Search found 123 matches

by Eran
Sun Oct 06, 2019 12:35
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 916

Re: [Mod] Sailory [sailory]

Arr, you beat me to it ;) However: 2019-10-06 14:05:41: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ....0.1-win64\bin\..\mods\sailory\sailing_canoe/visuals.lua:102: attempt to call field 'angle' (a nil value) 2019-1...
by Eran
Sun Oct 06, 2019 11:27
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 916

[Mod] Sailory [sailory]

https://forum.minetest.net/download/file.php?mode=view&id=20257&sid=a407f9e62c30db654a0764fbbe904369 Ahoy! This is a makeover of the sail boat from the sailing mod . The aim of this mod was to do less than the original and be more modular, most importantly it does not override the mapgen an...
by Eran
Fri Oct 04, 2019 17:30
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

Can you send screenshots of the error messages?
Also to read small text there should be a way to zoom in built into windows.
by Eran
Thu Oct 03, 2019 22:50
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

you don't have to move the zip file, what's important is where the files inside go
by Eran
Thu Oct 03, 2019 22:31
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

In general it's like this: Open the file with 7zip. If there is a single folder inside, put it into your mods folder. You might have to rename it to the mod's name. Then you open up minetest and go to the world selection screen. Under the world list there is a 'Configure' button. When you click it, ...
by Eran
Thu Oct 03, 2019 22:01
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

Then you'll likely have downloaded and unzipped a zip file. The mods/games/worlds folders should be whereever you unzipped it.
by Eran
Thu Oct 03, 2019 07:12
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

jimbo160 wrote:how do i get to my mintest folder that show mods, worlds, etc/
What system are you on (windows, linux, mac?) and how did you install minetest?
by Eran
Wed Oct 02, 2019 22:22
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 4477

Re: useing minetest

how do i fly? In the game open chat and type /grantme fly . Then press K to start (or stop) flying. You can change the key in the control settings. when i go to the map, the squares at the bottom thar show inventory items, are only half showing. bottom of screen goes thru center of square, This sou...
by Eran
Tue Oct 01, 2019 21:13
Forum: WIP Mods
Topic: [mod] Islands - Experimental lua mapgen [islands]
Replies: 13
Views: 1794

Re: [mod] Islands - Experimental lua mapgen [islands]

This is really pretty, nice work! I kind of want to port the boat from the sailing mod now. Sadly I'll have to add one to the known problems: The dofile that starts registerstuff.lua and also some of the place schematics functions use '\' in file paths. This makes it crash on linux and propably also...
by Eran
Tue Oct 01, 2019 18:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9799
Views: 1276442

Re: Post your screenshots!

That's gorgeous, Termos
by Eran
Tue Oct 01, 2019 18:06
Forum: Old Games
Topic: [Game] BlockColor
Replies: 151
Views: 23537

Re: [Game] BlockColor

The model is from this thread viewtopic.php?f=9&t=16042&hilit=hotairballoon.
Sadly it doesn't seem to include a blender file though.
by Eran
Sun Sep 29, 2019 21:15
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 3008

Re: MTG: Desert mining just got even worse

So the solution that will satisfy some complainers is to do PR for minetest game introducing few new blocks: * coal in desert stone * iron in desert stone * copper in desert stone and maybe * coal in stoneblock * gold in stoneblock and then setting the appropriate min and max height of spawning of ...
by Eran
Wed Sep 25, 2019 11:37
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.4]

Mobs are now a lot smarter on the develop branch, mostly because pathfinding re-enabled. I've also started experimenting with swarm intelligence to supplement pathfinding, but both approaches still need a lot of tuning.
by Eran
Sat Sep 21, 2019 13:46
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.4]

The game should already support having multiple maps unless it's bugged. But before I make more maps and, more importantly, a guide on how to make maps I want to improve how loading and storing works. Most importantly I want to stop storing ores in the schematics and instead generate them after load...
by Eran
Sat Sep 21, 2019 12:28
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.4]

Hmmm, I see what you mean, ok. Can be pretty cool actually, I tend to dislike the classic zombie games! So you would spend the day prepare for epic battles then? I like it! How about simply having mobs throwing projectiles that have the effect of TNT then? Something like a fireball, or siege weapon...
by Eran
Thu Sep 19, 2019 15:04
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 2832

Re: Posters?

Image

I did end up feeling like making something. If anyone wants the gimp file, dm me. I think it's missing a few words on what mesecons actually is too, but making text look good is hard.
by Eran
Wed Sep 18, 2019 20:11
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 2832

Re: Posters?

Was für solche Poster günstig wäre, ist ein einheitlicher Minetest-Schriftzug. Ich habe heute noch ein paar Dinge ausprobiert, aber nichts sah in irgendeiner Weise gut aus. Wenn jemand von Euch gut im Gestalten von Logos und Titeln ist, wäre es toll, wenn derjenige so einen für Minetest gestalten u...
by Eran
Sat Sep 14, 2019 11:32
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 295

Re: Texture is not properly showing up on a 3d model

Yes, the .obj format is not the problem here.
by Eran
Fri Sep 13, 2019 22:15
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 295

Re: Texture is not properly showing up on a 3d model

I've managed to get the textures working by UV-unwrapping the model in Blender. Here is a tutorial on how to do this.
by Eran
Thu Sep 12, 2019 06:30
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.4]

Eran, I'd love if you said if you have a specific goal in mind with that game, to know which advice are welcomed. I assume the atmosphere and setting is what you are focused on and need help with the game mechanics but please do tell if this assumption is wrong! My goal is to make some sort of bina...
by Eran
Wed Sep 11, 2019 21:22
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.3]

-Appearently both fall damage reduction and hit damage cooldowns were broken all the time. Now it's fixed though and fall damage is gone. -I fixed the Z wall -I might have broken crafting accidentally but it could also be a problem in Rubenwardy's crafting mod. I might test when I feel like it. -I c...
by Eran
Wed Sep 11, 2019 10:35
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.2]

It is Wednesday my Dwarves!
  • Added a guide that can be accessed ingame
  • Disabled fall damage
  • Kilns are now less painful to operate and less buggy.
by Eran
Tue Sep 10, 2019 06:21
Forum: Deutsch
Topic: Anrede in deutschen Übersetzungen
Replies: 9
Views: 878

Re: Anrede in deutschen Übersetzungen

Der Stil des eines Spiels (und dazu gehört natürlich auch die Sprache samt Anrede) ist mmn nicht die Sache der Engine. Innerhalb des Spiels selbst ist Einheitlichkeit oft schöner, aber es ist nicht auszuschließen, dass Chaos gut passen kann. Außerdem passt das Sie nicht so wirklich in Situationen, d...
by Eran
Sat Sep 07, 2019 21:56
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.2]

Another bug: If a furnace contains 128 fuel or 128 smelting items, you can continue to put more items into it, but the number in the furnace doesn't increase. You just lose the item. The cave trick seems much worse than it sounded before. Apparently it's enough if I just dig a simple diagonal mines...
by Eran
Sat Sep 07, 2019 20:24
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 45
Views: 6851

Re: [Game] The End [alpha v1.0.1]

And another crash! This time in alpha v1.0.1. It happened right after I applied the update and continued playing in the same world. This is exactly the same crash as before. I added a nan check so hopefully it shouldn't happen anymore. I did see your post and I have already thought of a noclip mons...