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Re: The Dying Platforms Content Salvage Squad

viewtopic.php?f=3&t=22618
Maybe Minetest itself needs to be salvaged as well.
by Red_King_Cyclops
Wed Jun 26, 2019 11:53
 
Forum: Minetest-related projects
Topic: The Dying Platforms Content Salvage Squad
Replies: 33
Views: 2094

Re: Other, Superior Open Source Game Engines Exist Now... :D

What if there was a Minetest sequel that used a better engine?
by Red_King_Cyclops
Wed Jun 26, 2019 11:48
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 82
Views: 6785

Making a Titan mod -- How do I get the colours right?

Although I'm still working on my Europa mod, I've been doing some testing with a potential Titan mod. It's a fascinating idea, but the problem is the colouring -- Titan is brown and yellow, which is somewhat annoying. If the colours are done right, the landscape looks amazing, as shown below: https:...
by Red_King_Cyclops
Wed Jun 26, 2019 00:51
 
Forum: Modding Discussion
Topic: Making a Titan mod -- How do I get the colours right?
Replies: 2
Views: 182

Re: New, less modable minetest game?

as https://forum.minetest.net/viewtopic.php?f=3&t=22764 minetest is pretty boring without mods / meaningless, and the developers can't really do what they want due regards to servers and tons of mods. Why not make a new, less or none moddable, expermental game? Less server/mod friendly, but sin...
by Red_King_Cyclops
Tue Jun 25, 2019 17:04
 
Forum: Feature Discussion
Topic: New, less moddable minetest game?
Replies: 36
Views: 1854

Getting the submarine mod to work again

I found this mod, the submarine mod. The mod is old and doesn't work entirely right. The submarine works like it's supposed to, but the models are outdated and no longer work, causing the submarine to be invisible. Is there a way to fix the models and the submarine?
by Red_King_Cyclops
Tue Jun 25, 2019 12:04
 
Forum: Modding Discussion
Topic: Getting the submarine mod to work again
Replies: 4
Views: 215

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Very cool mod. I would argue that it is the Minetest equivalent of the Minecraft mod fossils and archaeology revival.
by Red_King_Cyclops
Mon Jun 24, 2019 23:25
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 44
Views: 3846

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Pyrollo wrote:Thanks, this is a version issue. You have to update, it won't be fixed (no support of outdated versions can be expected).

I updated Minetest to the latest version. Now when I play the mod, I spawn in stone and I do not know why.
by Red_King_Cyclops
Mon Jun 24, 2019 00:23
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2577

Re: I can't update Minetest to 5.0.1, need help

I fixed the problem! I studied the error I was receiving and used "force-overwrite," I got back Minetest, updated.
by Red_King_Cyclops
Sun Jun 23, 2019 23:50
 
Forum: Problems
Topic: I can't update Minetest to 5.0.1, need help [solved]
Replies: 4
Views: 228

Re: I can't update Minetest to 5.0.1, need help

I uninstalled Minetest but not minetest-data because I could not find it. The download failed the same way it did earlier. I tried to reinstall Minetest 0.4.16, but because the file for 5.0.1 was still on my computer, my computer tried to download 5.0.1 instead of 0.4.16 and failed again. I cannot d...
by Red_King_Cyclops
Sun Jun 23, 2019 23:34
 
Forum: Problems
Topic: I can't update Minetest to 5.0.1, need help [solved]
Replies: 4
Views: 228

Re: I can't update Minetest to 5.0.1, need help

Krock wrote:So what if you uninstall Minetest 0.4.16 and minetest-data before installing the 5.0.1 package on top of the left over configuration files?

I might try that.
by Red_King_Cyclops
Sun Jun 23, 2019 16:56
 
Forum: Problems
Topic: I can't update Minetest to 5.0.1, need help [solved]
Replies: 4
Views: 228

I can't update Minetest to 5.0.1, need help [solved]

I play Minetest on 0.4.16, but I have been trying to update it to 5.0.1 through the terminal. I use Linux Mint 19.1 and I have to use the PPA. The download seems to go smoothly at first, as shown below. Unpacking minetest (5.0.1-ppa0~ubuntu18.04.1) over (0.4.16+repack-4) ... However, after that line...
by Red_King_Cyclops
Sun Jun 23, 2019 16:28
 
Forum: Problems
Topic: I can't update Minetest to 5.0.1, need help [solved]
Replies: 4
Views: 228

Re: Mobkit - Entity API [mobkit][alpha]

I've only seen the random clips, but already this mod looks like it could overtake Mobs Redo as dominant mob API.
by Red_King_Cyclops
Sun Jun 23, 2019 15:32
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 327
Views: 15691

Re: [mod] Europa (moon of Jupiter) [europa_moon]

Sorry, I made another accidental post. This should have been on the top: viewtopic.php?f=9&t=22112

Edit (to make use of this reply) 6/24/2019: Updating to 5.0.1 somehow broke the ocean floor.
Second edit: I created a stratum that restored the ocean floor
by Red_King_Cyclops
Sun Jun 23, 2019 15:09
 
Forum: WIP Mods
Topic: [mod] Europa (moon of Jupiter) [europa_moon]
Replies: 4
Views: 435

Re: [mod] Europa (moon of Jupiter) [europa_moon]

