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Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v2.1)

Thanks so much for adding the lamb to selective breeding. I love this feature!
by CalebJ
Wed Jul 17, 2019 03:05
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: [Server] Tunnelers' Abyss

Here is a sneak-peek at Tunnelers' Safari. I'm still perfecting the mapgen, but here's what the flooded grassland should look like :)
Image
To Do:
Fix Jungle biome
Fix desert_sand and default:sand biome / dragonblood & palm & sycamorefig trees
by CalebJ
Tue Jul 16, 2019 16:14
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: [Server] Tunnelers' Abyss

Thanks for the bug report, it will be fixed in a few days :-) A few of the foods are buggy, I can make a hotfix though. Glad you like the mini-servers! Most of the foods work, there are a few that don't -- but you won't starve here. We made the feature, that there is no way you can die by starving. ...
by CalebJ
Tue Jul 16, 2019 12:20
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: Post your screenshots!

Image
Tunnelers' Paradise Mini-Server on Tunnelers' Abyss.
by CalebJ
Tue Jul 16, 2019 01:53
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8918
Views: 1029511

Re: [Server] Tunnelers' Abyss

MINI-SERVERS --- UPDATE Tunnelers' Outback This mini-server is 9km² big and uses australia's mapgen. To get there, use the travelnet at Spawn. https://i.imgur.com/pXv3lma.png UPDATE: I've now got all of Tunnelers' Safari exported from my computer, it will be 22.5km² big, the largest Mini-Server tha...
by CalebJ
Tue Jul 16, 2019 01:22
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 56
Views: 2487

Re: [MOD] Brewing (Magic) (WIP) [v0.15.1]

Thanks for the info!
by CalebJ
Tue Jul 16, 2019 01:11
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 64
Views: 4547

Re: [Mod] Special Staffs [staffs]

Currently the Super-Grow staff is only compatible with moretrees. In the future I'd like to make the staff more of 'instant bonemeal', thus compatible with many trees, and make it compatible with other mods such as cool_trees (normally is incompatible with bonemeal).
by CalebJ
Mon Jul 15, 2019 21:44
 
Forum: WIP Mods
Topic: [Mod] Special Staffs [staffs]
Replies: 5
Views: 336

[Mod] Special Staffs [staffs]

Special Staffs Here is 4 new types of staffs for you, each with unique uses. If you want a new staff, say so in the comments and I'll add it if it is reasonable! The code is very flexible and you can add new recipes with ease. If you find a recipe that should be in there but isn't, ask me to add it...
by CalebJ
Mon Jul 15, 2019 21:38
 
Forum: WIP Mods
Topic: [Mod] Special Staffs [staffs]
Replies: 5
Views: 336

Re: [Game]Labyrinthus[2.1.0]

Thanks, this is very nice :)
by CalebJ
Mon Jul 15, 2019 15:02
 
Forum: Game Releases
Topic: [Game]Labyrinthus[2.3.0]
Replies: 114
Views: 14127

Re: [MOD] Brewing (Magic) (WIP) [v0.15.1]

Herbalism/Food should be extended IMO. You need some new types of food from the wide variety of herbs, that are currently uneatable. Also, the herbs that are eatable raw, should be able to be farmed (Example: Arctic Carrot, Mandragora, Mint). I'd suggest also adding: Sweet potato, Eggplant and Maram...
by CalebJ
Mon Jul 15, 2019 14:42
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 64
Views: 4547

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v1.8.4)

VERY nice. Thanks so much, runs :)
by CalebJ
Mon Jul 15, 2019 04:27
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v1.5)

I found a few bugs: First of all, raw porkchop and raw chicken are uneatable. Maybe this makes sense for porkchop .. but I'd rather have there be an option there. Also, chicken cannot be cooked into roasted chicken, because of its name. petz:roasted_chickent Also, this is not a bug but more of an ov...
by CalebJ
Sun Jul 14, 2019 12:45
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Turns out that the issue of mobs not attacking was not issue of PaleoTest itself. The new ray casting feature in mobs_redo was the culprit and was disabled in a relatively recent patch. Make sure you have the latest version of mobs_redo. You're telling me the peaceful T-Rex's weren't based on scien...
by CalebJ
Sun Jul 14, 2019 04:52
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 42
Views: 3200

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v1.4.1)

v1.5 [mobkit & mobs_redo] - Now farm mobs (ducky, chicken, calf, piggy and lamb) can drop bones (rare). - Wolf and puppy now like bones. - Now wolves can be turned into puppies. - To turn a wolf into puppy: Tame the wolf with the whip, and then feed it with bones (until 5, configurable in petz....
by CalebJ
Sun Jul 14, 2019 04:33
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: Post your screenshots!

