Search found 138 matches

by Oil_boi
Wed Mar 25, 2020 18:17
Forum: Feature Discussion
Topic: vector.abs
Replies: 10
Views: 736

vector.abs

Here is a simple code that can be added into the lua code to return an absolute vector --this converts a vector into absolute value function vector.abs(vector) vector.x = math.abs(vector.x) vector.y = math.abs(vector.y) vector.z = math.abs(vector.z) return(vector) end I can't find where the vector l...
by Oil_boi
Tue Mar 24, 2020 07:19
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I GOT EVERYTHING WORKING!!!

Changelog:

Code: Select all

--add in redstone:
torch, repeater, comparator, inverter, piston, player detector,light,
redstone ore - drops 4,5 redstone dust, turns on when punched
HERE'S THE VIDEO!
by Oil_boi
Sun Mar 22, 2020 05:18
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Thanks everybody! The solution was: Index all dust and power sources into a table Make a globalstep that waits on the table to be filled Create a temporary table that indexes through each node of dust at level 0 Index through each power source and pathfind outwards to lower level dust Decode the ind...
by Oil_boi
Wed Mar 18, 2020 14:53
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Guys, I just had a MASSIVE breakthrough with redstone. Now instead of using localized map-based attempts to create correct power source distribution it 100% CORRECTLY routes power through the dust EFFICIENTLY with multiple power sources. A video: https://youtu.be/3gXpGMigOzU Even something this size...
by Oil_boi
Sun Mar 15, 2020 06:49
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

An update, there are quite a few changes to the game. You can see them here:

Todo List: https://github.com/oilboi/Crafter/blob/master/todo.txt

Youtube Channel: https://www.youtube.com/channel/UCgc3zP ... yiy6WNFFPw
by Oil_boi
Tue Mar 03, 2020 07:38
Forum: Problems
Topic: Shift clicking craft preview doesn't work
Replies: 0
Views: 561

Shift clicking craft preview doesn't work

Shift clicking the craft preview does not seem to work: local inv = "size[8,7.5]".. "image[1,0.6;1,2;player.png]".. "list[current_player;main;0,3.5;8,4;]".. "list[current_player;craftpreview;7,1;1,1;]".. "listring[]".. "list[current_player;craft...
by Oil_boi
Sun Feb 23, 2020 07:58
Forum: Feature Discussion
Topic: Particle Render Distance
Replies: 1
Views: 589

Particle Render Distance

Would there be a way for the client to set a certain distance to render particles? As in if particles are not in a rendered section and if particles are outside of render radius then ignore them - particle and particle spawners. That would be a cool feature to have!
by Oil_boi
Sat Feb 22, 2020 15:31
Forum: WIP Mods
Topic: [Mod] Item Magnet [itemhandling]
Replies: 4
Views: 437

Re: [Mod] Item Magnet [itemhandling]

An update - the magnet now moves with the player's speed as to not break the animation if the player is moving fast or falling. ALSO, I had forgot to put a download link into the forum post. It is now there.
by Oil_boi
Sat Feb 22, 2020 03:10
Forum: WIP Mods
Topic: [Mod] Item Magnet [itemhandling]
Replies: 4
Views: 437

[Mod] Item Magnet [itemhandling]

This is a rewrite of an old mod; Pilzadam's' Item Drop This is from my game Crafter , but seems to work very well with the default Minetest game. Here is a video: https://youtu.be/Vnh6HK34qBM itemhandling.zip What are the main benefits? Nice an smooth Allows items to be thrown away from you with a t...
by Oil_boi
Sat Feb 22, 2020 01:46
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

An update: I have added basic redstone

https://youtu.be/oINwxV8fl-E

Also there is a much better Item collection magnet in place now

https://youtu.be/Vnh6HK34qBM
by Oil_boi
Tue Feb 18, 2020 16:38
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

[ALPHA] Crafter

I have been live streaming building this game and I am having a lot of fun. This game is built from scratch with a bunch of assets from Mineclone 2 This is designed to run on 5.3.0-DEV GAME CLIENT MOD DISCORD CHANNEL This is too difficult to keep up to date! If you want to see changes in action go t...
by Oil_boi
Tue Feb 18, 2020 15:22
Forum: Modding Discussion
Topic: Mob Spawning Algorithm Breakthrough
Replies: 0
Views: 459

Mob Spawning Algorithm Breakthrough

I have tried many times to create a quick and efficient way to spawn mobs without turning to abm, lbm, decorations, etc. Here is an algorithm which does a squared radius away from the player so they do not see the mob spawning. the inner "non spawn" area is 24 and the outer max is 128. Thi...
by Oil_boi
Tue Jun 25, 2019 02:34
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

