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Re: Perlin Noise Mysteries

Thanks for the explanation. You should include this info in the Wiki and in Modding Book too.
by runs
Mon Dec 10, 2018 11:21
 
Forum: Modding Discussion
Topic: Perlin Noise Mysteries
Replies: 7
Views: 309

Re: Please make more games!

MTG is cool. It's just the base for the games. Although I would like a better API. For example, farming is very limited and not extendable.
by runs
Sun Dec 09, 2018 23:58
 
Forum: Game Discussion
Topic: Please make more games!
Replies: 57
Views: 6525

Re: What's the deal with MT on Android?

I want to make my android app. Of course free, no-adds, licenses accordingly...

I am waiting for 0.5.x...
by runs
Sun Dec 09, 2018 14:45
 
Forum: Builds
Topic: What's the deal with MT on Android?
Replies: 14
Views: 1898

Re: Perlin Noise Mysteries

Pyrollo wrote:If I understand correctly your question, you have to double or halve scale and offset.


Well, I want to the tree spread double or half by 'm2' (blocks extension).

Thanks I try it.
by runs
Sun Dec 09, 2018 11:26
 
Forum: Modding Discussion
Topic: Perlin Noise Mysteries
Replies: 7
Views: 309

Perlin Noise Mysteries

Perlin Noise understanding is for genius minds (Einstein), not for me. Yes, I read the modding book. I have got a tree that mapgen like this: noise_params = { offset = 0.01, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, How can I change the frequency o...
by runs
Sun Dec 09, 2018 11:18
 
Forum: Modding Discussion
Topic: Perlin Noise Mysteries
Replies: 7
Views: 309

Re: [mod] Wielded Items with full node support [wield_redo]

I get this warning. 2018-12-06 12:41:22: WARNING[Server]: Undeclared global variable "minetestd" accessed at .../runs/.minetest/games/___/mods/wield_redo/init.lua:86 Does it still run? (If so, that's just the engine being whiny about global variables, and I don't know if there's much I ca...
by runs
Sat Dec 08, 2018 12:53
 
Forum: WIP Mods
Topic: [mod] Wielded Items with full node support [wield_redo]
Replies: 20
Views: 1046

Re: [mod] Wielded Items with full node support [wield_redo]

I get this warning.

Code: Select all
2018-12-06 12:41:22: WARNING[Server]: Undeclared global variable "minetestd" accessed at .../runs/.minetest/games/___/mods/wield_redo/init.lua:86
by runs
Thu Dec 06, 2018 11:42
 
Forum: WIP Mods
Topic: [mod] Wielded Items with full node support [wield_redo]
Replies: 20
Views: 1046

Re: Minetest is golden age of Minecraft

Language barriers. Maybe 'arrogance' is not a suitable word, sorry. I meant money makes the world move. Notch won $2 billion when he sold his game to Microsoft. And he moved to Los Angeles. And so he liked to pretend to be a normal neighborhood kid... Surely now his girlfriend is a Victoria Secret a...
by runs
Wed Dec 05, 2018 21:10
 
Forum: General Discussion
Topic: Minetest is golden age of Minecraft
Replies: 53
Views: 4250

Re: Minetest is golden age of Minecraft

I'm going to allow myself to express my opinions. I played Minecraft back in 2010, when it was still in beta, long before anyone knew it, it was a game for freaks, and long before Youtube catapulted it to fame. It was great, a revolution in the world of video games, a simple and entertaining sandbox...
by runs
Wed Dec 05, 2018 15:34
 
Forum: General Discussion
Topic: Minetest is golden age of Minecraft
Replies: 53
Views: 4250

Re: [Mod] Mobs Redo [1.48] [mobs]

TenPlus1 wrote:Updated to version 1.48:

- Added mobs:set_velocity(self, velocity) as global function
- Texture replacements for pork, mutton and rabbit in mobs_animal


runs: do_custom can both replace or suppliment mob api. check the api.txt for features.


Thanx.
by runs
Tue Dec 04, 2018 20:58
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303208

Re: [Mod] Mobs Redo [1.47] [mobs]

TenPlus1 wrote:npc uses the player model so sit and lay down animations are there to use, also the do_custom function can be added to any mob which let's you do anything Inc. flying, you just gotta code it.


And do_custom overrides the default behaviour or inherited it?
by runs
Mon Dec 03, 2018 11:58
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303208

Re: [Mod] Columnia [columnia]

Another "hidden" mod but impressive.
by runs
Mon Dec 03, 2018 11:50
 
Forum: Mod Releases
Topic: [Mod] Columnia [columnia]
Replies: 15
Views: 6002

Re: [Mod] Mobs Redo [1.47] [mobs]

A request:
- Support for 'sit' and 'rest' animations for NPC, like in default player.

