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Re: [Mod] NonCubic Blocks Mod [1.4] [noncubic]

Now i found the solution for the cylinders and the sphere: local detail = detail_level local sehne local cylbox = {} for i = 1, detail do if i <= detail / 2 then sehne = math.sqrt( 0.25 - ( ( ( i / detail ) - 0.5 ) ^ 2 ) ) elseif i == detail / 2 + 0.5 then sehne = 0.5 -- For uneven numbers at detail...
by Drachenbauer32
Fri Oct 11, 2019 12:44
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 39664

Re: How can i disable backface cull for my entity

Set backface_culling = false in the entity properties. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6038 makes no difference (even, if i use it for the entity and for the texture of the used node-model). Does it work only with a .b3d-mesh as the model for the entity? i use a no...
by Drachenbauer32
Thu Oct 10, 2019 14:29
 
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 650

Re: [Mod] NonCubic Blocks Mod [1.4] [noncubic]

Hello you made the inner edge slopes different than the rest: You have a long list of fixed values in the "node_box"-property. so they do not react.to the detail_level. I found a way to calculate them like the others: for the upright one: local detail = detail_level local slopebox_1 = {} f...
by Drachenbauer32
Wed Oct 09, 2019 22:06
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 39664

Re: How can i disable backface cull for my entity

This is how it looks like in blender:
Image
from this perspective you can see the insides of the orange and yellow hull-slices.

but in the game just the sky appears there.

I want it look like in this blender screenshot.
by Drachenbauer32
Wed Oct 09, 2019 14:23
 
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 650

How can i disable backface cull for my entity

Hello i have got a hot air balloon entity. it uses a node with an *.obj (wavefront) -model as it´s visualisation Now i want to use a texture with transparent parts at the bottom of the balloon-hull (because real hot air balloons have a hole there). I think, it will look more realistic, if the player...
by Drachenbauer32
Tue Oct 08, 2019 14:27
 
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 650

Re: doors different colors. why are the inventory items whit

But now i noticed, i cannot more open and close doors. Here is my actual code: -- our API object doors = {} doors.registered_doors = {} doors.registered_trapdoors = {} local function replace_old_owner_information(pos) local meta = minetest.get_meta(pos) local owner = meta:get_string("doors_owne...
by Drachenbauer32
Sun Oct 06, 2019 19:40
 
Forum: Modding Discussion
Topic: doors different colors. why are the inventory items white?
Replies: 8
Views: 310

Re: How do i set the colour of entity?

For my vehicles i can create the model for the entity as a node with my favorite coloring methode and use: textures = { name of a regisered node }, visual = "wielditem", to set the node as the entity model. But this is not useful for animal entities, because they use ,an animation-skeleton...
by Drachenbauer32
Sat Oct 05, 2019 20:28
 
Forum: Modding Discussion
Topic: How do i set the colour of entity?
Replies: 3
Views: 306

why are nodemodels upscaled by 1,5 , if used for entity?

Hello If i use a node-model for an entity: textures = { "hotairballoons:hotair_node_" .. name }, visual = "wielditem", It scales the model up by 1,5 x original size. Why this? I think, if it keeps it´s original size, it´s easyer for the modders to work with this option (easyer to...
by Drachenbauer32
Sat Oct 05, 2019 15:02
 
Forum: Modding Discussion
Topic: why are nodemodels upscaled by 1,5 , if used for entity?
Replies: 2
Views: 276

Re: doors different colors. why are the inventory items whit

is for the butterfly also not used.

now i noticed, that an extra-item (minetest.register_craftitem) is registred for the door, instead of using the node directly as the inventory item like at the butterfly.
That was it
by Drachenbauer32
Thu Oct 03, 2019 21:34
 
Forum: Modding Discussion
Topic: doors different colors. why are the inventory items white?
Replies: 8
Views: 310

Re: doors different colors. why are the inventory items whit

i have other nodes with custom images for inventory and wield (for sample: beds, butterflies) and the color value acts for theese images and the textures of the model, there.
by Drachenbauer32
Tue Oct 01, 2019 21:19
 
Forum: Modding Discussion
Topic: doors different colors. why are the inventory items white?
Replies: 8
Views: 310

Re: [Game] BlockColor

Who turned the flying carpet-mot into a hotairballoon?

Is there a blend-file of the model anywhere?
by Drachenbauer32
Tue Oct 01, 2019 16:44
 
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 146
Views: 14475

How do i set the colour of entity?

