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Re: Game Making FAQ

How does one make a beach biome between water and land?
by Red_King_Cyclops
Mon Sep 02, 2019 21:42
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 29
Views: 879

How large is Nodecore getting?

On Content DB, I found a game called Nodecore, and I was surprised to find several mods and texture packs that were Nodecore only (instead of being MTG only). How large is this game getting?

https://content.minetest.net/packages/?q=nodecore
by Red_King_Cyclops
Sun Sep 01, 2019 10:15
 
Forum: Game Discussion
Topic: How large is Nodecore getting?
Replies: 1
Views: 205

Re: Post your screenshots!

Image
Image
by Red_King_Cyclops
Sat Aug 31, 2019 15:22
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1052109

Re: [Server] Pandorabox

I found an alternative moon skybox here: https://forum.minetest.net/viewtopic.php?f=11&t=20462&hilit=oxygenerators . Yeah, that looks nicer :) i added it to the issue tracker for later: https://github.com/pandorabox-io/pandorabox.io/issues/307 Thx for the link... I also found the same textu...
by Red_King_Cyclops
Fri Aug 30, 2019 21:36
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 158
Views: 12653

Re: [Server] Pandorabox

I found an alternative moon skybox here: viewtopic.php?f=11&t=20462&hilit=oxygenerators .
by Red_King_Cyclops
Fri Aug 30, 2019 16:06
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 158
Views: 12653

Re: Can modpacks have mods that depend on each other?

Actually, I was wondering if it was technically (not legally) possible for a mod pack to contain a mod that depended on other mods in the mod pack (but not a two way dependency). I apologize for not being clear.
by Red_King_Cyclops
Fri Aug 30, 2019 00:38
 
Forum: Modding Discussion
Topic: Can modpacks have mods that depend on each other?
Replies: 4
Views: 128

Re: [Mod] Moon realm [0.11.0] [moonrealm]

Two years later... I would appreciate it if the rover was made into a separate mod. I'm working on a mod that adds in planet and moon dimensions, and a rover could be useful for exploration. https://forum.minetest.net/download/file.php?mode=view&id=19818&sid=5532157bd2270bf44a0e68d48b5082e7
by Red_King_Cyclops
Tue Aug 27, 2019 16:54
 
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 61250

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.10)

runs, if you're interested in adding more petz then I suggest adding in the red panda and llamas/alpacas.
by Red_King_Cyclops
Tue Aug 27, 2019 16:09
 
Forum: WIP Mods
Topic: [MOD] Petz (petz) [mobs_redo|mobkit] (v4.3.6)
Replies: 429
Views: 15778

Can modpacks have mods that depend on each other?

I'm making a mod with many dependencies, and I was wondering if it would be possible to include my mod and all its dependencies in a single modpack.
by Red_King_Cyclops
Tue Aug 27, 2019 11:03
 
Forum: Modding Discussion
Topic: Can modpacks have mods that depend on each other?
Replies: 4
Views: 128

Re: Post your screenshots!

jas wrote:i LOVE that square planet!!

---
Image

Thanks. I got it from here.
by Red_King_Cyclops
Sun Aug 25, 2019 15:45
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1052109

Re: Wildfire

Even though they are slower, wild fires are more of a threat in Minecraft. In Minecraft, you can occasionally find pools of lava on the surface, and lightning strikes during storms. If lava or lightning creates fire in a dark forest, then that fire could consume the entire forest.
by Red_King_Cyclops
Sun Aug 25, 2019 15:21
 
Forum: General Discussion
Topic: Wildfire
Replies: 4
Views: 338

Re: Post your screenshots!

Image
by Red_King_Cyclops
Sun Aug 25, 2019 11:24
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1052109

Re: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

page not found? Yeah, it really is abandoned. I discussed this recently with another community member and they pushed a copy of an old version to their github per our conversation. The mod is a bit lackluster in my opinion. I think eventually I'll end up reworking it for my Sara's Simple Survival S...
by Red_King_Cyclops
Fri Aug 23, 2019 21:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Dwarves [0.2.0] [mobs_dwarves]
Replies: 9
Views: 1553

Re: [Mod] lib_materials [lib_materials][git]

Now that I have tested this mod, I can see the application of it for making mods. A few textures are broken, but it's not a major problem. I've used the oil liquid for my rocket mod.
by Red_King_Cyclops
Fri Aug 23, 2019 00:49
 
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 31
Views: 2345

Re: Post your screenshots!

