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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.10)

What about a dolphin next? ;) This is one thing that MC is much better at: mobs. But this petz mod is really coming close to their rank. The dolphin of MC is exceptional, look it up on the web. It can do a lot of tricks, and truly, I don't know how! But this would make a great petz :) Black and whit...
by CalebJ
Fri Jul 26, 2019 04:27
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.9.2)

Awesome!! Saddlebag, oooo such a good idea!! :-D

BTW, can beavers and chimps be available in mobkit in the next update? (I hope so!)
by CalebJ
Thu Jul 25, 2019 23:41
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: Post your screenshots!

Image
Large coral reef
by CalebJ
Thu Jul 25, 2019 00:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8924
Views: 1030624

Re: Post your screenshots!

Image
by CalebJ
Wed Jul 24, 2019 17:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8924
Views: 1030624

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.9)

Thanks a bunch :) Almost time to switch my server over to mobkit! BTW, I think a camel should be next, it would be good for desert journeys (ridable).
by CalebJ
Tue Jul 23, 2019 22:34
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Server] Tunnelers' Abyss

My 100th post to Josselin's theme park, Triassic Park :)
This is now the biggest build in the server, but hopefully not for long!
Image
Image
by CalebJ
Tue Jul 23, 2019 13:27
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2499

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.8)

One thing: Can you have some kind of protection for these petz? People are complaining about their petz being killed by griefers in my server, so it would be nice to have a Protection rune for petz :-) Thank you!

EDIT: And it needs to work for petz babies, too!
by CalebJ
Tue Jul 23, 2019 01:08
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Server] Tunnelers' Abyss

MINI-SERVERS --- UPDATE Tunnelers' Outback REDONE The Outback was redone, I fixed the mapgen to make it more stable. And its much prettier too :-) The travelnet at Spawn has been updated accordingly. Here are some screenshots of the new, beautiful Mini-Server! https://i.imgur.com/2vvjJlJ.png https:...
by CalebJ
Tue Jul 23, 2019 00:59
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2499

Re: [16px] RPG16 - A clean and stylized texture pack

Mmmm, I got to check this out :) It looks really nice!
Will support for mods like ethereal and moretrees be in the works? And since you've already included support for caverealms, what about Hume2's mod, underch?
by CalebJ
Mon Jul 22, 2019 23:25
 
Forum: Texture Packs
Topic: [16px] RPG16 - A clean and stylized texture pack
Replies: 11
Views: 941

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.5)

runs wrote:- Female Elephant: Smaller and brown.
- Elephants can be breeded.
- Mutation: White Elephant.

Awesome with the white elephant!!! :-D This is something I wanted so badly.
And now a moth coming too? You're too fast :) Great work!
by CalebJ
Mon Jul 22, 2019 23:06
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Mod] Lag free schematics [exschem]

I know this isn't a problem now, but just FYI: If you load a schematic in an unloaded area, the mapgen will take over some of it when you load the place in - for example, for my test, there were snow and trees covering the schematic because it was at high elevation :)
by CalebJ
Sun Jul 21, 2019 16:41
 
Forum: WIP Mods
Topic: [Mod] Lag free schematics [exschem]
Replies: 9
Views: 695

IRC channel bug

Hi, we are experiencing a problem with creating an IRC channel. The mod throws this error: 2019-07-20 20:33:03: ERROR[Main]: /home/ok1asw/blb/minetest/bin/../mods/irc/init.lua:10: The IRC mod requires access to insecure functions in order to work. Please add the irc mod to your secure.trusted_mods s...
by CalebJ
Sun Jul 21, 2019 01:40
 
Forum: Problems
Topic: IRC channel bug
Replies: 2
Views: 152

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.5)

I'll help you test it right now :)

EDIT: No bugs found, except that the Square ball can often disappear when you throw it.
by CalebJ
Sun Jul 21, 2019 00:50
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: (64-512px) Polygonia HD Texturepack [Update 2019-06-05]

Just want to say good work :) I tested the 256x256 version, in-game against a 32x32 texture pack that I normally use, and I am very pleased to say, using it only dropped my frame-rate by 10 FPS, which is completely awesome. Maybe I'll use this, its really well done! Thank you!
by CalebJ
Sat Jul 20, 2019 03:57
 