How can I override the default behaviour. I want my flying NPC alight?
by runs
Mon Dec 03, 2018 11:29
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303208

Re: [Mod] Beacon in Block

I get the following warning: 2018-12-03 00:20:53: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: beacon:blackbeam 2018-12-03 00:20:53: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: beacon:bluebeam 2018-12-03 00:20:53: WARNING[Main]: No...
by runs
Sun Dec 02, 2018 23:49
 
Forum: WIP Mods
Topic: [Mod] Beacon in Block
Replies: 4
Views: 633

Re: [mod] Wielded Items with full node support [wield_redo]

I use the wield mod from the armor mod. What are the differences between them?

Is this better?
by runs
Sun Dec 02, 2018 21:25
 
Forum: WIP Mods
Topic: [mod] Wielded Items with full node support [wield_redo]
Replies: 20
Views: 1046

Re: Metadata in an entity/schematic?

Thanx.
by runs
Sun Dec 02, 2018 21:12
 
Forum: Modding Discussion
Topic: Metadata in an entity/schematic?
Replies: 6
Views: 280

Re: [MOD] Brewing (Magic) (WIP) [v0.8.1]

v0.9: - Started Herbalism: Fire Flower, Gerbera Daisy, Yellow Bell, Saffron Crocus,Lucky Club, Orange Mycena, Cortinarius Violaceus, Cork, Little Razor, Vial (empty), Crystal Jar (empty), Gerbera Oil, Fire Essence, Saffron Bag. -Lily now drops her inventory when die. -Tuning of the Magic Tools. -Add...
by runs
Sun Dec 02, 2018 20:08
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5157

Re: Metadata in an entity/schematic?

Now I want to add some metadata to a schematic created nodes.

I do it in the 'on_construct' function of the node as is indicated. But I get no result.

Is it possible?
by runs
Sun Dec 02, 2018 15:58
 
Forum: Modding Discussion
Topic: Metadata in an entity/schematic?
Replies: 6
Views: 280

Re: [MOD] Brewing (Magic) (WIP) [v0.7]

Stix wrote:I love the ideas introduced in this mod, but you might want to tweak lily's textures, as atm it looks pretty creepy :P.


I know, my skills with textures are so poor... hahaha

I will try to put a remedy to this, making her more sweetie.
by runs
Sat Dec 01, 2018 01:04
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5157

Re: [MOD] Brewing (Magic) (WIP) [v0.8]

v0.8: -Lily has an inventory (safe even on game restarts): You can use it to store things. But if Lily dies or her Crystal Ball is destroyed, those items will be destroyed too!!! -Lily's health can be configured thru the mod config file. -Lily can recover health with magic Donuts (right-click wieldi...
by runs
Sat Dec 01, 2018 01:02
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5157

Re: Metadata in an entity?

Ok. That's the way what I did. No possible optimization here.

Thanx.
by runs
Fri Nov 30, 2018 18:37
 
Forum: Modding Discussion
Topic: Metadata in an entity/schematic?
Replies: 6
Views: 280

Re: Why does a porous underground affect FPS when not visibl

I do not understand the purpose of building over the sea...
by runs
Fri Nov 30, 2018 15:17
 
Forum: Modding Discussion
Topic: Why does a porous underground affect FPS when not visible?
Replies: 7
Views: 241

Metadata in an entity/schematic?

I know that you can define an entity with all the data that you want. But can I assign a metadata (like a node) to an entity? I query this because I read in the modding book that it is better insert a formspec in the metadata (only talks about nodes), this is, more fast for server purpose. And I wan...
by runs
Fri Nov 30, 2018 15:10
 
Forum: Modding Discussion
Topic: Metadata in an entity/schematic?
Replies: 6
Views: 280

Re: [MOD] Brewing (Magic) (WIP) [v0.7]

v0.7:
-Right-Click on Lily to command her.
-Lily drops Lily's Wings.
-The Magic Ring teleports Lily to you.
by runs
Thu Nov 29, 2018 22:06
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5157

Re: [MOD] Brewing (Magic) (WIP) [v0.6]

v0.6
-Lily the Fairy added [Mobs Redo optional]: No spawns naturally, is invoked thru a Magic Ball.
-Stairs of Magic Block and Lemmon Tree Wood.
by runs
Sun Nov 25, 2018 23:15
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5157
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