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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)

Imk wrote:kindly Russian Santa Claus (grandfather frost)

he has a snow maiden, granddaughter

he gives gifts.

this update will upset the children.


You can disable monsters with "disable_monsters = true" or individually.
by runs
Mon Dec 30, 2019 02:31
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.20)

I forget to say that now fences can be jumped. You have to set "enable_fence_tall = true" in minetest.conf to avoid it.

:-)
by runs
Mon Dec 30, 2019 02:29
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.19)

v5.20
- Now the growth time for babies is persistent between server restarts.
- You can read in the form the time of a baby to turn into adult.
- Fix: "Pregnant" label not translated.
by runs
Sun Dec 29, 2019 14:29
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.19)

Vote for the next Petz. https://i.postimg.cc/28rYbV9m/Sin-nombre.png Butterflies : In 3 colors: red, yellow and blue. You could capture them and put into bottles. Build giant butterfly wings to glide. Ants : Anthills. Plague for gardens. Queens and soldiers. Mouse : Plague for wheat. They hide in h...
by runs
Sun Dec 29, 2019 04:09
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: Wither Alternative?

I have a concept art to implement:

Image

But I am a bit resilient to copy things from Minecraft.
by runs
Sun Dec 29, 2019 03:40
 
Forum: Feature Discussion
Topic: Wither Alternative?
Replies: 7
Views: 335

Re: ۞ THE SAMMY AWARDS 2019 ۞

Two days to know the nominees from the Official Minetest Academy!!!

:-O
by runs
Sun Dec 29, 2019 03:30
 
Forum: General Discussion
Topic: ۞ THE SAMMY AWARDS 2019 ۞
Replies: 65
Views: 1646

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.18)

There seems to be no way to make a monster-water mob. (attacks the player) Could you look into this/make a way? :-) Try the last version. Put in your mob definition or change the dolphin behaviour to aggressive: swin = true attack_player = true, attack = {range = 0.8, damage_groups={fleshy=3}}, and...
by runs
Sun Dec 29, 2019 03:16
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.18)

v5.19
- Fixed a crash regression in the 5.18 version.
- Now the API supports agressive aquatic mobs.
by runs
Sun Dec 29, 2019 03:13
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)

5.18 - More accurate genetics for non-breedable spawned mobs and ponies. Now a general formula that does not depend on a particular animal. https://cdn.kastatic.org/ka-perseus-images/8ecb82322295758f63aee7d85b61a94f54b9f9f3.png For example, the panda has a black/white dominant gen and a brown/white ...
by runs
Sat Dec 28, 2019 17:10
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Veloren Philosophy

My vision for Veloren is to create a game that can achieve what larger games cannot. Games that are trying to sell copies are produced with limited resources that dictate deadlines. It is difficult to find pure motivation for these projects, as there is always a financial aspect at the end of the t...
by runs
Tue Dec 24, 2019 15:59
 
Forum: General Discussion
Topic: Veloren Philosophy
Replies: 4
Views: 268

Re: [ModPack] Cool Trees [cool_trees] (v3.12)

What about acai, dates, crabwood, panama hat plant, round-leaf fountain palm, baobab, balsam poplar, sycamore, buckeye, nightshade, pecan, red mulberry, guava, American holly, eucalyptus, joshua tree, nagi podocarp, fir, cedar, spruce and casuarina. This game needs more trees and diversity. There i...
by runs
Mon Dec 23, 2019 12:44
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.14)
Replies: 62
Views: 3892

Re: [ModPack] Cool Trees [cool_trees] (v3.12)

v3.13
- Pomegranate appears on "default:dry_dirt" blocks.
by runs
Mon Dec 23, 2019 12:42
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.14)
Replies: 62
Views: 3892

Re: How to make Minetest more like Minecraft?

I meant. Mineclone 2 is OK. Wuzzy did a very good job to clone it. It is free, open source, bla-bla-bla. It is one of the best Minetest Games out there indeed, because it tends to be the perfect copy of something that's already perfect. 0 originality too. IMO, I would prefer play the original one. I...
by runs
Sat Dec 21, 2019 16:30
 
Forum: General Discussion
Topic: How to make Minetest more like Minecraft?
Replies: 18
Views: 661

Re: [Game] Bogart

v3.0.0
- Updated to Minetest 5.1
- Updated Windows and Android versions.
- A lot of fixes and addons.
by runs
Sat Dec 21, 2019 16:11
 
Forum: WIP Games
Topic: [Game] Juanchi Game
Replies: 30
Views: 9538

Re: How to make Minetest more like Minecraft?

