Search found 156 matches
- Mon Mar 23, 2020 21:52
- Forum: Modding Discussion
- Topic: A very tough modding question.
- Replies: 4
- Views: 452
Re: A very tough modding question.
Is it possible to hide the players username then show it again? I do not want to use another mod for this I want to create my own code.
- Mon Mar 23, 2020 03:13
- Forum: Modding Discussion
- Topic: A very tough modding question.
- Replies: 4
- Views: 452
A very tough modding question.
Hello, I'm creating a power rangers mod. So far using the armor mod when you hold a morpher in your hand you can click and it will morph you into the corresponding ranger. There are also weapons. Anyone who has watched the original power ranger series knows that there is only ONE power coin per powe...
- Sat Mar 21, 2020 21:23
- Forum: General Discussion
- Topic: Another modding q & a. Make items available to certian privs
- Replies: 6
- Views: 563
Re: Another modding q & a. Make items available to certian p
Will my mod require this as a depend?
- Sat Mar 21, 2020 20:03
- Forum: General Discussion
- Topic: Another modding q & a. Make items available to certian privs
- Replies: 6
- Views: 563
Re: Another modding q & a. Make items available to certian p
yes, update line https://github.com/minetest/minetest_game/blob/master/mods/creative/inventory.lua#L91 if m and my_fn_player_armor_visible_in_creative(player_name) then blah blah blah end Okay it's working but I have another question. I also want to know if I can create a string property that is at...
- Sat Mar 21, 2020 06:08
- Forum: General Discussion
- Topic: Another modding q & a. Make items available to certian privs
- Replies: 6
- Views: 563
Re: Another modding q & a. Make items available to certian p
this function will disable grabbing from craftresult inventory: minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv) local inv = player:get_inventory() local craftresult = inv:get_list("craftresult") local itemgroups = craftresult[1]:get_definition().grou...
- Fri Mar 20, 2020 00:52
- Forum: General Discussion
- Topic: Another modding q & a. Make items available to certian privs
- Replies: 6
- Views: 563
Another modding q & a. Make items available to certian privs
Sorry everyone. Iv been asking a lot of questions but I'm new to the modding api so I'm really trying to learn hard. I created a power rangers mod using the armor mod. You can fully morph and demorph by using a craft item that corresponds with the type of ranger you want to be. Let's say I want to b...
- Fri Mar 20, 2020 00:44
- Forum: General Discussion
- Topic: How can I place armor on player with a command (modding)
- Replies: 6
- Views: 433
Re: How can I place armor on player with a command (modding)
I figured it out. The use can morph and demorph with the correct privs. Now I want to make certian craft items and nodes and tools only available if the user has the power_rangers priv I created
- Thu Mar 19, 2020 19:16
- Forum: General Discussion
- Topic: How can I place armor on player with a command (modding)
- Replies: 6
- Views: 433
Re: How can I place armor on player with a command (modding)
The inventory is nil. Even having the right player name and everything. I have also looked at the armor mod and I know for a fact that the name it "[playername]_armor" so why isn't it working.
- Thu Mar 19, 2020 17:01
- Forum: General Discussion
- Topic: How can I place armor on player with a command (modding)
- Replies: 6
- Views: 433
Re: How can I place armor on player with a command (modding)
I dont just care about texture. I want the textures to act as armor. The helmet must be removable and I also want the suit to be protective so the armor mod is such an important aspect.
- Thu Mar 19, 2020 06:12
- Forum: General Discussion
- Topic: How can I place armor on player with a command (modding)
- Replies: 6
- Views: 433
How can I place armor on player with a command (modding)
So, I'm creating a power rangers mod using the armor mod as a depend. Iv created a function that registers rangers successfully. All it does is registers every type of armor for a ranger color. (I.e boots, leggings, chestplate, helmet) I have already finished all of the textures. But... I would like...
- Mon Mar 16, 2020 22:46
- Forum: General Discussion
- Topic: Help with creating another inventory (modding)
- Replies: 4
- Views: 636
Help with creating another inventory (modding)
Hello, I'm working on a mod that allows players to put a single item from their inventory in a formspec list (for one item only). I dont know how to create another inventory that is attached to the player. How do I do this. I know to to create formspecs and show the original inventory but how to I c...
- Sun Mar 15, 2020 15:51
- Forum: Problems
- Topic: Dedicated server not working
- Replies: 2
- Views: 353
Re: Dedicated server not working
I created a server using a .bat file then clicked the .bat file then let it do its stuff and closed the .bat file. But when I go into mintest and type in the correct server address and port, to join the game, it says connection timed out. Is'nt the server running in the background of my pc? start m...