Re: [Game] Alpha [Wip]

Now there are spiders that drop spider eyes and string, you can make bows and arrows now as seen in this video.
The arrow entity mesh is broken so I'll be fixing that tomorrow.
https://youtu.be/l39_He8INTU
by Oil_boi
Mon Jun 10, 2019 23:19
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

Re: [Game] Alpha [Wip]

texmex wrote:Good work with the pig mod. They behave much better then all the other mob engines I’ve seen tbh.
Thank you!
by Oil_boi
Tue May 07, 2019 20:06
Forum: Modding Discussion
Topic: Blockbench for editing meshes
Replies: 2
Views: 409

Blockbench for editing meshes

I found this program Blockbench which makes it very easy to edit and create meshes!

https://blockbench.net/

It's free and open source!

I made arrows for my game using it: https://youtu.be/gvqd-c9miWo
by Oil_boi
Tue May 07, 2019 15:34
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

Re: [Game] Alpha [Wip]

There are pigs now! https://youtu.be/HDdcot1v9ys
by Oil_boi
Fri May 03, 2019 20:33
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

Re: [Game] Alpha [Wip]

I made a channel on freenode irc, #minetest-alpha
by Oil_boi
Fri May 03, 2019 20:16
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

Re: [Game] Alpha [Wip]

Here is another updated! Freshly coded fire! :D Connects to all flammable nodes and spreads really fast with minimal server performance impact.

Here's a video where I made even the grass flammable: https://youtu.be/1EXo3ab7NVQ
by Oil_boi
Fri May 03, 2019 17:56
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 2457

[Game] Alpha [Wip]

This is a game that is built from the ground up for optimal game play, aesthetics, and performance! Github: https://github.com/oilboi/alpha Updates: https://github.com/oilboi/alpha/commits/master IRC FREENODE: #minetest-alpha Version staging/changes are in the github page readme! Here is the latest ...
by Oil_boi
Sat Feb 02, 2019 05:17
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 6
Views: 1158

Re: [wip] The Aether [aether]

Good idea. I think, you don't use the Perlin noise correctly because of all these sharp edges. I can't find the mistake in your code. I only remember that I was having similar bugs. I'd advice making the island more sparse, so they won't cast so many shadows. Also make them more flat to make it eas...
by Oil_boi
Fri Feb 01, 2019 05:15
Forum: WIP Mods
Topic: [mod] Treefeller (cut down whole tree) [treefeller]
Replies: 0
Views: 321

[mod] Treefeller (cut down whole tree) [treefeller]

This is a clone of the Minecraft mod Treefeller It simply cuts down the whole tree and any trees surrounding it :D Just a tiny mod I thought would be fun to make! A small video: https://youtu.be/Z2AEQtFbiuo License: CC0 Github: https://github.com/oilboi/treefeller Download: https://github.com/oilboi...
by Oil_boi
Fri Feb 01, 2019 04:14
Forum: Modding Discussion
Topic: Creating Sky biome?
Replies: 2
Views: 325

Creating Sky biome?

How would I go about creating sky biomes?
I tried everything and they still will not spawn for me.

I had to resort to this https://github.com/oilboi/Aether/blob/m ... nit.lua#L3 to create floating island "biomes" in the sky.

If anyone knows how it would be appreciated!
by Oil_boi
Fri Feb 01, 2019 04:07
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 6
Views: 1158

[wip] The Aether [aether]

The Aether Mod This mod brings heavenly islands to Minetest. Heavily work in progress. If anyone can help me with creating a biome in the sky instead of using voxel manip it would be much appreciated! A video: https://youtu.be/ZZZ40m-Iw-I Github: https://github.com/oilboi/Aether License: CC0 https:...
by Oil_boi
Thu Jan 31, 2019 15:19
Forum: WIP Mods
Topic: [mod] Rain and Snow [snow]
Replies: 5
Views: 536

Re: [mod] Rain and Snow [snow]

ADDITIONAL FEATURES ADDED AND TWEAKS: *Heavy performance optimizations *weather will no longer spawn inside your house with a torch in it *The radius of weather is now 25 instead of 30 *weather will no longer linger and get stuck in the world, old weather is removed *Removing old weather on weather...
by Oil_boi
Wed Jan 30, 2019 12:21
Forum: WIP Mods
Topic: [mod] Rain and Snow [snow]
Replies: 5
Views: 536

Re: [mod] Rain and Snow [snow]

Snow looks like good. I hope does it add snow layers? Also, drop of the rain should look like smaller and more narrow. And still suggestion: if it is much raining, it should sometimes add water half-blocks (it will look when default water is leaking). It does all that, and the rain loops faster tha...