Search found 155 matches

Return to advanced search

Re: What Minetest *game* is missing over Meinkrampf (for noo

Content DB is the best place because it is so colorful IMO. A direct link to CDB would be very good. To communicate effectively, you have to put information right into someone's face. I also think that the servers.minetest.net could be greatly improved to put information in someone's face as you say...
by CalebJ
Wed Jul 10, 2019 21:14
 
Forum: Feature Discussion
Topic: What Minetest *game* is missing over Meinkrampf (for noobs)
Replies: 12
Views: 587

Re: What Minetest *game* is missing over Meinkrampf (for noo

Forget MC. MT is born for higher destiny. .... it's time to find MT's own paths to glory :) That's exactly it. Minetest is so good, so moddable, so unique, but also so lacking in some areas - games. I can't see why somebody can't throw some of the current mods together and make an interesting game....
by CalebJ
Wed Jul 10, 2019 16:40
 
Forum: Feature Discussion
Topic: What Minetest *game* is missing over Meinkrampf (for noobs)
Replies: 12
Views: 587

Re: [Mod] lib_ecology [lib_ecology][git]

Yes, I was using v5.0.0, I'll test in v5.0.1. Thanks for the info!
by CalebJ
Wed Jul 10, 2019 02:13
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 48
Views: 3985

Re: [Mod] Duane's Experimental Mapgen [mapgen]

Wow, this is really nice. Obviously it does seem unstable, but - wow. For an expiremental mapgen, this is fantastic. Just so many cool things in one, nice job!
by CalebJ
Wed Jul 10, 2019 01:26
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 28
Views: 1337

Re: [Mod] lava ore generator [lava_ore_gen]

It might be good to add support for xtraores?
by CalebJ
Wed Jul 10, 2019 01:03
 
Forum: Mod Releases
Topic: [Mod] lava ore generator [lava_ore_gen]
Replies: 28
Views: 3473

Re: [Mod] lib_ecology [lib_ecology][git]

Sadly I got quite a few bugs in the init.lua when I tried it with ethereal, cool_trees, aotearoa, and australia, and biome_lib. Once I fixed all the bugs, then I got this bug: A serialization error occurred: Malformatted inventory list. list=main, read 1484 of 4134 ItemStacks. The server is probably...
by CalebJ
Wed Jul 10, 2019 01:01
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 48
Views: 3985

Re: [Mod] lib_ecology [lib_ecology][git]

Thanks for this update. This is simply awesome to combine all the mapgens into one ;) lib_materials, however, is quite bulky, is there a way you could make it more optional in the next commit? Thanks!
by CalebJ
Wed Jul 10, 2019 00:19
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 48
Views: 3985

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.22.1)

runs wrote:-Throw it to your puppy. You have to hit the target.
-Your puppy bring back the square ball to you.

Nice!!! This is an awesome feature!! Now we really have man's best friend, in Minetest :)
by CalebJ
Tue Jul 09, 2019 01:04
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Game] Bogart

I've just tested this. Its extremely playable, the textures give MTG some life. I'd like this, IMO, to be a game packed with Minetest in the near future.
by CalebJ
Mon Jul 08, 2019 21:58
 
Forum: WIP Games
Topic: [Game] Bogart
Replies: 27
Views: 2994

Re: What Minetest *game* is missing over Meinkrampf (for noo

Noobs don't usually visit the Forum and they don't even know there are other mods until they expirement. May be a good idea to add some sort of pop-up either right after the game loads or when the user clicks quit (or something) which directs their attention to the forum, or can even redirect them ...
by CalebJ
Mon Jul 08, 2019 15:06
 
Forum: Feature Discussion
Topic: What Minetest *game* is missing over Meinkrampf (for noobs)
Replies: 12
Views: 587

What Minetest *game* is missing over Meinkrampf (for noobs)

This is mainly inspired by two interesting topics: https://forum.minetest.net/viewtopic.php?f=3&t=22764 and https://forum.minetest.net/viewtopic.php?f=3&t=9172 First, I think that Minetest has *EASILY* beaten Meinkrampf (Yes, I mean the M-word) for many reasons. Mods are extremely hard to ma...
by CalebJ
Mon Jul 08, 2019 01:59
 
Forum: Feature Discussion
Topic: What Minetest *game* is missing over Meinkrampf (for noobs)
Replies: 12
Views: 587

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.22.1)

Thanks!
by CalebJ
Mon Jul 08, 2019 00:49
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Mod] Hallelujah Mountains [cloudlands]

Very nicely done, the huge trees are awesome.
by CalebJ
Sun Jul 07, 2019 16:59
 
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 45
Views: 4868

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v0.22)

I found a bug. Kennels ignore protections when they are placed.