(Version 0.1.0 was the initial release) https://i.ibb.co/D5sPChj/screenshot-20190622-141252.png Ocean floor (outdated) https://i.ibb.co/7GRbQcS/screenshot-20190622-141341.png Cave in the rocky mantle (outdated) Version 0.1.1 -- Reddish streaks The surface now has reddish streaks. New...
by Red_King_Cyclops
Sun Jun 23, 2019 13:13
 
Forum: WIP Mods
Topic: [mod] Europa (moon of Jupiter) [europa_moon]
Replies: 4
Views: 435

Re: [Patch] Loot / Decay

This is a trivial patch to the stable minetest game (or however 5.0.1 is classified now) that fixes a couple of annoying features. This patch is only useful for mod developers or those who use the rare mod that these issues affect. (1) It creates a public function in dungeon_loot that allows you to...
by Red_King_Cyclops
Sun Jun 23, 2019 10:44
 
Forum: WIP Mods
Topic: [Patch] Loot / Decay
Replies: 1
Views: 230

Re: Minetest is boring (clickbait) A few thoughts about Mine

A week ago, I added a discussion point to the next core dev meeting to work out what is needed to get mobs into MTG. Perhaps it would be good to have a forum thread about this first, to guide discussion You can see the meeting notes here: http://dev.minetest.net/Meetings MTG used to have rats, oerk...
by Red_King_Cyclops
Sun Jun 23, 2019 10:37
 
Forum: General Discussion
Topic: Minetest is boring (clickbait) A few thoughts about Minetest
Replies: 85
Views: 3582

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

BuckarooBanzay wrote:
I write a lot of mods and i'm not a fan of the forum anymore ;(

PS: your planets are cool, are they compatible with each other?

If you're referring to my mods saturn_moon and europa_moon, currently they are not compatible with each other.
by Red_King_Cyclops
Sun Jun 23, 2019 10:33
 
Forum: Mod Releases
Topic: [Mod] Jumpdrive [1.4] [jumpdrive]
Replies: 32
Views: 4451

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

Could I use this in the Starbound Themed sub game I'm working on? I'd need to make a new texture set. Of course, please give some feedback if you use it (can be good or bad:) Are you making a new texture set of my (rather limited) textures? If you are making something space-themed i can recommend m...
by Red_King_Cyclops
Sun Jun 23, 2019 00:19
 
Forum: Mod Releases
Topic: [Mod] Jumpdrive [1.4] [jumpdrive]
Replies: 32
Views: 4451

Re: New world ancient ruins map idea

there are some projects about recreating historic places that could easily be turned into ruins :-D ⋅  Angkor Wat floor plan (Map) by slopsbucket ⋅  Reconstruct your version of some Roman Baths (Map) by twoelk ⋅  Athens (5th Century BC) (Map) by captpete ⋅  A...
by Red_King_Cyclops
Sat Jun 22, 2019 22:56
 
Forum: Maps
Topic: New world ancient ruins map idea
Replies: 8
Views: 742

Re: [mod] Europa (moon of Jupiter) [europa_moon]

I accidentally made this reply.
by Red_King_Cyclops
Sat Jun 22, 2019 21:14
 
Forum: WIP Mods
Topic: [mod] Europa (moon of Jupiter) [europa_moon]
Replies: 4
Views: 435

[mod] Europa (moon of Jupiter) [europa_moon]

https://i.ibb.co/5nXcP61/screenshot-20190622-161805.png This mod replaces the default Minetest world with Europa , a moon of Jupiter. A world created with this mod has four layers: ice crust, ocean, rocky mantle, and iron core. The ice crust is the uppermost layer and has ice instead of stone. The ...
by Red_King_Cyclops
Sat Jun 22, 2019 20:59
 
Forum: WIP Mods
Topic: [mod] Europa (moon of Jupiter) [europa_moon]
Replies: 4
Views: 435

Re: The Dying Platforms Content Salvage Squad

The Minecraft forums has been in decline for a long time. It reached its peak around the release of Minecraft 1.0, so it has been in decline for years. It didn't help when Twitch bought Curse a couple of years ago, alienating the last of the best Minecraft users. It seems like parts of Minecraft are...
by Red_King_Cyclops
Sat Jun 22, 2019 12:41
 
Forum: Minetest-related projects
Topic: The Dying Platforms Content Salvage Squad
Replies: 33
Views: 2094

Re: [mod] Generic moon of Saturn [saturn_moon]

Interesting mod. The skybox gives a very good ambience, well done! https://user-images.githubusercontent.com/6905002/59956434-39575a80-9488-11e9-8e2a-cad15154364a.png For the ores, why do you clear the ore list and redefine it? Unless you purposely want a different ore spawning scheme, there is no ...
by Red_King_Cyclops
Sat Jun 22, 2019 12:10
 
Forum: WIP Mods
Topic: [mod] Generic moon of Saturn [saturn_moon]
Replies: 18
Views: 1319

Re: Trying (and failing) to make a skybox

bosapara wrote:Try to use pictures with resolution >1000px

That makes sense. The milkyway texture had a much smaller resolution.
by Red_King_Cyclops
Sat Jun 22, 2019 11:58
 
Forum: Modding Discussion
Topic: Trying (and failing) to make a skybox
Replies: 2
Views: 143

Re: Custom hand texture from skins, is it possible?

I found a mod that allows for multiple hand skins here.
by Red_King_Cyclops
Sat Jun 22, 2019 00:16
 
Forum: Modding Discussion
Topic: Custom hand texture from skins, is it possible?
Replies: 6
Views: 259
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