Search found 138 matches

by Oil_boi
Thu May 28, 2020 23:52
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Hey someone should lock this convo because it's going nowhere
by Oil_boi
Thu May 28, 2020 17:01
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Oil_boi wrote:
Tue May 26, 2020 02:22
Mhm mhm mhm, I have thought this through. In fact every one against it is RIGHT! It should not be penalized at all. BUT it should have a NON-FREE label next to the name in the CTB browser :D
Cough cough cough cough cough
by Oil_boi
Thu May 28, 2020 09:16
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

A small update: Bows and Arrows are now fully implemented https://youtu.be/jr03JZoEkUA

I'm going to work on the actual collision detection aspect of it later on
by Oil_boi
Thu May 28, 2020 04:03
Forum: WIP Mods
Topic: [Mod]Automatically Downloaded GitHub Skins[skins]
Replies: 2
Views: 243

Re: [Mod]Automatically Downloaded GitHub Skins[skins]

Thanks! And yes it could be. I'm not sure what it can be used for besides this very specific purpose yet though because it is rather limited with the 64KB string limit
by Oil_boi
Wed May 27, 2020 15:54
Forum: WIP Mods
Topic: [Mod]Automatically Downloaded GitHub Skins[skins]
Replies: 2
Views: 243

[Mod]Automatically Downloaded GitHub Skins[skins]

What does this do? It automatically applies your skin to your character when you join a server with it enabled using your GitHub name. How do I use it? 1.) You must enable the mod in your client, or drop the mod into MTG mod directory. Server - preferred you just drop it into the MTG mods directory...
by Oil_boi
Wed May 27, 2020 01:40
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Here is my latest experiment: Skins automatically download and apply to your character if you join a server with your github name and you have a github repo named "crafter_skindex" with a skin.png file in it :D https://youtu.be/-sHgQQXRSYI https://forum.minetest.net/download/file.php?mode=...
by Oil_boi
Tue May 26, 2020 20:24
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 63243

Re: open MT-Skin Database

Hello, I have searched through the database and uncovered the api http://minetest.fensta.bplaced.net/api/apidoku.md
by Oil_boi
Tue May 26, 2020 14:04
Forum: Builds
Topic: [Linux] Minetest Appimages
Replies: 42
Views: 5709

Re: [Linux] Minetest Appimages

Thank you for this :)
by Oil_boi
Tue May 26, 2020 02:22
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Mhm mhm mhm, I have thought this through. In fact every one against it is RIGHT! It should not be penalized at all. BUT it should have a NON-FREE label next to the name in the CTB browser :D
by Oil_boi
Mon May 25, 2020 18:28
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Also nonfree content tends to be of higher quality because people are scared to put effort into work that anyone can use. That's a bold claim, and you didn't show evidence for your claim. I don't believe you. I posited that nonfree content is usually of higher quality. This is an opinion, and I don...
by Oil_boi
Sun May 24, 2020 01:52
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Why would you want non-free software in an open source game? The whole reason this engine exists is because it is open. If it was non-free there would be no way to even make this complaint because it would not exist. I don't even know how non-free content exists in the game engine to be honest with...
by Oil_boi
Sun May 24, 2020 01:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9922
Views: 1304651

Re: Post your screenshots!

Image
by Oil_boi
Sun May 24, 2020 00:51
Forum: Feature Discussion
Topic: Minetest Game: polish, improvements and "game juice".
Replies: 57
Views: 2735

Re: Minetest Game: polish, improvements and "game juice".

It's too deeply ingrained into Minetest's identity. You abandon MTG, you abandon the entire foundation the game rests on, and you essentially have to start from scratch. This is very wrong. MT does not need to be ingrained with any game. MT is a game engine, not a game. MT has zero reliance on MTG,...
by Oil_boi
Sun May 24, 2020 00:45
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9139

Re: Penalisation of non-free content in ContentDB [Split]

Why would you want non-free software in an open source game? The whole reason this engine exists is because it is open. If it was non-free there would be no way to even make this complaint because it would not exist. I don't even know how non-free content exists in the game engine to be honest with ...
by Oil_boi
Sun May 24, 2020 00:39
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I made an etho door with your redstone https://0x0.st/i_re.webm During that I found another bug. If two pressure plates are next to each other and connected with redstone, the redstone will stay on if you stand on both and get off both of them at the same time. https://forum.minetest.net/download/f...
by Oil_boi
Sun May 10, 2020 08:03
Forum: WIP Mods
Topic: [protomod] Treecapitator (tree falls down) [treecapitator]
Replies: 2
Views: 423

[protomod] Treecapitator (tree falls down) [treecapitator]

Here is a mod which makes the trees fall down. Only default:tree, as this was a prototype for crafter.
Here is the download link
treecapitator.zip
(165.94 KiB) Downloaded 39 times
Here is a video: https://youtu.be/5rAYG0WrGvA

license GPLV2
by Oil_boi
Wed May 06, 2020 08:00
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI Yes!! I love the fact that you're including the Aether realm by default. Nether, overworld, aether… it's balanced. I liked the aether portal transition better than Nether's. It's less ob...
by Oil_boi
Fri Apr 24, 2020 14:54
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :( Why? just Why?? Here are two statements that may answer your question =) A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5 I am having ...
by Oil_boi
Wed Apr 22, 2020 19:02
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc. Thanks texmex. Yeah, the core of a game is the main part of the player's experience. So hopefully I can make it as good as possible. Also here are...
by Oil_boi
Mon Apr 20, 2020 20:53
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Another MASSIVE mountain of updates: Make mobs less noisy Add buckets in Make buckets use special raycast function Fix clientside global counters to after statements Made snow, grass, and torches floodable Made lava spawn in blobs underground Added nether ores Make nether ores randomly explode when...
by Oil_boi
Sun Apr 19, 2020 13:16
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

o, ok you were making music for crafter the other day, and you made a thread about plugins in /Mods/, here is a collection of synthetizers: https://youtu.be/qistxioVgMw the interesting ones from what I have seen seem to be: Zyn-Fusion helm geonkick Thanks for that, I'll look into those :D Here is a...
by Oil_boi
Wed Apr 15, 2020 02:05
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do can you tell me what feature? im following your development and im curious, maybe I want to make a mod myself QUICK NOTES: DOWNGRADING TO VERSION 5.2.0 It was to get the light level of the node ...
by Oil_boi
Mon Apr 13, 2020 04:23
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
by Oil_boi
Sun Apr 12, 2020 02:48
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Okay i got it now :D Speaking of help.. I might can do some things. The best of me is good ideas (you can find my better enchant request in my signature, im working on a balanced automation request, i made a better water request... and all of them is very detailed) so just ask me if you want some i...
by Oil_boi
Sat Apr 04, 2020 15:17
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I'm just curios, what this game aims to be? A clone of MineCraft? Or just a game that happens to be really the same as MineCraft? The description on Github is: A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5 The goal of this game is to put as many things I loved about Minecraft...