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I have room for three more players - send me a private message if you're interested in joining.
by thefamilygrog66
Thu Aug 15, 2013 17:05
 
Forum: Servers
Topic: GROGLANDIA [0.4.7 test server - limited players by whitelist only]
Replies: 26
Views: 5024

GROGLANDIA [0.4.7 test server - limited players by whitelist only]

Welcome to GROGLANDIA http://img16.imageshack.us/img16/1773/xyjr.png This is another test server that I've set up, and though I hope it'll last awhile, I can't guarantee that. Since it's running in a fairly limited setting, I'm looking for five players maximum to join. Please read the description b...
by thefamilygrog66
Tue Aug 13, 2013 23:07
 
Forum: Servers
Topic: GROGLANDIA [0.4.7 test server - limited players by whitelist only]
Replies: 26
Views: 5024

BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible! You can reset the beds if you go to the folder for your world (i.e. minetestpath\worlds\worldname\) and delete the file named...
by thefamilygrog66
Thu Aug 08, 2013 20:30
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 65227

can others connect to my server if they dont have hamachi? No. my ***t of internet provired provides static ip only for 4$/month Another free option is to sign up at [url]noip.com[/url] - click on Getting Started under Personal Use , and then scroll down and under No-IP Free , click Sign Up Now . Y...
by thefamilygrog66
Wed Jul 24, 2013 13:05
 
Forum: Servers
Topic: Hamachi
Replies: 15
Views: 2023

Hey Dan, I've shortened the Item Registration section for this: --Item Registering local instabuild_list = { { "Small Hut Kit", "small_hut"}, { "Large Hut Kit", "large_hut"}, { "Small House Kit", "small_house"}, { "Large House Kit", "large_house"}, { "Small Warehouse Kit", "small_warehouse"}, { "Lar...
by thefamilygrog66
Thu Jun 13, 2013 00:41
 
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 41
Views: 19375

Ah, that makes sense. I wonder if the mod can check to see if "flat" is indicated in the map generation attributes in the minetest.conf file, and if so, lower the minimum height at which to spawn. Anyway, which line of code is that specified, so I can try it out in the flatlands? Thanks! Doubt I ca...
by thefamilygrog66
Mon Jun 10, 2013 19:46
 
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 98
Views: 28060

thefamilygrog66: That's probably because the default structures are set to only spawn from 5 nodes up (in some cases even higher). They'd spawn too close to water which looked ugly without that. Also note that the default buildings only spawn on grass_with_dirt, so make sure that's what the flat fl...
by thefamilygrog66
Mon Jun 10, 2013 00:32
 
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 98
Views: 28060

Got this error: 19:33:34: ERROR[main]: ...ocuments\minetest-0.4.7\bin\..\builtin/misc_register.lua:62: Name structures:manager_disabled does not follow naming conventions: "modname:" or ":" prefix required 19:33:34: ERROR[main]: stack traceback: 19:33:34: ERROR[main]: [C]: in function 'error' 19:33...
by thefamilygrog66
Sun Jun 09, 2013 19:53
 
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 98
Views: 28060

Good stuff, Dan! It's cool how mod ideas evolve, and combine with other ideas to form new mods.
by thefamilygrog66
Sun Jun 09, 2013 15:55
 
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 41
Views: 19375

Nice mod, but I commented out the part that makes an egg appear randomly because the original technically already does that. +1 Thanks - could you elaborate a bit on why you commented out the random egg spawning? I'm not quite sure what you mean about the "original technically" doing that. Because ...
by thefamilygrog66
Sun Jun 09, 2013 15:45
 
Forum: Mod Releases
Topic: [Mod] Mob Spawn Eggs [1.1] [spawneggs]
Replies: 17
Views: 13377

Nice mod, but I commented out the part that makes an egg appear randomly because the original technically already does that. +1 Thanks - could you elaborate a bit on why you commented out the random egg spawning? I'm not quite sure what you mean about the "original technically" doing that. wow nice...
by thefamilygrog66
Sun Jun 09, 2013 02:55
 
Forum: Mod Releases
Topic: [Mod] Mob Spawn Eggs [1.1] [spawneggs]
Replies: 17
Views: 13377

[Mod] Mob Spawn Eggs [1.1] [spawneggs]