That's exactly the same cave you have shown me once :D Yes, I remember! Such a pretty cave. This reminds me of 8+ months ago, when you asked me to think up ideas for underch, and I first explored it in singleplayer. I found an old screenshot of my exploring :D https://forum.minetest.net/download/fi...
by CalebJ
Sat Jul 13, 2019 23:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8918
Views: 1029511

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v1.4.1)

The wolves need to be tamable (with bones) into dogs, and then remove the fact that dogs spawn, like Meinkrampf.
by CalebJ
Sat Jul 13, 2019 23:33
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)
Replies: 337
Views: 11809

Re: strange "Block not found" issue

I'm thinking this was due to the last Worldedit done - it was worldediting default:water_flowing from a 200x200 region. Because I had to move them once before getting rid of them completely, I think all the water dropping may have caused the crash ultimately, overwriting other default:air or default...
by CalebJ
Sat Jul 13, 2019 12:30
 
Forum: Problems
Topic: strange "Block not found" issue
Replies: 1
Views: 144

Re: Post your screenshots!

Image
by CalebJ
Sat Jul 13, 2019 03:24
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8918
Views: 1029511

Re: [C++ Mapgen] Terrainbrot - A fractal-based mapgen

Here's a 900m ice spike created by terrainbrot. :D

screenshot_20190614_070842.png
(216.51 KiB) Not downloaded yet
by CalebJ
Sat Jul 13, 2019 02:43
 
Forum: WIP Mods
Topic: [C++ Mapgen] Terrainbrot - A fractal-based mapgen
Replies: 17
Views: 1624

Re: [Mod] Lag free schematics [exschem]

I have tested this mod with a 2000x100x2000 schematic. It worked flawlessly - The only errors were deriven by my not understanding the mod well enough. Thanks TalkLounge for explaining it to me :) I'm going to be doing a 3000x80x3000 schematic soon, so I'll have to see how that goes. So far, this is...
by CalebJ
Sat Jul 13, 2019 01:46
 
Forum: WIP Mods
Topic: [Mod] Lag free schematics [exschem]
Replies: 9
Views: 693

Re: Post your screenshots!

Image
by CalebJ
Fri Jul 12, 2019 05:10
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8918
Views: 1029511

Re: A way to change the death form?

Thanks, pauloue! This looks interesting :) I'll test it.
by CalebJ
Wed Jul 10, 2019 21:49
 
Forum: General Discussion
Topic: A way to change the death form?
Replies: 4
Views: 305

Re: blocked loading on the definition of the nodes

I'd recommend starting over, adding each mod one-by-one until that bug occurs. Then you can be able to tell which mod it is, and thus, remove that mod and the world should work (Assuming there is only one buggy mod).
by CalebJ
Wed Jul 10, 2019 21:44
 
Forum: Problems
Topic: blocked loading on the definition of the nodes
Replies: 5
Views: 254

Re: [WIP]pkarcs-with doors[MOD]

This is really nice. A good addition for any castle-build.
by CalebJ
Wed Jul 10, 2019 21:41
 
Forum: WIP Mods
Topic: [Modpack]pkarcs-with doors[modpack]
Replies: 24
Views: 996

Re: HI i've just joined the forum....

I also had a noob tell me that he found someone with his real username in a singleplayer world. Imagine, for example, you were in singleplayer and had PolySaken join the game. Apparently this troll was cussing heavily, using the username of the real noob. I'd like to know how that happened o_O
by CalebJ
Wed Jul 10, 2019 21:40
 
Forum: General Discussion
Topic: HI i've just joined the forum....
Replies: 5
Views: 452
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