If you like Minecraft play Minecraft, not Minetest. There is a clone, but why a clone if you can get the original indeed?
by runs
Sat Dec 14, 2019 18:48
 
Forum: General Discussion
Topic: How to make Minetest more like Minecraft?
Replies: 18
Views: 661

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.17)

This mod seems now quite stable so I've requested this mod to be moved to "Mod Releases".
by runs
Sat Dec 14, 2019 13:20
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: Topic move requests

Please move this mod:

viewtopic.php?f=9&t=22245
by runs
Sat Dec 14, 2019 13:18
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 18
Views: 34654

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.16)

v5.17

- Mr Pumpkin and Santa Killer are now seasonal spawned thanks to a new "_seasonal" setting in petz.conf.
by runs
Sat Dec 14, 2019 12:46
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: [ModPack] Cool Trees [cool_trees] (v3.11)

v3.12

- Fixed: Palm root deleted.

Pomegranate
Delicious fruit to harvest in the savannah.
Image
Image
by runs
Fri Dec 13, 2019 20:34
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.14)
Replies: 62
Views: 3892

Re: Dialogue [Still Concept]

Yes, that's what the relatively recently merged PR finally allows. I'm very eager to test that out but didn't have time yet.[/quote] What one? Perhaps that's useful for general mob-interaction, but I don't think it's specific enough for more detailled quests. I've thinking on specific quest variabl...
by runs
Thu Dec 12, 2019 17:56
 
Forum: WIP Mods
Topic: Dialogue [Still Concept]
Replies: 10
Views: 361

Re: ۞ THE SAMMY AWARDS 2019 ۞

HELLO, HERE ARE MY VOTES: Best game of the year: 0. / 10pts: mevo viewtopic.php?f=50&t=20998 1. / 7pts: the_infinite_ikea viewtopic.php?f=50&t=22727 2. / 3 pts: raining_nodes viewtopic.php?f=50&t=23091 Best mod of the year: 0. / 10pts: gear3d viewtopic.php?f=9&t=22077&hilit=gear...
by runs
Wed Dec 11, 2019 08:46
 
Forum: General Discussion
Topic: ۞ THE SAMMY AWARDS 2019 ۞
Replies: 65
Views: 1646

Re: Dialogue [Still Concept]

Finally I've decided to discard XML. Dialogues are defined as the following: local actor local lines = {} actor = "" lines[id] = { conditions = { name("name"), at(pos, radius), has_item("item", amount), biome("biome"), night, hp(points), node("name")...
by runs
Fri Dec 06, 2019 13:58
 
Forum: WIP Mods
Topic: Dialogue [Still Concept]
Replies: 10
Views: 361

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v5.15)

v5.16
- Compatible with 191205 mobkit version
by runs
Fri Dec 06, 2019 13:18
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v7.4)
Replies: 615
Views: 26022

Re: Dialogue [Still Concept]

I want to use XML for a fast development of the dialogues per se. Advantages: - Easy and fast edition, xml files are plain text. - Organization, xml is a well structured format. - Order, xml files can be splitted in several ones, and saved in a "dlg" folder. Disvantages: - Not hard coded i...
by runs
Thu Dec 05, 2019 22:32
 
Forum: WIP Mods
Topic: Dialogue [Still Concept]
Replies: 10
Views: 361

Dialogue [Still Concept]

I will do a Dialogue engine for NPC's. I will use a XML structure. And the https://github.com/Phrogz/SLAXML library [code]<dialogue id='1'> <text> Couldst thou venture forth and kill me 10 rats, perchance? </text> <response condition="True" nextDialogue='2'> Verily! Naught could be better ...
by runs
Thu Dec 05, 2019 11:46
 
Forum: WIP Mods
Topic: Dialogue [Still Concept]
Replies: 10
Views: 361
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