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Node Times Persistence

Are node timers persistent at game restarts (also it saves the remaining time) or I have to start it again?
by runs
Sun Sep 08, 2019 09:21
 
Forum: Modding Discussion
Topic: Node Times Persistence
Replies: 2
Views: 125

Re: [MOD] Tool Ranks and Modifiers [lib_trm][git]

Translation support. Toolranks used descriptions to identify items, so no internationalization possible.
by runs
Sat Sep 07, 2019 23:38
 
Forum: WIP Mods
Topic: [MOD] Tool Ranks and Modifiers [lib_trm][git]
Replies: 11
Views: 516

Re: [Mod] Online Players [online_players]

Cool
by runs
Wed Sep 04, 2019 09:01
 
Forum: WIP Mods
Topic: [Mod] Online Players [online_players]
Replies: 13
Views: 444

Re: Microsoft Puts Blocks On In-Browser Minecraft Clone

No, Minetest is a whole different game, not a clone, like Hytale will be. It's like Fornite and PUBG, very similar both, but distinct.
by runs
Sun Sep 01, 2019 20:53
 
Forum: General Discussion
Topic: Microsoft Puts Blocks On In-Browser Minecraft Clone
Replies: 4
Views: 368

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.19)

3.3.20
- Now the food bowl icon in form also shows the item to breed the breedable petz.
by runs
Sun Sep 01, 2019 12:15
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.18)

With your newest version on github, we have crashes when camels want to give birth: 2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared global "heightl" inside a function at /.minetest/mods/petz/mobkit/init.lua:453. 2019-09-01 10:59:48: WARNING[Server]: Assignment to undeclared...
by runs
Sun Sep 01, 2019 11:32
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.17)

v3.3.18
- Now pregnant petz show the remain time in seconds to the birth.
by runs
Sun Sep 01, 2019 04:24
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.16)

v3.3.17
- Fixed: Pregnant time was reseted when area unloaded. Now it reinit from the last pregnant time.
by runs
Sun Sep 01, 2019 04:06
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

v3.3.16
- Fixed: Pregnant icon for pandas missed.
by runs
Sun Sep 01, 2019 01:24
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

v3.3.15
- Now if you click on the bowl icon in your pet form, it will be shown what food your pet likes.
- Captured mobs show some info in the inventory: name, color, stats...
- You can get feathers using the Shears on feathered petz.
by runs
Sun Sep 01, 2019 01:10
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.14)

Cool review. I take note of your suggestions. - The bees are inspired by Minecraft ones, almost the same, kawaii and with little wings. But of course they will be small bugs. - Solving the pregnancy reset is problematic when out of an area would require a lot of work, working on entities on unloaded...
by runs
Sat Aug 31, 2019 22:42
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

CalebJ wrote:Petz sounds are heard worldwide, and especially the (extremely loud) whip sound. If you don't believe me, test it in my server ... can you fix this? Thanks in advance. :)


I think now is fixed.
by runs
Sat Aug 31, 2019 10:42
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

Bees!
Image

Coming soon.
by runs
Sat Aug 31, 2019 10:41
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.13)

v3.3.14
- Fixed: whip sound worldwide audible.
- Added a "max_hear_distance" setting in 'petz.conf' (5 by default).
- Improved the flying behaviour, specially for bats in caves.
by runs
Sat Aug 31, 2019 10:39
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Brewing (Magic) (WIP) [v0.15.2]

Imk wrote:Respect is all ok. After testing, the mod was adopted by Сrimea HiTech & Magic server viewtopic.php?f=23&t=21055
viewtopic.php?f=23&t=21055
Busina really liked.


Cool that my mods can be useful.
by runs
Fri Aug 30, 2019 01:27
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5055

Re: [Server] ZombieTest

Gundul wrote:
runs wrote:How to kill the zombies???!!!


Hit them on the head. Any sword will do it, but full punch and be close.


Full punch is holding the left mouse button?
by runs
Thu Aug 29, 2019 19:43
 
Forum: Servers
Topic: [Server] ZombieTest
Replies: 62
Views: 2386

Re: [MOD] Brewing (Magic) (WIP) [v0.15.1]

v0.15.2
- Added support for hudbars.
by runs
Thu Aug 29, 2019 09:43
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 76
Views: 5055

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

v3.3.13
- Made food/recipes compatible with mobs_animal and farming_redo.
by runs
Thu Aug 29, 2019 09:16
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [Game] Bogart

v2.1
- [Windows] Added mods: Awards, Anvil, Bike, Balloon, Hangglider, Bonemeal, Campfire, Cannons and more. All of them with full internationalization support and 32x32 textures.
- A lot of fixes and tweaks.
by runs
Thu Aug 29, 2019 00:51
 
Forum: WIP Games
Topic: [Game] Bogart
Replies: 27
Views: 5331

Re: [Server] ZombieTest

How to kill the zombies???!!!
by runs
Wed Aug 28, 2019 23:53
 
Forum: Servers
Topic: [Server] ZombieTest
Replies: 62
Views: 2386

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

Well, I did the dolphin. Now I will do the fox and then the bees stuff.
by runs
Wed Aug 28, 2019 21:27
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.8)

after killing a pet or zombie, dead bodies still bouncing in the landscape until they vanish (latest github) I have not that issue. I've reuploaded. You download it again and check if version is 3.3.11 in mod.conf file. Still bouncing when dead, 3.3.11 nothing else was changed on the server. Try yo...
by runs
Wed Aug 28, 2019 20:54
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.12)

v3.3.12
- Fixed dead entities bumping.
by runs
Wed Aug 28, 2019 20:54
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

SB66 wrote:
runs wrote:Dolphins!
Image

Coming soon



https://youtu.be/azEOeTX1LqM


Oh!

Image
by runs
Wed Aug 28, 2019 18:18
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.2.3)
Replies: 402
Views: 14569
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