Search found 156 matches
- Sun May 31, 2020 05:02
- Forum: Modding Discussion
- Topic: Do something when armor wears out
- Replies: 1
- Views: 133
Do something when armor wears out
The title. I'm using the armor mod as a depend.
- Sun May 31, 2020 04:59
- Forum: Modding Discussion
- Topic: Register a function when a tool wears out?
- Replies: 2
- Views: 164
Re: Register a function when a tool wears out?
Well, I cannot do that since the tool is armor and the wear is being set by set_wear() in the armor mod. I am not going to modify the armor mod so I need a workaround.
- Thu May 28, 2020 12:51
- Forum: Modding Discussion
- Topic: How do you use yaw to calculate node in front of object or player?
- Replies: 1
- Views: 157
How do you use yaw to calculate node in front of object or player?
I'm working on a custom mobs mod. To prevent certian mobs from entering water, I want to check if the node in front of the mob is water or not (the next node that would be stepped on). But I need to convert yaw to x and z so I can calculate the node that the mob is facing but I dont know how to calc...
- Thu May 28, 2020 00:43
- Forum: Modding Discussion
- Topic: No way to check if in creative mode or not
- Replies: 3
- Views: 212
No way to check if in creative mode or not
I have searched through a lot of questions here, then on the dev wiki, and then I checked in the lua.api by searching for the words "creative", "survival", then the word "mode" and NOTHING. I found nothing that helped me. This should be one of the simplest things yet it...
- Wed May 27, 2020 06:52
- Forum: Modding Discussion
- Topic: Do something when tool wears out
- Replies: 0
- Views: 232
Do something when tool wears out
I need to run a function when a tool that I created wears out.
- Sun May 24, 2020 03:19
- Forum: Modding Discussion
- Topic: How to save contents to a external file then load it later
- Replies: 2
- Views: 135
How to save contents to a external file then load it later
So, I tried this code I got from stack overflow
However, when using this code, minetest runs an error. Minetest client says that it cannot do that becuase it is not safe or something.
Code: Select all
file = io.open (filename [, mode])
- Sun May 24, 2020 03:07
- Forum: Modding Discussion
- Topic: How to save a table to a string and convert it back to a table
- Replies: 3
- Views: 185
How to save a table to a string and convert it back to a table
I need to save an entire table to a string then convert it back to a table when the server is opened up.
- Sat May 23, 2020 08:38
- Forum: Modding Discussion
- Topic: Register a function when a tool wears out?
- Replies: 2
- Views: 164
Register a function when a tool wears out?
Let's say I created a mod with pink diamond that had a pink diamond pickaxe. I need to register a function that is called when the tool wears out. Is this possible?
- Sat May 23, 2020 03:52
- Forum: Modding Discussion
- Topic: Why is there not a function on server startup?
- Replies: 1
- Views: 109
Why is there not a function on server startup?
So, I need to make a function happen when the server is done loading and to my surprise there is only a function on shutdown. Why isnt there a function like minetest.register_after_server_loaded() or something like that.
- Sat May 23, 2020 02:06
- Forum: Modding Discussion
- Topic: How to get table of positions at top of nearest cave opening
- Replies: 1
- Views: 119
How to get table of positions at top of nearest cave opening
I want to get a list of positions at the very top of the closest cave opening that is near a specific pos. I know this is nearly impossible and I'm not even sure how this would be accomplished as I know this may not be realistic. I want to make a volcano mod. I want lava to fill an entire cave with ...
- Fri May 22, 2020 23:39
- Forum: Modding Discussion
- Topic: How to get ground level (pos.y) at x and z
- Replies: 1
- Views: 140
How to get ground level (pos.y) at x and z
Let's say, there is a player in a cave at pos 0,-327,0. But above me, is a very high moutian. I want to know how I can find the ground level directly above where the player stands inside that cave.
- Fri May 22, 2020 19:11
- Forum: Modding Discussion
- Topic: How to get the mapgen current height
- Replies: 0
- Views: 232
How to get the mapgen current height
Hello. I want to make a volcano mod that works. The way I want it to work is by allowing players to place a special lava node inside a cave. The lava will then rise until it reaches the surface of the world and is no longer underground. However, there is no way to get the surface level as it could b...
- Fri May 22, 2020 06:28
- Forum: Modding Discussion
- Topic: What happens if there are no registered biomes in a minetest game?
