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How do I colorize the player's skin?

I'm thinking about making a mod that colorizes the player's skin. The player's skin texture would stay the same, but it would recoloured. I know how to colorize textures, but I don't know how to get the player's skin texture or set it.
by Red_King_Cyclops
Sat Aug 17, 2019 13:22
 
Forum: Modding Discussion
Topic: How do I colorize the player's skin?
Replies: 2
Views: 126

Re: Nodebox scaled?

You can use visual_size if you are defining an entity.
by Red_King_Cyclops
Fri Aug 16, 2019 21:55
 
Forum: Modding Discussion
Topic: Nodebox scaled?
Replies: 3
Views: 158

Re: [Mod] Trucraft Lib [trucraft]

Technically, a non-formspec crafting system has been done before, but not as a mod and not at this level of detail.
by Red_King_Cyclops
Fri Aug 16, 2019 21:26
 
Forum: WIP Mods
Topic: [Mod] Trucraft Lib [trucraft]
Replies: 7
Views: 627

Re: [Mod] Light Tool [0.4] [light_tool]

Extex, This is a really great mod. Makes exploring caves and duanes geomoria far more creepy. One issue, one feature. Maybe. When standing next to any node, like with my side up against a cave wall, even when pointing into completely open space, the light beam goes dark. Since flashlights are usele...
by Red_King_Cyclops
Thu Aug 15, 2019 21:04
 
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 24
Views: 992

Re: [Mod] Doublejumping [doublejump]

I could see this mod going along with parkoursurvive.
by Red_King_Cyclops
Thu Aug 15, 2019 15:32
 
Forum: WIP Mods
Topic: [Mod] Doublejumping [doublejump]
Replies: 1
Views: 190

Re: This model crashes the game

twoelk wrote:you might want to study the links in the B3D exporter for Blender thread or consult the Using Blender page at the wiki.

By using Blender export I was able to make a .obj file, and that shows up in game.
by Red_King_Cyclops
Thu Aug 15, 2019 11:23
 
Forum: Problems
Topic: This model crashes the game
Replies: 3
Views: 146

This model crashes the game

I'm new to Blender and so far I've been able to make a basic space rocket model. For some reason, when ever I load it in game, Minetest crashes. I knew that the model was terrible, but I did not suspect that it would cause the game to crash. The file was originally a .blend file, but I renamed it to...
by Red_King_Cyclops
Wed Aug 14, 2019 21:42
 
Forum: Problems
Topic: This model crashes the game
Replies: 3
Views: 146

Re: [Mod] Light Tool [0.4] [light_tool]

Thanks for adding fluid support. An underwater light tool is very useful for deep sea exploration.
by Red_King_Cyclops
Wed Aug 14, 2019 21:00
 
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 24
Views: 992

Re: BREAKING NEWS: Knockback added!

The combat system hasn't been Minetest's best feature, so it's good to know that the development team has taken a step to improve it. When can this feature be a part of mobs mods?
by Red_King_Cyclops
Tue Aug 13, 2019 22:53
 
Forum: Feature Discussion
Topic: BREAKING NEWS: Knockback added!
Replies: 18
Views: 962

What does LBM stand for?

I know that ABM stands for "Active Block Modifier," but what does LBM stand for?
by Red_King_Cyclops
Tue Aug 13, 2019 22:51
 
Forum: Feature Discussion
Topic: What does LBM stand for?
Replies: 2
Views: 198

Re: How do I to make decorations on a stratum?

Biome API decorations cannot be placed inside a volume of nodes. Biome API ores are placed in order of registration, so check you are registering the stratum ore first. Technically, the strata does not form a biome. I am registering the stratum ore first. I did some testing, and as it turned out, t...
by Red_King_Cyclops
Tue Aug 13, 2019 21:43
 
Forum: Modding Discussion
Topic: How do I place the corals.mts schematic?
Replies: 2
Views: 127

Re: [Mod] Magma conduits and volcanoes [magma_conduits]

Cool mod. I recommend exploring volcanos with molten_sailor.
by Red_King_Cyclops
Tue Aug 13, 2019 16:17
 
Forum: Mod Releases
Topic: [Mod] Magma conduits and volcanoes [magma_conduits]
Replies: 21
Views: 2672

Re: [Mod] Radiant damage [0.4]

Is it possible for mods to add ways to block/prevent the radiant damage (for example, a hazmat suit prevent the player from taking radiation damage)?
by Red_King_Cyclops
Tue Aug 13, 2019 16:05
 
Forum: WIP Mods
Topic: [Mod] Radiant damage [0.5]
Replies: 19
Views: 1541

How do I place the corals.mts schematic?