Mob Spawn Eggs (spawneggs) mod for Minetest by thefamilygrog66 Description: This mod randomly spawns "spawning eggs", which when combined with various materials, will become mob spawning eggs (compatible only with PilzAdam's Simple Mobs mod ). When the player places one of these, the corresponding ...
by thefamilygrog66
Sat Jun 08, 2013 20:55
 
Forum: Mod Releases
Topic: [Mod] Mob Spawn Eggs [1.1] [spawneggs]
Replies: 17
Views: 13377

Nice mod! I'm not sure what's happening exactly, but while everything looks great if I connect to my server (latest stable) using a client running 0.4.6, if I connect using a client running the daily build, only the rear propeller has a wooden texture. Everything else is solid white. Maybe a compati...
by thefamilygrog66
Thu Jun 06, 2013 15:38
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 92
Views: 58350

That may help with lag on servers. Unfortionately, keeping simple mobs as farm animals will become even more difficult then. It already is more a matter of chance right now because the mobs cannot be caught and placed by players. Maybe that rat trap could be extended to sheep and deer so that they ...
by thefamilygrog66
Sat May 25, 2013 15:30
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

With some help from Kaeza, I've added a few lines of code to the api.lua file in order to give the mobs a defined life-span, in this case 10 minutes (600 seconds); when each mob reaches that age, it simply disappears. While not the best solution, it's probably the simplest, and it definitely helps w...
by thefamilygrog66
Sat May 25, 2013 14:15
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

delete please

please delete this post
by thefamilygrog66
Fri May 24, 2013 02:16
 
Forum: Servers
Topic: delete please
Replies: 3
Views: 808

I've just updated this mod, adding long (3 blocks wide) sofas, and changing the recipe slightly to reflect that. Check out the first post for more info and screenshots.
by thefamilygrog66
Mon Apr 29, 2013 02:52
 
Forum: Mod Releases
Topic: [Mod] Living Room Furniture [1.1] [lrfurn]
Replies: 64
Views: 29065

I've changed the model for the lava lamps a bit, making them rounder, and I've also made it so that they're easier to break by hand now. Image and download link in the first post.
by thefamilygrog66
Mon Apr 22, 2013 01:33
 
Forum: Old Mods
Topic: [Mod] Lava Lamps [1.1] [lavalamp]
Replies: 26
Views: 12850

Here's an another monster mob idea that my son Simonster came up with awhile back: TREEMONSTERS. They spawn on leaves (i.e. tops of trees) and then they drop down to the ground, growling like tigers and chasing/attacking players. Pretty scary stuff. Anyway, we've been running it for awhile now, and...
by thefamilygrog66
Sat Apr 20, 2013 23:24
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

Good idea. Ill probalby add it if somone creates a 3D model for it. Also could you pass me the code for it? The boy may be six years old, but he's full of great ideas! Anyway, here's the code I used, based on one of your monsters - I also made it so they give the player apples when killed: mobs:reg...
by thefamilygrog66
Fri Apr 19, 2013 16:10
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

PilzAdam wrote:
thefamilygrog66 wrote:Is it possible to add particles to a mob while it's walking? If so, the sandman/monster would look very cool with sand particles emanating from him.

You cant attach a particlespawner to an entity currently.


Hopefully that'll be possible sometime soon.
by thefamilygrog66
Fri Apr 19, 2013 16:01
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

Here's an another monster mob idea that my son Simonster came up with awhile back: TREEMONSTERS. They spawn on leaves (i.e. tops of trees) and then they drop down to the ground, growling like tigers and chasing/attacking players. Pretty scary stuff. Anyway, we've been running it for awhile now, and ...
by thefamilygrog66
Fri Apr 19, 2013 15:59
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

Is it possible to add particles to a mob while it's walking? If so, the sandman/monster would look very cool with sand particles emanating from him.
by thefamilygrog66
Fri Apr 19, 2013 15:19
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 324403

Thank you.
by thefamilygrog66
Wed Apr 17, 2013 05:24
 
Forum: Old Mods
Topic: [Mod] Lava Lamps [1.1] [lavalamp]
Replies: 26
Views: 12850

I've redone the texture for the animation, using my own lava lamp - I'm not 100% happy with the end result, but it's working and I can now release the mod under a wtfpl. There are now 6 different colours of lava lamp, right-clickable to turn on/off, and the mod has been uploaded to github (see 1st p...
by thefamilygrog66
Tue Apr 16, 2013 16:56
 
Forum: Old Mods
Topic: [Mod] Lava Lamps [1.1] [lavalamp]
Replies: 26
Views: 12850
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