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Is this licence acceptable?

My mods europa_moon and io_moon have the same skybox. The skybox has an image of Jupiter taken from https://www.flickr.com/photos/nasahubble/46616136772 , and there it is licenced as CC-BY-2.0. I found this image by using Google images and the tool "Labeled for reuse"/"Labeled for reu...
by Red_King_Cyclops
Mon Aug 05, 2019 14:05
 
Forum: Modding Discussion
Topic: Is this licence acceptable?
Replies: 1
Views: 102

Re: Other, Superior Open Source Game Engines Exist Now... :D

I would rather see breakthroughs in actual gameplay in minetest game and final rename of engine/game. This. Fancy shaders wont’t bring creativity in and of itself. Agreed. Improving the engine is important, but making quality games and giving Minetest good content is more important and feasible rig...
by Red_King_Cyclops
Mon Aug 05, 2019 13:56
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 87
Views: 8300

Re: [mod] Cinnabar and Mercury, a new liquid [mercury_elemen

Alchemists believed that mercury could be transmuted into any other metal by adding other chemicals. I don't think I'd buy having it do that much damage though. People used to handle it all the time. Turning mercury into other metals could be interesting, but the player could just mine for the othe...
by Red_King_Cyclops
Mon Aug 05, 2019 12:55
 
Forum: WIP Mods
Topic: [mod] Cinnabar and Mercury, a new liquid [mercury_element]
Replies: 7
Views: 363

Re: [Mod] Molten Sailor [molten_sailor]

I tested this mod out with io_moon, and the lava boats and suits come in handy. The lava suit should have stored oxygen like the original space suit made by BuckarooBanzay, but it's nothing that air tanks can't fix.

Edit: As it turns out, the lava suit does refill the player's oxygen.
by Red_King_Cyclops
Sun Aug 04, 2019 15:09
 
Forum: WIP Mods
Topic: [Mod] Molten Sailor [molten_sailor]
Replies: 3
Views: 708

[mod] Io (moon of Jupiter) [io_moon]

https://git.minetest.land/Red_King_Cyclops/io_moon/raw/branch/master/screenshot.png Io Moon This mod replaces the default terrain with Io, a volcanic moon of Jupiter. Io is more volcanic than Earth. Lava is everywhere, but it is more common underground. Mountains, or should I say volcanos, are coat...
by Red_King_Cyclops
Sun Aug 04, 2019 15:01
 
Forum: WIP Mods
Topic: [mod] Io (moon of Jupiter) [io_moon]
Replies: 0
Views: 217

Re: Cubic Worlds

Could the gravity on the cubic worlds look like this?: https://forum.minetest.net/download/file.php?mode=view&id=19547&sid=57c0089188aff175879a84751f31c31a Or this? https://forum.minetest.net/download/file.php?mode=view&id=19548&sid=57c0089188aff175879a84751f31c31a Perhaps the player...
by Red_King_Cyclops
Sun Aug 04, 2019 11:46
 
Forum: Feature Discussion
Topic: Cubic Worlds
Replies: 10
Views: 1172

Re: [Mod] lib_materials [lib_materials][git]

I give you permission to use the mercury liquid from my mercury mod. Also, mercury is liquid at room temperature, so technically it is not molten. Edits I found the download for Hamlet's Quest here , which has the full real minerals mod in it. My mod titan_moon has some new materials such as Liquid ...
by Red_King_Cyclops
Sun Aug 04, 2019 11:08
 
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 35
Views: 3555

Re: [mod] Cinnabar and Mercury, a new liquid [mercury_elemen

Interesting mod ... interesting. Mercury needs to have some uses though, before this mod can become useful for servers. I've already thought about making a mercury mod for my server a few months ago, but ... I didn't know what use it would have :D The mod is good, +1 Thanks. At the moment the only ...
by Red_King_Cyclops
Sun Aug 04, 2019 00:15
 
Forum: WIP Mods
Topic: [mod] Cinnabar and Mercury, a new liquid [mercury_element]
Replies: 7
Views: 363

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

The Titan realm would look like this mod I made.
by Red_King_Cyclops
Sat Aug 03, 2019 17:22
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1236

[mod] Cinnabar and Mercury, a new liquid [mercury_element]

https://git.minetest.land/Red_King_Cyclops/mercury_element/raw/branch/master/screenshot.png Mercury and Cinnabar This mod adds a new ore called cinnabar that can be made into a new deadly liquid called mercury. Underground, cinnabar ore can be found at the same rarity as mese. The ore has cinnabar ...
by Red_King_Cyclops
Sat Aug 03, 2019 17:01
 
Forum: WIP Mods
Topic: [mod] Cinnabar and Mercury, a new liquid [mercury_element]
Replies: 7
Views: 363

Re: Can Hamlet's code, textures, and models be salvaged?

rubenwardy wrote:They will be on contentdb - contentdb create .zip files from git repos and stores them locally

https://content.minetest.net/users/Hamlet/

I didn't think of that. Thanks.
by Red_King_Cyclops
Sat Aug 03, 2019 15:11
 
Forum: Modding Discussion
Topic: Can Hamlet's code, textures, and models be salvaged?
Replies: 2
Views: 117

Can Hamlet's code, textures, and models be salvaged?

