This will probably be updated with new textures and automatic lights tomorrow.
EDIT: maybe not, automatic lights are not working as planned.
Search found 313 matches
- Sat Dec 22, 2012 22:28
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 20328
- Sat Dec 22, 2012 20:57
- Forum: Mod Releases
- Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
- Replies: 216
- Views: 65403
- Sat Dec 22, 2012 19:47
- Forum: Old Mods
- Topic: [Mod] Self-planting saplings [autoplant]
- Replies: 11
- Views: 6355
- Thu Dec 20, 2012 15:50
- Forum: Feature Discussion
- Topic: Proposal: Change the behavior of Mese [Completed]
- Replies: 27
- Views: 5690
- Mon Dec 17, 2012 17:05
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5031
- Views: 676702
- Mon Dec 17, 2012 16:22
- Forum: Mod Releases
- Topic: [Mod] Clock [clock]
- Replies: 23
- Views: 15044
- Sun Dec 16, 2012 11:55
- Forum: Servers
- Topic: [0.4.4] Zegaton - Zeg's server
- Replies: 155
- Views: 32201
- Sun Dec 16, 2012 11:51
- Forum: Servers
- Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
- Replies: 1461
- Views: 202721
- Sat Dec 15, 2012 13:07
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5031
- Views: 676702
- Fri Dec 14, 2012 19:53
- Forum: Mod Releases
- Topic: [Mod] Jumping [GitHub] [jumping]
- Replies: 18
- Views: 14328
- Thu Dec 13, 2012 16:27
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 261456
- Thu Dec 13, 2012 15:49
- Forum: Problems
- Topic: [Frequently Asked Questions] - Read before asking for help!
- Replies: 103
- Views: 62141
You should add the solution for this as well:
Code: Select all
Player::deSerialize(): PlayerArgsEnd not found
PilzAdam wrote:Remove the singeleplayer file from the players folder in your world directory.
- Tue Dec 11, 2012 15:57
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 20328
Thanks for this mod. http://img.photobucket.com/albums/v643/parramatta/screenshot_3727014247.png I find the white texture too bright so made this 3kB 16x16 glowing gold block texture. The colour gradients of the faces and edges were colour sampled from a photo of a 24 carat gold bar. Feel free to u...
- Mon Dec 10, 2012 17:55
- Forum: Old Mods
- Topic: [Mod] Computers [0.2.2] [computer]
- Replies: 128
- Views: 41686
- Sat Dec 08, 2012 18:13
- Forum: Old Mods
- Topic: [Mod] 4 Seasons [20120709-final][4seasons]
- Replies: 28
- Views: 16188
- Sat Dec 08, 2012 16:37
- Forum: Old Mods
- Topic: [Mod] 4 Seasons [20120709-final][4seasons]
- Replies: 28
- Views: 16188
- Sat Dec 08, 2012 15:49
- Forum: Game Releases
- Topic: [Game] Techduck
- Replies: 51
- Views: 21049
There, that grey bug is fixed. Try it again now people. I know this was a long time ago, but it still happens with 0.4.4 dev. After logging in and leaving it to load, nothing happened except I fell 770 meters. Turned creative off, but still nothing. EDIT: works now, but with a lot of lag. You shoul...
- Fri Dec 07, 2012 21:38
- Forum: Mod Releases
- Topic: [Mod] Superpickaxe [superpick]
- Replies: 15
- Views: 9234
- Wed Dec 05, 2012 08:28
- Forum: WIP Mods
- Topic: [Mod] Weegee mod [0.1] [weegee]
- Replies: 10
- Views: 3376
- Tue Dec 04, 2012 16:21
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 15492
Very useful mod, but when placing a transactor between a rubber collector and a chest, (after punching the collector with a stack of buckets) I got this error: 16:17:02: ERROR[main]: ServerError: LuaError: error: ...netest\industry_pack\transactor/rubber_collector.lua:23: bad argument #1 to 'ipairs'...
- Tue Dec 04, 2012 15:44
- Forum: Problems
- Topic: Texture bug (even with disabled atlas)
- Replies: 6
- Views: 1285
I think I solved it by disabling shaders in minetest.conf. I changed to
Code: Select all
enable_shaders = 2
Code: Select all
enable_shaders = 0
- Tue Dec 04, 2012 15:42
- Forum: Problems
- Topic: Artefacts??
- Replies: 17
- Views: 3812
Code: Select all
enable_shaders = 0
EDIT: Fixed! Thank you very much!
- Tue Dec 04, 2012 15:39
- Forum: Problems
- Topic: Texture bug (even with disabled atlas)
- Replies: 6
- Views: 1285
Have you tried clearing your minetest media cache? see if that helps This happened with a two completely new games (I tried redownloading unsuccessfully) Looks like the Texture Atlas is not disabled correctly. What is wrong with it? How do I sort it out? By the way, my renderer is OpenGL if it make...
- Mon Dec 03, 2012 20:19
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2120
- Views: 302308
- Mon Dec 03, 2012 20:11
- Forum: Problems
- Topic: Texture bug (even with disabled atlas)
- Replies: 6
- Views: 1285