TumeniNodes wrote:What the.......? 0_o
Image

That's some sturdy gunpowder.
by Red_King_Cyclops
Thu Aug 22, 2019 21:52
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1052109

Re: hud.remove does not work

Eran wrote:Is the hud_remove in a minetest.after or otherwise delayed? If it's called in the same go as hud_add, removing appearently doesn't work.

The code follows a minetest.after but is not inside one.
by Red_King_Cyclops
Thu Aug 22, 2019 21:51
 
Forum: Problems
Topic: hud.remove does not work
Replies: 10
Views: 253

Re: hud.remove does not work

I'm using version 5.0.1. My code looks like this: local fuel_display = clicker:hud_add({ hud_elem_type = "text", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 0}, text = "Fuel text", alignment = {x = 0, y = 0}, scale = {x = 100, y = 100}, }) --Later on clicker:hud_remove(fu...
by Red_King_Cyclops
Thu Aug 22, 2019 16:29
 
Forum: Problems
Topic: hud.remove does not work
Replies: 10
Views: 253

Re: hud.remove does not work

Pyrollo wrote:You have to keep the ID given by player.hud_add and pass it to player.hud_remove as argument.

Please, refer to Rubenwardy's modding book, it's full of examples : https://rubenwardy.com/minetest_modding ... s/hud.html

I tried that. I found about hud.remove in Rubenwardy's modding book.
by Red_King_Cyclops
Thu Aug 22, 2019 11:32
 
Forum: Problems
Topic: hud.remove does not work
Replies: 10
Views: 253

hud.remove does not work

I'm adding a HUD feature to a mod. For some reason, I can add a HUD but I cannot remove it. "player.hud_remove(new_hud)" (example) is completely ignored by the program (it does not even give an error message if the ID variable is not declared).
by Red_King_Cyclops
Wed Aug 21, 2019 18:18
 
Forum: Problems
Topic: hud.remove does not work
Replies: 10
Views: 253

Re: Pyramids

Wuzzy wrote:Image


tsm_pyramids version 0.7 released, with many new features!

Pyramids next to cacti? They can't be Egyptian, so they have to be Mesoamerican.
by Red_King_Cyclops
Tue Aug 20, 2019 11:31
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1052109

Re: [mod] Space Shuttles [rocket]

8/19/2019 Rockets can now crash / crash land, so be careful. Make sure to land slowly and not hit any asteriods when in vertical mode and make sure nothing is even close when speeding in horizontal mode. TNT and vacuum are now dependencies, but I might make vacuum an optional dependency at some poin...
by Red_King_Cyclops
Mon Aug 19, 2019 22:39
 
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 6
Views: 678

Re: [Mod] Sorcery [sorcery]

I usually don't use magic in Minetest or video games in general because of how complicated it is, so I appreciate being able to play a simple magic mod. The only problem is that the curse spell doesn't seem to work.
by Red_King_Cyclops
Mon Aug 19, 2019 16:32
 
Forum: WIP Mods
Topic: [Mod] Sorcery [sorcery]
Replies: 2
Views: 336

[mod] Space Shuttles [rocket]

https://git.minetest.land/Red_King_Cyclops/rocket/raw/branch/master/screenshot.png rocket Minetest has many great space mods that add in outer space thousands of blocks above the player's world, such as space and other_worlds . However, none of them have a good way to reach outer space-- until now....
by Red_King_Cyclops
Sun Aug 18, 2019 19:54
 
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 6
Views: 678

Re: Post your mod requests/ideas here

Hi, I was wondering if it would be possible to and a new type of liquid into the game(slime). I would like to even try to mode by myself (since I have a Lua/Love2d experience from my WIP project), bit I'm not sure where should I look at. Of course it would be possible. I recommend copying liquid co...
by Red_King_Cyclops
Sat Aug 17, 2019 13:29
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 253233
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