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Re: [WIP Mod] Nutrition v0.1.0 [nutrition]

I don't recommend showcasing a mod that doesn't work. This code has a lot of errors, I'm fixing them now.
by CalebJ
Wed Jun 26, 2019 13:35
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 473

Re: [Mod] Advanced Vehicles [Beta] [adv_vehicles]

Yay, finally another car mod. The only one with readable code was paramat's driftcar ;) This looks good, testing!
by CalebJ
Wed Jun 26, 2019 13:10
 
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 12
Views: 1018

Re: [Mod] Angled Walls [1.5] [angledwalls]

This is a really big advancement for an already well developed mod. +1 for the clean sloped walls! You are slowly nearing your goal of harassing servers with 2ManyNodes. :)
by CalebJ
Tue Jun 25, 2019 20:18
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 77
Views: 8046

Re: [Mod] Bow Spleef [bow_spleef]

+1 This should be a game.
by CalebJ
Tue Jun 25, 2019 17:37
 
Forum: WIP Mods
Topic: [Mod] Bow Spleef [bow_spleef]
Replies: 6
Views: 340

Re: Other, Superior Open Source Game Engines Exist Now... :D

If and should Irrlicht become an issue ... That shouldn't be an "if", its a "it already is". Irrlicht is severely outdated and hard to deal with. I can't even copy and paste things into Minetest, and it seems to be a problem with my version of Irrlicht. Keyboard handling is a fr...
by CalebJ
Tue Jun 25, 2019 04:19
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 81
Views: 4911

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

However the animals as far as I can see for now behave very passively, only T-Rex once attacked me but only when I hit him. Maybe they need some time to get accustomed with a new environment where they were brought back to life ;) Perhaps the most realistic, as new fossil evidence seems to suggest ...
by CalebJ
Tue Jun 25, 2019 04:06
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 42
Views: 3200

Re: [Server] Tunnelers' Abyss

SERVER UPDATE A lot has been done! Here's an update: Mod additions : ltc4000e streets infrastructure driftcar (forked by Hume2) drawers morebricks v2.0 (replaced) misc (A private mod for Tunnelers' Abyss containing useful features) In Progress : Custom and new technic machines for Tunnelers' Abyss ...
by CalebJ
Mon Jun 24, 2019 03:18
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]

BronzDragonClara wrote:I can't download it. It says there was a dropbox error. Does anyone have a clue what the issue is?

It seems, the mod is outdated by a few years too many. A real pity.
by CalebJ
Sun Jun 23, 2019 04:59
 
Forum: WIP Mods
Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
Replies: 43
Views: 14065

Re: [Server] Tunnelers' Abyss

I made some plans for Tunnelers' Abyss plans for railways and highways. I'll work on adding new types of cars soon. Here's the image: https://i.imgur.com/x9c9etp.jpg
by CalebJ
Sat Jun 22, 2019 16:44
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

+1 Very realistic, good work.
by CalebJ
Fri Jun 21, 2019 13:47
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [experimental] [mapgen]
Replies: 37
Views: 2229

Re: [Mod] Morebricks [morebricks]

Morebricks v2.0 Released!

Vertical bricks and recipes have been added.
View the repository here!
by CalebJ
Wed Jun 12, 2019 14:30
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Super Duper Walls! [sdwalls]

Thank you very much, Linuxdirk! Maybe I'll add this to our server.
by CalebJ
Tue Jun 11, 2019 02:42
 
Forum: WIP Mods
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 26
Views: 2946

Re: [Server] Tunnelers' Abyss

Hi gpcf, I see you found the server. For others who might have trouble finding it, the address is 37.46.208.34 at port 30000. We run on v5.0.1.
by CalebJ
Tue Jun 11, 2019 00:15
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: [Mod] Morebricks [morebricks]

I have been looking at some IRL examples of brick usage, to see whether I should fix this or not. It seems that vertical bricks are a thing, strangely, and their primary use in buildings is around windows. One size doesn't fit all, but multiple sizes can fit all: Therefore, I propose that I make all...
by CalebJ
Sat Jun 08, 2019 00:39
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [MOD] Petz (petz) (v0.18)

Wow. This is a simply incredible mod. I love the selective breeding of Ponies, its something I do IRL. :) Here is a suggestion: add another animal with the breeding capability. For example, the Poison Dart Frog is commonly selectively bred, and there are literally hundreds of varieties today. But an...
by CalebJ
Thu Jun 06, 2019 00:54
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: Beanstalks (giant beanstalks thousands of nodes high)

+1 Nice mod! Now you just need D00MED's nyancats and flying pigs to swarm around these beanstalks. ;)
by CalebJ
Wed Jun 05, 2019 20:43
 
Forum: WIP Mods
Topic: Beanstalks (giant beanstalks thousands of nodes high)
Replies: 23
Views: 1026

Re: [Mod] Morebricks [morebricks]

Okay, now I follow you. But look what happens in the following screenshot: Unfortunately, it seems, the bricks are placed horizontally, not vertically! That's a pity. It seems to be directly associated with the texture, and to fix it, I would have to make the whole block with horizontally facing bri...
by CalebJ
Wed Jun 05, 2019 20:39
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

Version 1.1 released! There are now 17 Industrial bricks, and 10 Aged bricks, all compatible with moreblocks. The "Aged" recipes involve dirt. In the future I may add a feature, where if an industrial brick is adjacent to water or dirt, it ages. That's for you to decide though :) I've upd...
by CalebJ
Wed Jun 05, 2019 17:33
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

Voxelproof, do you mean like this, for a retaining wall?
screenshot_20190605_102021.png
(135.53 KiB) Not downloaded yet

You can also use half slopes (slabs in the above screenshot), to make the transition smoother.
by CalebJ
Wed Jun 05, 2019 17:21
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

Okay, sorry, I completely misunderstood you. I don't think I want to use this for the mod, but I'll consider it: I'll test it out to see what it does to my brick textures. Thanks!

Lone_Wolf wrote:Anything works for me. I just want them industrial bricks >:)


I'll be working on the code pretty soon, then. :D
by CalebJ
Wed Jun 05, 2019 03:45
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

That's a great idea, Lone_Wolf, thanks for the constructive critique. Perhaps it would be "Brick Aging Tool", and punching the brick with it, ages it accordingly?
Depends on what others think, but I'm willing to do this.
by CalebJ
Tue Jun 04, 2019 20:52
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

Have you thought of maybe using the new global texture options for the bricks. No, I haven't. I like uniqueness for each texture, some are industrial (no blemishes on the bricks), while others, for example Yellow, are mottled and would work good for an ancient building. Can you explain how this mig...
by CalebJ
Tue Jun 04, 2019 18:59
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [Mod] Morebricks [morebricks]

Thanks, Linuxdirk, I have fixed it. I'll keep that in my back pocket for future mods.
by CalebJ
Tue Jun 04, 2019 15:05
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

[Mod] Morebricks [morebricks]

Introducing Morebricks This mod adds 27 new types of bricks, with compatibility with moreblocks circular saw. I am *extremely* interested in keeping this mod active, so if you have ideas for new bricks, say so! And, I'll try to add them. License: MIT Dependencies: default, moreblocks You want a scr...
by CalebJ
Tue Jun 04, 2019 14:11
 
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 24
Views: 1024

Re: [ModPack] Cool Trees [cool_trees] (v3)

Your wood textures are fantastic, nice job.
by CalebJ
Fri May 31, 2019 02:45
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.7)
Replies: 42
Views: 2106
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