A user called Hamlet left Minetest not too long ago. Unfortunately, he deleted his Mesehub account, so all the repositories of his mods and games have ceased to exist. Is it possible to salvage his code, textures, and models?
by Red_King_Cyclops
Sat Aug 03, 2019 11:41
 
Forum: Modding Discussion
Topic: Can Hamlet's code, textures, and models be salvaged?
Replies: 2
Views: 117

Re: [Mod] lib_materials [lib_materials][git]

This mod looks like it could be very useful. The collection of fluids is much larger than other mods (fluid mods are rare), but I've noticed that all the fluids are just variations of water, lava, and oil. If you're interested in adding in more materials, here are some ideas for fluids. They're just...
by Red_King_Cyclops
Fri Aug 02, 2019 12:48
 
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 35
Views: 3555

Re: Realms (multiple layers with different landscape generat

but a lot of the code is made for the normal realms... there are many nodes that depend on the mod name being "realms". Just create your own bd_ (biome definition) and bm_ (biome map) files, and have them refer to your own nodes (or feel free to use the nodes that are defined in realms if...
by Red_King_Cyclops
Thu Aug 01, 2019 23:14
 
Forum: WIP Mods
Topic: Realms (multiple layers with different landscape generators)
Replies: 32
Views: 1961

Re: [mod] Titan (moon of Saturn) [titan_moon]

Oh nice. Does the "real" titan have some natural ores? Haven't tested, but the ice stuff looks interesting... ;) Thanks. I'm not sure if Titan has natural ores, but I would assume so. The main resources would be the hydrocarbons, since they could be used as fuels similarly to coal, oil, a...
by Red_King_Cyclops
Thu Aug 01, 2019 12:18
 
Forum: WIP Mods
Topic: [mod] Titan (moon of Saturn) [titan_moon]
Replies: 6
Views: 564

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

"Evolutiontest" is a working title, and I'm thinking of changing it to "Dawn" or "Evolution." Gonna throw out "The Test of Time" as a suggestion. For you non-English speakers, it's a common idiom. Something is said to have "stood the test of time" i...
by Red_King_Cyclops
Wed Jul 31, 2019 21:31
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1236

[mod] Titan (moon of Saturn) [titan_moon]

https://upload.wikimedia.org/wikipedia/commons/thumb/4/45/Titan_in_true_color.jpg/220px-Titan_in_true_color.jpg Titan Moon This mod overrides the default terrain and replaces it with Titan, a moon of Saturn. Arguably, Titan is the most interesting moon known. The player can explore hydrocarbon dune...
by Red_King_Cyclops
Wed Jul 31, 2019 17:43
 
Forum: WIP Mods
Topic: [mod] Titan (moon of Saturn) [titan_moon]
Replies: 6
Views: 564

Re: Making a Titan mod -- How do I get the colours right?

I finally got the colours right.
Image
Image
by Red_King_Cyclops
Wed Jul 31, 2019 16:55
 
Forum: Modding Discussion
Topic: Making a Titan mod -- How do I get the colours right?
Replies: 2
Views: 198

Re: Realms (multiple layers with different landscape generat

I've been thinking of using this mod to make a layer version of my mod saturn_moon. The rules for making biomes, configure files, etc. are fairly easy. I want to disable the normal realms so I can replace them with my own, but a lot of the code is made for the normal realms and there are many nodes ...
by Red_King_Cyclops
Wed Jul 31, 2019 13:32
 
Forum: WIP Mods
Topic: Realms (multiple layers with different landscape generators)
Replies: 32
Views: 1961

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Earlier, this mod did not work for me because I did not have technic. Now that technic is optional, I am able to use this mod. I walked around the surface and so far the mod is immersive and cool.
by Red_King_Cyclops
Wed Jul 31, 2019 00:59
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2900

Re: [Game] Fractured [0.01] [WIP]

I have tested out this game, and it looks very promising. The canyon is a good barrier, the wizard tower is interesting, and the realms are diverse. I could not find a beanstalk, though, so I had to teleport to a realm. How do the realms figure into the story?
by Red_King_Cyclops
Wed Jul 31, 2019 00:15
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 24042

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

I meant to make this post a few days ago, but there was no WiFi. TL;DR I agree with a lot of the suggestions and criticisms made above. I like the idea in general. Some thoughts. ~~~ The core: Much of what this game requires doesn't exist yet. Therefore: Keep it simple. What is the core? Strip out e...
by Red_King_Cyclops
Tue Jul 30, 2019 22:47
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1236

Re: Any Subgames like "one hour one life"?

I googled One Hour One Life and it looks interesting, but I don't think there are any Minetest games like it. It reminds me of my Evolutiontest idea.
by Red_King_Cyclops
Sun Jul 28, 2019 22:47
 
Forum: Game Discussion
Topic: Any Subgames like "one hour one life"?
Replies: 7
Views: 662

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

Replies to posts above: Very nice GDC! I’ve no time for in-depth response atm but it put joy in my heart that someone takes the time to flesh out a document in this level of detail. This is how community game development should work: enough of a defined idea for others to be inspired by and to star...
by Red_King_Cyclops
Mon Jul 22, 2019 17:56
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1236

Re: [Mod] TNT-Revamped [tnt_revamped]

texmex wrote:There’s already one for explosions called explosions_tnt. viewtopic.php?f=9&t=20990

Yes, but the new TnT blocks cannot be crafted. That would be easy to fix, though.
by Red_King_Cyclops
Mon Jul 22, 2019 15:22
 
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 31
Views: 1977
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