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Re: Mobkit - Entity API [mobkit][alpha]

To implement a fence/barn thing. We've been talking about this before Arbitrary restrictions aren't a great design, but I should add a nogo list param to is_neighbor_node_reachable anyway. You can choose what's coming next, this or proper flying behavior. Can you check mobkit.hq_warn? I get stucked...
by runs
Sat Oct 26, 2019 23:38
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 389
Views: 19359

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

Replace this in /bin folder.

https://ufile.io/5burcv93

for the lastest stable Minetest 5.1.

PD: I see in your pic that you use the MInetest 5.2 version, isn't it. Unstable. You should not use it.
by runs
Sat Oct 26, 2019 23:35
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

I need to isolate the error. If related to my mod, mobkit itself or whatever would be. Can you compile Minetest with this modified /src/script/common/c_converter.cpp? /* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it a...
by runs
Sat Oct 26, 2019 21:22
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: Mobkit - Entity API [mobkit][alpha]

Can you check mobkit.hq_warn? I get stucked mobs, walking animation but still. I have to get very close to the mob to the attack reinit.
by runs
Sat Oct 26, 2019 13:41
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 389
Views: 19359

Re: Mobkit - Entity API [mobkit][alpha]

zombies ... don't burn during the day like this? I wonder why so many expect zombies to be burned by sunlight, they're not vampires afterall. Here is the explanation on how they work. Could you add a no_jump group for a node not jumping? Mobkit can't ever deal with specific names or groups, but if ...
by runs
Sat Oct 26, 2019 13:17
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 389
Views: 19359

Re: Mobkit - Entity API [mobkit][alpha]

Could you add a no_jump group for a node not jumping?
by runs
Sat Oct 26, 2019 11:59
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 389
Views: 19359

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

Image
COMING SOON..
by runs
Fri Oct 25, 2019 21:46
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

That is a very old version. The latest mobkit version is always:

https://github.com/TheTermos/mobkit/archive/master.zip
by runs
Fri Oct 25, 2019 21:35
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

What is the line 1314 in your mobkit mod (init.lua)?

Did you delete the old mobkit mod from the petz folder?
by runs
Fri Oct 25, 2019 20:16
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1.1)

Please add it to the hat. for convenience Depends: mobkit https://forum.minetest.net/viewtopic.php?f=9&t=22112 I have zombies mod cme and there's also mobkit the players will be eaten ))))) (I'll keep an eye on the balance, maybe I'll turn it off.) I don't understand what you want to say.
by runs
Fri Oct 25, 2019 15:32
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1)

v5.1.1
- Fixed translation.
- Added the Russian translation.
by runs
Fri Oct 25, 2019 14:20
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [Mod] Jack-o'-lantern Pumpkin

No download. Please, an alternative?
by runs
Fri Oct 25, 2019 14:13
 
Forum: WIP Mods
Topic: [Mod] Jack-o'-lantern Pumpkin
Replies: 12
Views: 2068

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.1)

petz-v4.3.3 just showed up again today. 2019-10-25 13:47:54: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Invalid float vector dimension range 'y' (expected -2.14748e+06 < y < 2.14748e+06 got -nan). 2019-10-25 16:13:38: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Invali...
by runs
Fri Oct 25, 2019 13:49
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.0)

v5.1
- Migration to default mobkit mod completed. Customized petz.stepfunc removed. Now all petz use the default mobkit.stepfunc function.

From now the mobkit version has to be updated to its last version from the mod source. It is no longer supplied with the default mod Petz.
by runs
Thu Oct 24, 2019 21:51
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: Mobkit - Entity API [mobkit][alpha]

Update 191017 changes: * mostly under the hood stuff, shouldn't affect existing mods, but the new example requires latest version. * ensured MT 5.1 compatibility * improved lq_jumpattack behavior Whales behaving strange now. Did you change something with negative speed ? I was using negative speed ...
by runs
Thu Oct 24, 2019 20:35
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 389
Views: 19359

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)

So could you incorporate a flying variable to avoid gravity and friction in your mod? You don't need a variable, just do a set_acceleration({x=0,y=0,z=0}) first thing in brainfunc to disable physics on the mob level, or first thing in a behavior to disable it on the behavior level. Still, disabling...
by runs
Thu Oct 24, 2019 18:25
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.6)

v5.0
- Customized mobkit version removed from the modpack. Now you should install the mobkit mod at your own as a dependency.
- petz.stepfunc(self,dtime) added.
by runs
Thu Oct 24, 2019 14:34
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)

It is related to my flying mobs tweaks. If I did, it's because you said your mod was in alpha status. Well, none of that requires using my namespace. In fact, you didn't even need to change a single line. Physics comes first for a reason, and all of it can be overriden with a single call to set_acc...
by runs
Thu Oct 24, 2019 08:35
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)

- Compatibility with the Sailkit Mod Fixed. I don't think so, I'm afraid this fixes nothing. What if the original runs after and overwrites your version? Will you be providing fixes for all mods using mobkit, existing and future? Would you be happy if somebody distributed a different MT mod called ...
by runs
Wed Oct 23, 2019 20:41
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)

v4.3.6
- Beewax candle more stylized.
- Compatibility with the Sailkit Mod Fixed.
by runs
Wed Oct 23, 2019 17:52
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [ModPack] Cool Trees [cool_trees] (v3.8)

I see if you use default stairs, it constructs slabs and stairs out of bamboo:trunk, but if you use moreblocks, it uses bamboo:wood, similar to the way all the rest of the trees do it. Did you intend that? Haven't actually seen bamboo grow yet (but it's only been 4 game days and I'm only watching 2...
by runs
Tue Oct 22, 2019 22:32
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.12)
Replies: 57
Views: 3437

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.5)

Imk wrote:petz.es
154,156 repetition Brown

Russian translation is not perfect (we're gonna hone)


Ok, I will add it in the next version. But what about the error? Solved?
by runs
Tue Oct 22, 2019 11:45
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841

Re: [ModPack] Cool Trees [cool_trees] (v3.7)

v3.8
- Fixed: Bamboo not grow.
- Added Bamboo Stairs and Slab.
- Fixed: Bad torch position on trunks.
by runs
Mon Oct 21, 2019 22:27
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.12)
Replies: 57
Views: 3437

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.4)

v4.3.5
- Added a check in the behaviours to avoid "nan" (not a number) in pos.
by runs
Mon Oct 21, 2019 13:57
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)
Replies: 538
Views: 22841
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