Search found 138 matches

by Oil_boi
Sat Apr 04, 2020 11:36
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Update: I added snow and fixed the placement of beds. Here is a video of the snow:

https://youtu.be/YNER4-L5He4

Image
by Oil_boi
Sat Apr 04, 2020 07:33
Forum: General Discussion
Topic: What's the deal with the forums lately?
Replies: 24
Views: 1542

Re: What's the deal with the forums lately?

It's extremely annoying :(
by Oil_boi
Sat Apr 04, 2020 04:07
Forum: General Discussion
Topic: [Music] An LMMS Piano Plugin
Replies: 4
Views: 647

[Music] An LMMS Piano Plugin

If anyone is thinking about making music for their mod/game I found this freeware VST plugin which works great with the LMMS Vestige plugin!! http://99sounds.org/vst-plugins/ It's freeware :D
by Oil_boi
Fri Apr 03, 2020 14:48
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Another huge update! Stairs, slabs, walls, fences, and glass are added in :D

Here's a video on it:
https://youtu.be/3nw5cEiDiww

Image
by Oil_boi
Fri Apr 03, 2020 08:42
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

The next mob will be an Exploder. A mob which follows you using pathfinding then explodes. This sounds a lot like a creeper from MineCraft :D You might be right :D The next mob will be an Exploder. A mob which follows you using pathfinding then explodes. This sounds a lot like a creeper from MineCr...
by Oil_boi
Thu Apr 02, 2020 15:49
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I rewrote the pig mob, the improvements are as follows: Better code stability Hostility (punch it and it will chase you and punch you, if you don't go near it for 20 seconds it won't be hostile anymore) Better movement Better head code, uses actual radians instead of degrees Can look all the way up ...
by Oil_boi
Thu Apr 02, 2020 09:07
Forum: General Discussion
Topic: What makes a mob good?
Replies: 34
Views: 2291

What makes a mob good?

What makes a mob good? Quality, wise. Is it: The way it moves? What it does? The way it acts around players? How light weight it is? The loot it drops? The way it interacts with the world? What mobs would people like to see in the game? Should they be difficult to deal with or dumb and easy to kill?...
by Oil_boi
Wed Apr 01, 2020 07:55
Forum: Game Releases
Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.1.5]
Replies: 30
Views: 3469

Re: [Game] The RealTest Game (Minetest 5 Edition) [1.0.0]

That's so cool! Nice job Wuzzy!
by Oil_boi
Wed Apr 01, 2020 06:05
Forum: WIP Mods
Topic: [mini-mod] Cron Clear Objects [cron_clear_objects]
Replies: 2
Views: 378

[mini-mod] Cron Clear Objects [cron_clear_objects]

Someone in the IRC asked if there was a cron equivalent for minetest. Specifically to clear objects every 24 hours, so I wrote a mini mod to do it:
cron_clear_objects.zip
(334 Bytes) Downloaded 20 times
License: MIT
by Oil_boi
Wed Apr 01, 2020 05:51
Forum: WIP Mods
Topic: [Mod] Scary Cave Noises [cave_noises]
Replies: 0
Views: 321

[Mod] Scary Cave Noises [cave_noises]

This mod adds scary noises to caves when you're mining! Part of my Crafter game, but I just stripped out the player mod and packed it up so anyone can use it in Minetest Game. Player has to be below 0 and equal to or below light level 13. If they're next to a mineshaft which goes directly up and exp...
by Oil_boi
Wed Apr 01, 2020 03:10
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I have started creating Music for the game. Here is version one: sounds.zip You simply unzip the file and put the sounds folder in your Minetest directory. When you start the game it will have the menu music playing. Here is a video of the menu music: https://forum.minetest.net/download/file.php?mod...
by Oil_boi
Tue Mar 31, 2020 23:03
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

cHyper-0815OL wrote:nice (sub-)game ...

hope 2 c more features will be added!

keep up the good work !!

which version of minetest do this game support?
Thank you! And:

Sfan5 Latest Build: viewtopic.php?f=42&t=1523
Specifically, latest github in general. But this is what I program the game in.
by Oil_boi
Tue Mar 31, 2020 12:08
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Yet another update for today: The prototype for bows are in the game!

