of Mojang. Sorry!
by thefamilygrog66
Tue Oct 15, 2013 15:46
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 12351

uday6341 wrote:How can I get inventoryplus? I couldn't find it anywhere!


Here: https://forum.minetest.net/viewtopic.php?id=3100
by thefamilygrog66
Thu Oct 10, 2013 18:30
 
Forum: Servers
Topic: familygrog's new server
Replies: 50
Views: 8218

Actually, I prefer spawning in water, and I generally build a simple spawn building/wharf there. Mobs generally don't venture out there, so it works out well when players die, as it gives them time to catch their breath and not have to deal with nasty monsters (with their sword in their fresh bones ...
by thefamilygrog66
Mon Oct 07, 2013 16:17
 
Forum: General Discussion
Topic: Spawning in Water
Replies: 15
Views: 1804



Haha, yes I've had giant Herobrines™ on my server - it's really easy to change the size of PilzAdam's simple mobs so that they're humongous!
by thefamilygrog66
Sun Sep 29, 2013 17:55
 
Forum: Mod Releases
Topic: [Mod] Magic Beans [magicbeans] [1.1]
Replies: 19
Views: 9037

You mean http://www.dpvintageposters.com/cgi-local/db_images/posters/cache/7126-image-700-450-fit.jpg haha, I too, expected gian beanstalks XD Okay, I've just added magic beanstalk beans, which when planted will grow a beanstalk up to the cloud level, where it builds a 20x20 "cloud" platform. Time ...
by thefamilygrog66
Sun Sep 29, 2013 16:21
 
Forum: Mod Releases
Topic: [Mod] Magic Beans [magicbeans] [1.1]
Replies: 19
Views: 9037

onpon4 wrote:I was disappointed to find out that it's a potions thing and not giant beanstalks. :P


Haha, maybe in the next version!
by thefamilygrog66
Fri Sep 27, 2013 02:51
 
Forum: Mod Releases
Topic: [Mod] Magic Beans [magicbeans] [1.1]
Replies: 19
Views: 9037

[image of Bertie Botts beans] :D Nice, but no vomit or booger beans for this guy! I'm going to bitch at yet another Minetest mod: STOP MAKING 64PX TEXTURES! It makes texturing an absolute BITCH. Idea is good, textures are not. 16px textures are also included. Haha! This looks cool :) Jordach: Stop ...
by thefamilygrog66
Fri Sep 27, 2013 02:13
 
Forum: Mod Releases
Topic: [Mod] Magic Beans [magicbeans] [1.1]
Replies: 19
Views: 9037

[Mod] Magic Beans [magicbeans] [1.1]

Description: This mod randomly spawns four different types of magic beans: running , jumping and flying - which when eaten, give the player that magical ability for 30 seconds - and beanstalk beans, which when planted (dropped) will grow a magic beanstalk up to the clouds! It's highly recommended th...
by thefamilygrog66
Thu Sep 26, 2013 18:17
 
Forum: Mod Releases
Topic: [Mod] Magic Beans [magicbeans] [1.1]
Replies: 19
Views: 9037

Another maze mod: https://forum.minetest.net/viewtopic.php?id=2814 This one has closing doors, torches and chests with items. It's nice to see that it can be done differently. Yeah, for sure - I saw that mod after I'd made my first version. Looks like it uses a different algorithm to generate the m...
by thefamilygrog66
Sat Sep 21, 2013 14:37
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

Just uploaded a new version which replaces the goto statements with recursive functions (thanks mauvebic!), so that the mod will also work on linux servers.
by thefamilygrog66
Sat Sep 21, 2013 03:38
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

Can I make a request for my upcoming mod? I'd like 3 cylinders, one for up and down, 2 for the 2 lying down. I looked at the barrel but it wasn't centred and I'm unsure of how to centre this, also it should be able to stack next to each other. The round trees from tonyka's 3dforniture mod were also...
by thefamilygrog66
Wed Sep 18, 2013 16:35
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 19376

Here's the nodebox info for my Lava Lamps [lavalamp] mod - an attempt at making vertical cylinders, I suppose! node_box = { type = "fixed", fixed = { -- base { -0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875, }, { -0.125, -0.5, -0.25, 0.125, -0.3125, -0.1875, }, { -0.25, -0.5, -0.125, -0.1875, -0.31...
by thefamilygrog66
Wed Sep 18, 2013 15:44
 
Forum: WIP Mods
Topic: Basic node_box model examples
Replies: 55
Views: 19376

I've just made a fairly major update: now the mod includes an interface menu in which the player can choose materials for the walls and floor, as well as the width of the maze (odd numbers, less than 100 blocks).

Enjoy!
by thefamilygrog66
Tue Sep 17, 2013 19:18
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

Thanks for the comments - I'll have a new version on GitHub a bit later today, which will allow players to specify wall and floor materials, as well as maze size. Does this have a pathfinding code to ensure that mazes are solvable? As long as the maze is an odd number of nodes wide - a rule that is ...
by thefamilygrog66
Mon Sep 16, 2013 14:48
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

Wow PEEK and POKE, i started progamming in BASIC in 1982 on a Sinclair ZX Spectrum 48K. Cool! I started at school in 1981 on a Commodore PET, and my first home computer was also a Sinclair - the Timex Sinclair 1000 ( http://en.wikipedia.org/wiki/Timex_Sinclair_1000 ), before getting a Commodore 64....
by thefamilygrog66
Sun Sep 15, 2013 04:11
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

Cool ideas guys, thanks. I'll try to incorporate a few of them in future versions.

I've finished working on it for now, and have uploaded it to GitHub - check out the first post for links!
by thefamilygrog66
Sun Sep 15, 2013 02:07
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

[Mod] Hedge Maze [1.2] [maze]

Description: Here's a mod that is based on an old BASIC script that I used to play around with back in the early 1980s(!). The player crafts a Maze Generating Block, which when right-clicked, opens an interactive form that allows the player to select wall and floor materials, as well as the width of...
by thefamilygrog66
Sat Sep 14, 2013 20:06
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8990

How do I make grass cover more ground? The grass I'm talking about is the one that grows, not the grass_on_dirt kind. It's just the fields feel too flat and grass really helps make it look better but there is so little of them that spawns. Line 496 in mapgen.lua in games\minetest_game\mods\default\...
by thefamilygrog66
Wed Sep 11, 2013 22:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328393

Version 1.1 is now available for download: - made spawning eggs much easier to break now - added a "de-spawning" function to prevent too many eggs from overtaking the landscape - now includes FRIED EGGS - simply cook a spawning egg and you can eat the resulting fried egg to regain hearts http://img3...
by thefamilygrog66
Mon Sep 09, 2013 20:11
 
Forum: Mod Releases
Topic: [Mod] Mob Spawn Eggs [1.1] [spawneggs]
Replies: 17
Views: 13321

Updated to include hats texture for the skins that used them (#2, 19, 20, 21, 23, 25, 26, 30).
by thefamilygrog66
Sat Sep 07, 2013 16:22
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 12351

Init.lua does not work (according to my minetest) If you're running an older version (i.e. one that doesn't have bones), then I can see it not working, since it depends on bones. If not, then it's a mystery - post the error message here, and maybe someone can sort it out for you. If you're running ...
by thefamilygrog66
Sat Sep 07, 2013 15:12
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 12351
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