Forum: Texture Packs
Topic: (64-512px) Polygonia HD Texturepack [Update 2019-06-05]
Replies: 15
Views: 5673

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

I would appreciate this mod to be supported by [mobkit]. Currently, there are a few problems - for example, the water mobs don't seem to be tamable, at least I cannot find it in the code. Also, none of the animals are lassoable or catchable with anything afaik. Which is painfully realistic ... but ;...
by CalebJ
Fri Jul 19, 2019 19:38
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 42
Views: 3207

Re: [Server] Tunnelers' Abyss

Stix, if you want to continue your discussion (on a philosophy forum), I'm willing to provide the full log of whole the event. Sofar, we don't plan to post the logs here. We just want to note, that if Stix wants to push this further, that we have evidence to the contrary. :) Thanks for your opinion...
by CalebJ
Fri Jul 19, 2019 19:30
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2499

Re: [Mod] Special Staffs [staffs]

I fixed the repository, it was only for logged in users I guess .. or something like that. Here is the recipe code for whoever cares: humiditystaff = {} humiditystaff.nodes = { {"default:snow", "default:river_water_source"}, {"default:ice", "default:river_water_sou...
by CalebJ
Thu Jul 18, 2019 19:44
 
Forum: WIP Mods
Topic: [Mod] Special Staffs [staffs]
Replies: 5
Views: 338

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.3)

Awesome!!! Those models look great :-)
by CalebJ
Thu Jul 18, 2019 15:50
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.3)

I see, I haven't tested the mobkit version. I'll add it to my server I think, this is a great feature to have! (What I am saying happens, but it seems only with mobs_redo version)
by CalebJ
Thu Jul 18, 2019 02:11
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Server] Tunnelers' Abyss

I banned you because you were perverting the server. Several Christians were heavily offended. I kicked you 4 times before the ban, so you had time to think about what you wanted. Plenty of unbelievers play this server and they are great. Its sad that this new generation of youth has to be so un-sub...
by CalebJ
Thu Jul 18, 2019 02:03
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2499

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.3)

Really nice! But please only make it obtainable by breeding. Spawning means, a player can capture a white lamb, place it, capture it, place it, capture it ... until it is a Vanilla lamb. :)
by CalebJ
Wed Jul 17, 2019 22:40
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 339
Views: 11926

Re: [Mod] Magma conduits and volcanoes [magma_conduits]

Sorry for bumping, but this looks really nice. I'm testing it!

EDIT: Some of the extinct volcanos spawn underground instead of above. Other than that: +1
by CalebJ
Wed Jul 17, 2019 20:42
 
Forum: Mod Releases
Topic: [Mod] Magma conduits and volcanoes [magma_conduits]
Replies: 21
Views: 2589

Re: Do you have to pay to play on a server?

Errr ... servers are free, courtesy of the hoster. I've never seen a paid server, but if I did, I'd severely disrespect that specific owner. Sometimes donations are asked for, but so far I've never seen forced payment.
by CalebJ
Wed Jul 17, 2019 15:03
 
Forum: Servers
Topic: Do you have to pay to play on a server?
Replies: 8
Views: 330

Re: [Mod] Hexagonal [hexagonal] [POC]

But ... most diamonds are not hexagonal! :D
+1, nice concept and mod!
by CalebJ
Wed Jul 17, 2019 04:23
 
Forum: WIP Mods
Topic: [Mod] Hexagonal [hexagonal] [POC]
Replies: 8
Views: 555

Re: [Mod] Special Staffs [staffs]

You can see the recipes in the source code. Look in the init.lua, the recipes are in this file. For example, here is an example recipe for default:dirt to ethereal:green_moss. landscapingstaff = {} landscapingstaff.nodes = { {"default:dirt", "ethereal:green_moss"}, } There are al...
by CalebJ
Wed Jul 17, 2019 03:51
 
Forum: WIP Mods
Topic: [Mod] Special Staffs [staffs]
Replies: 5
Views: 338
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