- Sun Mar 15, 2020 15:47
- Forum: General Discussion
- Topic: I want to stop a dedicated server
- Replies: 10
- Views: 723
Re: I want to stop a dedicated server
So all I want to know is how to make it as if I never even created a server in the first place. Only the world itself would exist but that's it. When I say server I mean the ability to connect to it with a port and address. I want it so that the port and address no longer exist therefor the "se...
- Sun Mar 15, 2020 03:30
- Forum: General Discussion
- Topic: I want to stop a dedicated server
- Replies: 10
- Views: 723
Re: I want to stop a dedicated server
I think that there is a way to start it headless (without a terminal) but I don't know. So let me get this right? The server only exists if the .bat file is open. Once it is closed then the server no longer exists right? How do I stop this "terminal" after the .bat file is closed. How can...
- Sun Mar 15, 2020 02:58
- Forum: Problems
- Topic: Dedicated server not working
- Replies: 2
- Views: 353
Dedicated server not working
I created a server using a .bat file then clicked the .bat file then let it do its stuff and closed the .bat file. But when I go into mintest and type in the correct server address and port, to join the game, it says connection timed out. Is'nt the server running in the background of my pc?
- Sun Mar 15, 2020 02:00
- Forum: General Discussion
- Topic: I want to stop a dedicated server
- Replies: 10
- Views: 723
Re: I want to stop a dedicated server
Also, I have a question. Does starting a server the way I did create a running process on my PC?
What is actually running the server? Is it the .bat file when it is open?
What is actually running the server? Is it the .bat file when it is open?
- Sat Mar 14, 2020 23:33
- Forum: General Discussion
- Topic: I want to stop a dedicated server
- Replies: 10
- Views: 723
I want to stop a dedicated server
Hello, I created a dedicated server on my pc by using this in command prompt
But now i want to stop the server (Delete it). how do I do this?
Code: Select all
minetest.exe --server --worldname technictest
- Sat Sep 07, 2019 23:04
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Workshop (New Version)
- Replies: 6
- Views: 2018
Re: [Tool] Minetest Workshop
Minetest Workshop v0.91 is now available. Please see top post for details.
- Sun Sep 01, 2019 20:20
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Workshop (New Version)
- Replies: 6
- Views: 2018
Re: [Tool] Minetest Workshop
Hello everyone, the release of Minetest Workshop is happening this week. There have been many new features added to this software. These features are the final additions to the software. They have been already added and only need bug fixes and minor touch ups. -A new panel on the left. This is your ...
- Wed Aug 21, 2019 18:29
- Forum: Modding Discussion
- Topic: How to use files in lua
- Replies: 3
- Views: 231
How to use files in lua
How do you load file in lua? I tried this and Minetest would not let the mod work. It was saying that it is forbidden to do that or something while loading the world with the mod. Thanks. I dont usually use lua so I forgot the code I used.
- Wed Aug 14, 2019 05:15
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Workshop (New Version)
- Replies: 6
- Views: 2018
Re: Minetest Workshop
Minetest Workshop 0.91 is currently being developed. It's going to have much more. Here are some changes. -There will now be a tree view (will act as an object browser) on the left side of the main window showing. Currently it contains items such as your nodes, and craft items which are new. -There ...
- Mon Aug 12, 2019 20:25
- Forum: Modding Discussion
- Topic: Modding tools - help with groupcaps
- Replies: 2
- Views: 168
Re: Modding tools - help with groupcaps
I'm trying to create a window in Minetest Workshop where the user can enter info to create a tool. I dont want to make it too complicated so beginners can use the software so the software will calculate the programing needed. I'm not sure if these values would be too complicated for a beginner to un...
- Mon Aug 12, 2019 07:41
- Forum: General Discussion
- Topic: How to "advertise" Minetest better ?
- Replies: 31
- Views: 2848
Re: How to "advertise" Minetest better ?
There is a problem though. In this generation people are trying to find a "risk free" way to get places. A long time ago there was no such thing and that's when the most creative things existed. I say, let's go for it. What do we have to lose? We already have bad programmers as you say. Al...
- Mon Aug 12, 2019 01:27
- Forum: Modding Discussion
- Topic: Modding tools - help with groupcaps
- Replies: 2
- Views: 168
Modding tools - help with groupcaps
I don't understand groupcaps. Please help. From what i understand, the [2], and [3], refer to the level of "cracky" that is part of the node that is being dug. In my case, I'm digging stone which has a cracky level of 3. groups = {cracky = 3, stone = 1}, this next code comes from the stone...
- Sat Aug 10, 2019 13:28
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Workshop (New Version)
- Replies: 6
- Views: 2018
Re: Minetest Workshop
I can see this as being useful for new people just getting into Minetest modding with MTG. Outside of that, writing the code manually is probably easier for more advanced projects. However, if this had things like an object browser for keeping track of dependencies, nodes, entities, etc I can see i...