Search found 341 matches

by Termos
Mon Jun 01, 2020 09:39
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

None as far as I can tell, both point to the same repo.
by Termos
Mon May 18, 2020 12:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9798
Views: 1273268

Re: Post your screenshots!

testin

Image
by Termos
Tue May 12, 2020 11:16
Forum: Feature Discussion
Topic: A function to detect if a node is inside the active block radius?
Replies: 7
Views: 367

Re: A function to detect if a node is inside the active block radius?

You could iterate over connected players and return true on the first found within 3 block radius.
by Termos
Sun May 10, 2020 18:14
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

Testing it I found a problem that affects your sailing kit too, when it sinks at flowing water. This is intended, allowing floating in flowing liquids causes other problems. Luckily you can customize physics, just copy mobkit.physics into your mod, rename it e.g. yourmod.funname , and make the modi...
by Termos
Thu May 07, 2020 13:29
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

Is there any way to restrict spawns to certain slices like min_height and max_height? I poked around the API doc but couldn't find anything offhand. There are multiple ways to do spawns, so specific implementation is best left to mods, however there's an example spawn function included - mobkit.get...
by Termos
Thu Apr 30, 2020 20:01
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

twoelk wrote:
Thu Apr 30, 2020 18:35
added a mobkit section to https://wiki.minetest.net/Mods:Mobs
Cool stuff, thanks!

Just a little update, my PR got merged into 5.3 dev, if it doesn't get reverted and makes it into the next stable then we get back to work on this one.
by Termos
Mon Apr 20, 2020 18:16
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 301
Views: 15514

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

Gundul wrote:there are surely other apps available than Microsoft paint, I guess.
like gimp
by Termos
Sun Apr 19, 2020 18:27
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

@Termos: I have made a discord server for mobkit! https://discord.gg/NNN7BNk Could you please join it? Thanks. To be honest I don't know what a discord is. I'll try to find the time to learn. I want to implement a herd behavoiur, but I have some doubts. 'nearby' gets you a random alive and active e...
by Termos
Thu Apr 09, 2020 14:53
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

You probably shouldn't do stuff with entities in the same place where you spawn them, because technically they don't exist yet and their on_activate hasn't run yet.

I'd try doing it in on_activate instead, remember to call mobkit.actfunc first.
by Termos
Wed Apr 08, 2020 10:04
Forum: Problems
Topic: How to change language?
Replies: 8
Views: 2318

Re: How to change language?

This gave me hell too, took me about 10 minutes to figure out. The language setting interface became useless in 5.2.0, the two character strings are unintelligible. There's no 'en' to be found, and apparently 'uk' stands for Ukrainian, finally by trial and error I think I've found English is under '...
by Termos
Mon Apr 06, 2020 13:08
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

.
Update 200406

mobkit
  • get_nodes_in_area(): fixed possible crash when in the world there are leftover undefined nodes.
wildlife
  • animals are now animated
by Termos
Sat Mar 07, 2020 18:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9798
Views: 1273268

Re: Post your screenshots!

texmex wrote:Ah, gradient sky PR got merged? Awesome!
Cool, maybe I'll be able to sneak in gradient for default unmodded sky now.

Image
by Termos
Fri Mar 06, 2020 12:50
Forum: General Discussion
Topic: I made the mistake of checking out Roblox
Replies: 31
Views: 2015

Re: I made the mistake of checking out Roblox

Haven't played Roblox myself, but I installed it for my young and been looking over his shoulder some. I can't help but drool just thinking about all the powerful tools that Roblox game developers have at their disposaal. Yet for some reason, I haven't seen anything worthwhile done with that platform.
by Termos
Mon Mar 02, 2020 16:06
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 36
Views: 2994

Re: Vibrant Lighting

Is the water's color unchanged? The color of the water somewhat reflects the color of the sky IRL after all. Yes, water color is unchanged, I haven't touched it because it comes with MTG. I believe it's wrong hue as well and indeed, ideally it should be related to sky color, but it's a game/mod thi...
by Termos
Mon Mar 02, 2020 11:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9798
Views: 1273268

Re: Post your screenshots!

color test

Image
by Termos
Sun Mar 01, 2020 17:02
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

I've check the lua manual and it has sense: http://www.lua.org/manual/5.2/manual.html#3.5 If yaw is global and has a nil value, doing "yaw = yaw + pi" produces nil + pi. So it should be better make "local yaw = ...get_yaw() + pi" than "local yaw = ...get_yaw(); yaw = yaw + ...
by Termos
Sun Mar 01, 2020 11:50
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 36
Views: 2994

Re: Vibrant Lighting

I think this pull request will dramatically make the sky better (and possibly unique on every server?) and I'm waiting patiently for it to be merged. Just changing the color won't do much in my opinion, because that other game as noted has shades to the sky. Lua sky interface is another thing, yes ...
by Termos
Sat Feb 29, 2020 22:02
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

Shouldn't happen if you call it correctly, behaviors are called from within on_step, an that in turn is called only on active objects.

Maybe you're trying to call turn2yaw on behalf of a saved entity? In that case mobkit.is_alive should be called first thing to check if it's still around.
by Termos
Sat Feb 29, 2020 12:33
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 36
Views: 2994

Re: Vibrant Lighting

I feel like the sky is better in Minecraft. I mean the blue color, in Minetest is most a gray blue. Agreed. Which one do you like better? https://forum.minetest.net/download/file.php?mode=view&id=21291&sid=d23cabcc2c3999a46ba3be939a48dc00 https://forum.minetest.net/download/file.php?mode=vi...
by Termos
Mon Feb 24, 2020 13:16
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 999

Re: Naming convention for library mods

foobar is fine.

More interesting question, how to keep other people from releasing mods containing modified versions of foobar table under the same name.
by Termos
Mon Feb 24, 2020 08:53
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

Now I'm getting crash with lq_dumbwalk that only occurs when the mob walks into water. It tells that there was an attempt to index a nil value in line 1000 of mobkits init.lua so I assume it has to do with liquidflag. Not sure, in the recent version there's nothing at 1000 that could cause that err...
by Termos
Sun Feb 23, 2020 16:35
Forum: Mod Releases
Topic: [Mod] Petz [v16.3] [petz]
Replies: 1118
Views: 72310

Re: [MOD] Petz (petz) (v8.5)

That one is probably an engine issue. Small boxes around 0.27 and less can easily glitch into and through blocks.

The fix is on the way, I hope it takes effect some time during 5.2 lifecycle.
by Termos
Sun Feb 23, 2020 10:32
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

The most immediate problem is the behavior returns true unconditionally. Returning true means it signals it's done and finished, so basically your behavior ends as soon as it began, and only runs for a single server step. The proper way would be returning true on the condition the mob has reached it...
by Termos
Sat Feb 22, 2020 11:05
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

Update 200222

mobkit
  • entity definition: added full support for initial_properties
    and documented [rubenwardy]
    • both styles of entity definition should work alike, old and new, no changes to existing mods required.
wildlife
  • better handling of environmental damage (i.e. lava) [FaceDeer]
by Termos
Fri Feb 21, 2020 13:59
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 503
Views: 36193

Re: Mobkit - Entity API [mobkit][alpha]

The upside of Mobs Redo is, in theory, that it's very data-driven. You just write down mob definitions and that's basically it. This is actually a good thing! I totally agree, that's a perfectly good thing for whatever that mod is trying to be, which seems to be a quick mob mod for people who can't...