https://youtu.be/5fo0nenKzW4


Gotta make the arrows stick in whatever they hit, including mobs and players..somehow!
by Oil_boi
Tue Mar 31, 2020 10:02
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

I put a prototype of a gun into the game, it has smoke trails and creates bullet holes. You can also shoot mobs with it.
Also, the pigs are very, very aggressive
https://youtu.be/K2_jL_EZ5Sg
by Oil_boi
Mon Mar 30, 2020 07:17
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

It's great how smooth the game plays compared to other MT games I've tried. I fiddled with the stepheight to get automatic climbing by default (though without speed penalty) and it was quite enjoyable. Thanks Texmex! If you like that, check this out. The pig will look at you when it's walking aroun...
by Oil_boi
Mon Mar 30, 2020 01:46
Forum: Modding Discussion
Topic: [fixed] please delete
Replies: 1
Views: 217

[fixed] please delete

I have this mobs mod which spawns the body then the head spawns and becomes attached. The head becomes the self.child of the body. The body then controls the rotation of the head using the set_attach code. The problem is I cannot for the life of me figure out how to calculate the roll in this functi...
by Oil_boi
Sat Mar 28, 2020 22:25
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2195
Views: 367797

Re: [Game] MineClone 2 [0.60.0]

Hey Wuzzy I modified the diamond texture in GIMP: Image
Thought you'd like it!
by Oil_boi
Sat Mar 28, 2020 08:54
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Minecarts now work properly! If you ride them, they go at full speed.
by Oil_boi
Fri Mar 27, 2020 21:56
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

Update: Cheat mode is now implemented https://youtu.be/N8WRL62JDsk
by Oil_boi
Fri Mar 27, 2020 19:56
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 96
Views: 8941

Re: [ALPHA] Crafter

texmex wrote:Excellent videos lately! Are you looking to include a give function in that craftguide? I'm to lazy to run giveme commands.
Let's give it a try!
by Oil_boi
Fri Mar 27, 2020 03:45
Forum: Feature Discussion
Topic: vector.abs
Replies: 10
Views: 736

Re: vector.abs

vector.apply(v, math.abs) but ok. Well I see a lot of people saying this is redundant with the vector.apply function, but, as they say that, we also have: function vector.floor(v) return { x = math.floor(v.x), y = math.floor(v.y), z = math.floor(v.z) } end function vector.round(v) return { x = math...
by Oil_boi
Thu Mar 26, 2020 21:27
Forum: Feature Discussion
Topic: vector.abs
Replies: 10
Views: 736

Re: vector.abs

I just decided to make a video on it: https://youtu.be/2GOsXSeNgQw
by Oil_boi
Wed Mar 25, 2020 21:01
Forum: Feature Discussion
Topic: vector.abs
Replies: 10
Views: 736

Re: vector.abs

This can be actually done even easier by using the maximum norm: function vector.maxnorm(v) return math.max(math.abs(v.x), math.max(math.abs(v.y), math.abs(v.z))) end Then it reduces to: norm = vector.maxnorm(vector.multiply(vector.subtract(pos, pos2), {x=2, y=0, z=2})) if norm < 1 then Yes that is...
by Oil_boi
Wed Mar 25, 2020 20:41
Forum: Feature Discussion
Topic: vector.abs
Replies: 10
Views: 736

Re: vector.abs

I can't find where the vector library is stored in the game engine Right here: https://github.com/minetest/minetest/blob/master/builtin/common/vector.lua I think, you confused that with the function vector.length. What OP says is not any kind of norm. It only makes all coordinates positive. This ca...
by Oil_boi
Wed Mar 25, 2020 18:36
Forum: Feature Discussion
Topic: What features do you most associate with Minetest?
Replies: 29
Views: 3501

Re: What features do you most associate with Minetest?

Well let me start off with my old favorite game: Minecraft. What I associate with Minecraft is that: Beta 1.3 was 50MB Was closed sourced Took 10-30 seconds to load Was heavy Ran like poop on my old computer Had an extremely difficult to understand external user-made api which was technically illega...