- Replies: 3
- Views: 112
- Fri May 22, 2020 06:22
- Forum: General Discussion
- Topic: Minetest should have the ability to choose mapgens
- Replies: 12
- Views: 544
Re: Minetest should have the ability to choose mapgens
What about if there was a modpack that has all of the default biomes and a 'minetest game' with a flat biome as the only registered biome by default. If there are any registered biomes from the modpack, then the flat biome does not get registered.
- Thu May 21, 2020 19:16
- Forum: General Discussion
- Topic: Minetest should have the ability to choose mapgens
- Replies: 12
- Views: 544
Minetest should have the ability to choose mapgens
I think like minecraft, minetest should provide the ability to disable and enable registered mapgen biomes per world. Since minetest enables the mapgens when configuring the world via main menu, I'm not sure how this would be done but there has got to be a way other than making a separate minetest g...
- Sun May 17, 2020 23:53
- Forum: Modding Discussion
- Topic: How to use raycast to get position before intersection
- Replies: 1
- Views: 75
How to use raycast to get position before intersection
So, I know that in minetest you can use raycast. What know is that raycast returns false if between the two positions you provide there is a node that cuts off the players further visibility. I want to get the node pos before the other node that cuts off the players visibility so I can manipulate th...
- Sat May 16, 2020 22:54
- Forum: Modding Discussion
- Topic: Add player velocity in their look direction.
- Replies: 1
- Views: 62
Add player velocity in their look direction.
I want to add player velocity on x and z by the number "1" in their look direction but only on the x and z axis. I do not want the player to go up but I dont know of the player direction for either x or z is negative or positive so I do not know when to add a negative number to x or z or a...
- Sat May 16, 2020 03:25
- Forum: Modding Discussion
- Topic: How to make something like mesecons?
- Replies: 4
- Views: 210
How to make something like mesecons?
So, I want to make something like mesecons. That is, when a node touches a certian type of other node, all the nodes connected to it, light up to represent that it is connected to that main node that is sending out power, and if somewhere along the line of those nodes a node is taken out, then only ...
- Sat May 16, 2020 00:41
- Forum: Modding Discussion
- Topic: A mesecon question.
- Replies: 0
- Views: 234
A mesecon question.
Hello. I'm making a mod that uses mesecon. I have a node called "mymod:tubething_on/off" that is a conductor obviosly with on and off nodes. I also have a receptor that would be called "mymod:pump". But, I only want "tubething" to be actived by the pump and nothing else...
- Wed May 13, 2020 06:57
- Forum: Modding Discussion
- Topic: How to attach a 3d model to a specific spot on the player?
- Replies: 1
- Views: 81
How to attach a 3d model to a specific spot on the player?
The title says it all!!!!!
- Tue May 12, 2020 19:25
- Forum: Modding Discussion
- Topic: How to create a custom definition for a ref
- Replies: 0
- Views: 239
How to create a custom definition for a ref
I have a power rangers mod. Currently, it does not actually register a "ranger". All it does is uses a function that is called like register_ranger(name, description, strength) . All the function does is registers armor using the armor mod. But, I dont just want to register armor, I want t...
- Mon May 11, 2020 03:45
- Forum: Modding Discussion
- Topic: How to make a world with ONLY jungle?
- Replies: 5
- Views: 191
Re: How to make a world with ONLY jungle?
I think that the second comment by nathan. By the way hi I didnt know you were on the forums, is the right option, as i have used admist for a long time and it takes a long time to use admist to find the right world. Also, yes... I'm dead set on jungle for a specific project. I may just create a gam...
- Mon May 11, 2020 01:22
- Forum: Modding Discussion
- Topic: How to make a world with ONLY jungle?
- Replies: 5
- Views: 191
How to make a world with ONLY jungle?
How can one obtain a world with only a single biome, for me, preferably rainforest/jungle? In minecraft, you can choose exactly what you want and you can tell the game which biomes are allowed to generate. In minetest you just get what you get and dont throw a fit... but... I'm throwing a fit haha. ...
- Sun May 10, 2020 02:31
- Forum: Modding Discussion
- Topic: How to go about creating a custom mob engine
- Replies: 3
- Views: 246
How to go about creating a custom mob engine
So, I know there are a lot of mob api's out there. But, I really want to learn and I also want to not use another person's api as much as possible. So directing me to an api is not the answer I'm looking for. I'm also not trying to get anyone to write me any code. What I am asking is how to go about...
- Sun May 10, 2020 01:08
- Forum: Modding Discussion
- Topic: I want to manually punch an ObjectRef is punch() the right way?
- Replies: 3
- Views: 83
Re: I want to manually punch an ObjectRef is punch() the right way?
It works now. The tool capabilities were not strong enough.