In a mod I have made, I have registered some strata (layers) in the sky. I want to register an ore in part of a stratum that spawns a schematic/decoration on generation, but for some reason the ore does not show up. How do I to make decorations on a stratum? If you need specifics, the mod is time_tr...
by Red_King_Cyclops
Tue Aug 13, 2019 00:52
 
Forum: Modding Discussion
Topic: How do I place the corals.mts schematic?
Replies: 2
Views: 127

Re: [mod] Time Travel [time_travel]

runs wrote:Oh, cool. I love dinosaurs :-D

Thanks. ElCeejo made the dinosaurs, I just gave them a habitat.
by Red_King_Cyclops
Mon Aug 12, 2019 15:47
 
Forum: WIP Mods
Topic: [mod] Time Travel [time_travel]
Replies: 3
Views: 410

Re: How to "advertise" Minetest better ?

IMO the main selling point of Minetest is not actually mods, but games. Games can be used instantly, but mods can only be used when you already understand a little bit of Minetest, about dependencies, etc. Games are more important because first and foremost, that's what people want to play. All pla...
by Red_King_Cyclops
Mon Aug 12, 2019 11:08
 
Forum: General Discussion
Topic: How to "advertise" Minetest better ?
Replies: 31
Views: 1280

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

Game Mechanics Note: I will be adding more detail to this section. [spoiler=Overview]Similarly to Spore, the game play mechanics can change between stages. Hint: you might look for some inspiration in C-evo, an open source strategic game based on the theme of rising civilizations. I don't want to d...
by Red_King_Cyclops
Mon Aug 12, 2019 11:06
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 907

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Thanks for the response. I've made a time travel mod here featuring your mobs. Paleotest is a dependency, so updates to paleotest should show up. Credit has been provided to you.
by Red_King_Cyclops
Sun Aug 11, 2019 19:14
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 43
Views: 3504

[mod] Time Travel [time_travel]

https://git.minetest.land/Red_King_Cyclops/time_travel/raw/branch/master/screenshot.png Time Travel https://i.ibb.co/gt80FWY/screenshot-20190810-083009.png Metamese ore https://i.ibb.co/5GkLDhb/screenshot-20190811-150216.png Four time machines, each set to a different time period; from left to righ...
by Red_King_Cyclops
Sun Aug 11, 2019 19:10
 
Forum: WIP Mods
Topic: [mod] Time Travel [time_travel]
Replies: 3
Views: 410

Re: (Just for fun) Why Minetest Game will never be realistic

In real life, molten material is called magma if it is underground and lava if it is above ground. In Minetest, molten material is always called lava. Ores are uniformly distributed, as opposed to being found in large concentrations in certain locations (mg_tectonic fixes this). Cooking a piece of r...
by Red_King_Cyclops
Sun Aug 11, 2019 12:27
 
Forum: General Discussion
Topic: (Just for fun) Why Minetest Game will never be realistic
Replies: 81
Views: 5441

Re: How to "advertise" Minetest better ?

⋅ Advertise Minetest for its mods, which is its main advantage over Minecraft ⋅ Advertise Minetest to developers ⋅ Make a new, quality, team-developed game that comes packaged with Minetest One of the reasons I became interested in Minetest was for its ability to be mo...
by Red_King_Cyclops
Sun Aug 11, 2019 12:24
 
Forum: General Discussion
Topic: How to "advertise" Minetest better ?
Replies: 31
Views: 1280

Re: Trying to replace a node with another node

Sokomine wrote:Why not use my replacer mod?

I did not know it existed.
AiTechEye wrote:local p = minetest.get_node(pos).param2

minetest.swap_node(pos, {name = "",param2=p}) ?

That works, thanks.
by Red_King_Cyclops
Sat Aug 10, 2019 20:11
 
Forum: Modding Discussion
Topic: Trying to replace a node with another node
Replies: 4
Views: 138

Trying to replace a node with another node

I'm making a mod with two nodes that have "paramtype2=facedir". I'm trying to make a right-click function that replaces the first node with the second. The function works, but the the second node is placed facing south and does not face the same way as the first (unless the first was also ...
by Red_King_Cyclops
Sat Aug 10, 2019 11:56
 
Forum: Modding Discussion
Topic: Trying to replace a node with another node
Replies: 4
Views: 138

Re: [Mod] Light Tool [light_tool]

Cool and useful mod. If you are interested in expanding this mod, I suggest adding in another light tool that works underwater.

Edit: I just realized that making the light tool work in fluids is already on your todo list.
by Red_King_Cyclops
Fri Aug 09, 2019 13:55
 
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 24
Views: 992

Re: [mod] Generic moon of Saturn [saturn_moon]

OK, thanks for following up. I'll try to test these in a separate world. A lot of your planetary or moon mods look very cool. I've seen you keep yourself pretty busy with these mods. Do you have a fascination with space in general or Saturn? Thanks. I'm fascinated with space in general, but I've be...
by Red_King_Cyclops
Fri Aug 09, 2019 13:29
 
Forum: WIP Mods
Topic: [mod] Generic moon of Saturn [saturn_moon]
Replies: 18
Views: 1251
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