Search found 314 matches
- Sun Jan 26, 2014 22:59
- Forum: Mod Releases
- Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
- Replies: 20
- Views: 14352
- Sat Jan 25, 2014 22:02
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404972
- Tue Jan 21, 2014 21:27
- Forum: WIP Mods
- Topic: Using register_on_punchnode with pointed_thing
- Replies: 3
- Views: 660
- Tue Jan 21, 2014 19:54
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572570
Code: Select all
fixed_map_seed = 66768767867868789
- Tue Jan 21, 2014 19:24
- Forum: WIP Mods
- Topic: Using register_on_punchnode with pointed_thing
- Replies: 3
- Views: 660
Using register_on_punchnode with pointed_thing
I am trying to make a tool that will place a node when you use it on a certain node (similar to how buckets used to be), but I would like to be able to dig with it on all other nodes. Looking at the buckets code, I see that was achieved by using pointed_node.above, but it was on_use and on-rightclic...
- Tue Jan 21, 2014 19:18
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572570
- Tue Jan 21, 2014 08:32
- Forum: WIP Mods
- Topic: [Mod] Ultimate Tools [ut]
- Replies: 5
- Views: 4142
- Tue Jan 21, 2014 08:21
- Forum: Mod Releases
- Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
- Replies: 20
- Views: 14352
- Mon Jan 20, 2014 19:36
- Forum: Mod Releases
- Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
- Replies: 20
- Views: 14352
- Sun Jan 19, 2014 19:22
- Forum: Mod Releases
- Topic: [Mod] Fireballs [3.4] [fireballs]
- Replies: 29
- Views: 17569
- Sun Jan 19, 2014 18:08
- Forum: Mod Releases
- Topic: [Mod] Fireballs [3.4] [fireballs]
- Replies: 29
- Views: 17569
- Sun Jan 19, 2014 14:47
- Forum: Texture Packs
- Topic: [256x]Bumped
- Replies: 17
- Views: 7975
- Sun Jan 19, 2014 12:55
- Forum: Old Games
- Topic: [Game] MiniTest
- Replies: 319
- Views: 118058
The Mesecons mod has Redstone-like functionality.PilzAdam wrote:2) I dont work on this anymore.
- Sun Jan 19, 2014 12:52
- Forum: WIP Mods
- Topic: Nuke version 1.7 (NEW)
- Replies: 7
- Views: 2204
- Fri Jan 17, 2014 22:44
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 23379
- Wed Jan 15, 2014 21:15
- Forum: Mod Releases
- Topic: [Mod] Lights+ [12112013] [lightsplus]
- Replies: 46
- Views: 23379
- Mon Jan 13, 2014 16:32
- Forum: WIP Mods
- Topic: Why there isn't new mods? :(
- Replies: 41
- Views: 6308
Has anyone done a mod of using lava to fuel a furnace? By either putting the furnace over the lava or using a bucket of lava put in it? I prefer the furnace over the lava so it is endless fuel or it could be good for say 90-120 days. Then it has to be replenished. Buckets of lava can be used as fue...
- Sat Jan 11, 2014 12:39
- Forum: Mod Releases
- Topic: [Mod] Jungle Tools (With special abilities) [jungletools]
- Replies: 10
- Views: 7161
- Fri Jan 10, 2014 12:07
- Forum: WIP Mods
- Topic: Getting amount of drops
- Replies: 12
- Views: 2343
- Wed Jan 08, 2014 21:54
- Forum: WIP Mods
- Topic: Getting amount of drops
- Replies: 12
- Views: 2343
I have prevented more than one dug item from being added to the inventory (although the is a problem I will solve completely in the future) but is there a way to get the amount of drops? I have used this: after_use = function(itemstack, user, node, digparams) local drops = table.concat(minetest.get_...
- Wed Jan 08, 2014 18:07
- Forum: WIP Mods
- Topic: [Game] NodeHunt [W.I.P] [WTFPL]
- Replies: 7
- Views: 2333
- Wed Jan 08, 2014 18:02
- Forum: WIP Mods
- Topic: Getting amount of drops
- Replies: 12
- Views: 2343
- Wed Jan 08, 2014 17:47
- Forum: WIP Mods
- Topic: Getting amount of drops
- Replies: 12
- Views: 2343
- Wed Jan 08, 2014 17:18
- Forum: WIP Mods
- Topic: Getting amount of drops
- Replies: 12
- Views: 2343
Code: Select all
on_dig = function(pos, node, digger)
print("digged")
end
On_dig only works for nodes; you can't dig a pickaxe.