I notice the title says "Only for Creative mode", so maybe this is a "feature" ?
by CalebJ
Sun Jul 07, 2019 14:09
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Mod] Schematic Editor [1.1.0] [schemedit]

This will save me hours of work. Thanks!
by CalebJ
Thu Jul 04, 2019 23:25
 
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.1.0] [schemedit]
Replies: 34
Views: 5174

Re: [mod-pack] water critters (for mobs_redo) [mobs_water]

I don't think anyone will have a problem with that. :) Thanks, TenPlus1!
by CalebJ
Wed Jul 03, 2019 21:18
 
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 11636

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Really nice mapgen. Here's a screenshot:
Image
by CalebJ
Wed Jul 03, 2019 15:52
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]
Replies: 83
Views: 7923

Re: [ModPack] Cool Trees [cool_trees] (v3.1)

Awesome! Can't wait until this is a reality :)
by CalebJ
Tue Jul 02, 2019 17:28
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.7)
Replies: 42
Views: 2120

Re: [Mod] Let's Paint [lets_paint]

Ooooh, this is very nice. Good work.
by CalebJ
Tue Jul 02, 2019 17:28
 
Forum: WIP Mods
Topic: [Mod] Let's Paint [lets_paint]
Replies: 9
Views: 485

Re: [Mod] Advanced Vehicles [Beta] [adv_vehicles]

I don't think you need to add trains or trams. AdvTrains is already advanced enough and also used on many servers. I wanted to add trains used AdvTrains`s API. Just other models. I would consider making this a fork/part of advtrains and not part of this mod. But more power to you, bullet train mode...
by CalebJ
Thu Jun 27, 2019 14:31
 
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 12
Views: 1025

Re: [WIP Mod] Nutrition v0.1.2 [nutrition]

Nice, now the mod works! :) Here's my initial thoughts: 1. The "Tiredness" bar should really be "Weariness", but just my opinion. 2. The /break idea is quite nice! - Basic types of nutrition Unnutritional Food: donuts, cookies, bread, muffins, french fries, rice bread, porridge N...
by CalebJ
Thu Jun 27, 2019 04:14
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 473

Re: [ModPack] Cool Trees [cool_trees] (v3.1)

This is still my favorite tree mod ever. I'd like some new trees to be added, please, to complete the rainforest and bring more of Africa to Minetest. Here's the trees I propose: (edited) Joshua Tree Kapok tree (this is a big tree --- complete with bromliads and ferns on the branches?) Kauri Tree Za...
by CalebJ
Thu Jun 27, 2019 02:24
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.7)
Replies: 42
Views: 2120

Re: [Mod] Advanced Vehicles [Beta] [adv_vehicles]

+1 on nice coding and textures. The cars are too glitchy IMO at the moment, especially the bus, and driving is laggy. I know this is still WIP, so I really hope this will be THE car mod for Minetest :) Is this mod going to replace the vehicles mod? I hope it will! D00MED's code is too messy, in my o...
by CalebJ
Thu Jun 27, 2019 01:44
 
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 12
Views: 1025

Re: [WIP Mod] Nutrition v0.1.1 [nutrition]

A few functions of this mod aren't connecting correctly with hudbars. You'll need to analyze the error and fix it, from what I see the error I got is directly in this part: minetest.register_on_joinplayer(function(player) hb.init_hudbar(player,"tiredness",12) I got a few other bugs on diff...
by CalebJ
Wed Jun 26, 2019 14:26
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 473

Re: [WIP Mod] Nutrition v0.1.1 [nutrition]

I fixed the crucial bugs at https://gitlab.com/KaylebJay/nutrition. You can pull/clone it if you like.
by CalebJ
Wed Jun 26, 2019 13:57
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 473
PreviousNext

Return to advanced search