Hello how can i make different colored entities by using only a white or greyscaled texture and an overall color value in the entity-defs? I want no color modifyers in the texture-line, because that makes pastellic colors or covers the texture fully to a single color, because it just puts the color ...
by Drachenbauer32
Mon Sep 30, 2019 19:10
 
Forum: Modding Discussion
Topic: How do i set the colour of entity?
Replies: 3
Views: 306

Re: doors different colors. why are the inventory items whit

at my other multi color-nodes the overall color value
Code: Select all
color = dye,
colors theese images automaticly, too.
by Drachenbauer32
Mon Sep 30, 2019 17:34
 
Forum: Modding Discussion
Topic: doors different colors. why are the inventory items white?
Replies: 8
Views: 310

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

is there any way to set the text-color without having colored rectangles in the textures folder? I found amodifyed version of this in the blockcolors game. Now i´m modifying it to make the colors of the game bright. So i want the default color of the text a darker color variant of the sign backgroun...
by Drachenbauer32
Mon Sep 30, 2019 17:10
 
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 48
Views: 16654

doors different colors. why are the inventory items white?

Hello i modifyed the existing doors-mod from the minetest game to have glass-doors with different colored frames. the placed doors look alright. But the inventory-items of my glass-doors stay white... I use the overall color-value, that can be set by registering a node: color = value "value&quo...
by Drachenbauer32
Sun Sep 29, 2019 19:58
 
Forum: Modding Discussion
Topic: doors different colors. why are the inventory items white?
Replies: 8
Views: 310

How can i color in particles?

Hello In one of the games i have a set of beacons with different colored light beams. I made this by using the color-value of registering a node on a white beam-texture. This makes a nice bright colored lightbeam. but the particles, wich come out of the base of the beam, are still white. how can i c...
by Drachenbauer32
Sun Sep 29, 2019 19:20
 
Forum: Modding Discussion
Topic: How can i color in particles?
Replies: 1
Views: 259

Re: is there any way to use a color-vanue instead of texture

ok, that´s already in the code.

How can i color particles this style?
And the emitted light from nodes?
by Drachenbauer32
Sat Sep 28, 2019 19:34
 
Forum: Modding Discussion
Topic: is there any way to use a color-value instead of textures?
Replies: 10
Views: 362

Re: [Spiel]/[Welt] Tutorial

Es gibt eine neue Version vom Tutorial. Ich habe dafür gesorgt, dass die Holz-Blöcke in dem Raum mit dem Stroh nicht mehr mit der Axt abgebaut werden können, und die beiden Dächer und ein paar andere kleinigkeiten angepasst. Der kleine Eingang neben dem vergitterten Tor vor dem Stroh-Raum sieht jeth...
by Drachenbauer32
Fri Sep 27, 2019 21:29
 
Forum: Deutsch
Topic: [Spiel]/[Welt] Tutorial
Replies: 38
Views: 6797

Re: [Game] Tutorial [3.0.1]

Now i gave you the link in a pm. This castle has the following modifications: -modifyed roofs (texture-directions fixed, a wooden log as rooftop on the red roof) -undestroyable wood-blocks in the straw-room -I found a way to make tle little wall-entrance next to the straw-room look better, now the w...
by Drachenbauer32
Thu Sep 26, 2019 16:25
 
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 72597

Re: player_api questions animation, boundingbox and eyehight

How do i create stuff, that makes the player use the sit and lay-animation?
by Drachenbauer32
Wed Sep 25, 2019 17:51
 
Forum: Modding Discussion
Topic: player_api questions animation, boundingbox and eyehight
Replies: 2
Views: 298

Re: [Game] Tutorial [3.0.1]

Now I could save it.

How can i send this modifyed castle (the mapdata-folder and the tutorial mod with the new wood-type) to you?
by Drachenbauer32
Wed Sep 25, 2019 16:17
 
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 72597

Re: [Game] Tutorial [3.0.1]

I´l try it.
At first i thaught, it does not know, how to save my new undestroyable wood-block in the mapdata-file
by Drachenbauer32
Wed Sep 25, 2019 15:18
 
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 72597

Re: How to keep direction of top and bottom texture (stairs)

i mean the top textures of the beds react to the option too, that the pillow on the head-part is also aligned to the same world-direction, no matter what directiun the bed is rotated. That means, if i activate the option, all top textures of nodes in modelbox-style are oriented in world direction. B...
by Drachenbauer32
Wed Sep 25, 2019 15:00
 
Forum: Modding Discussion
Topic: How to keep direction of top and bottom texture (stairs)?
Replies: 6
Views: 252

Re: [Game] Tutorial [3.0.1]

Here is the whoole error: 2019-09-04 20:34:52: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'tutorial_mapgen' in callback on_chat_message(): Mod security: Blocked attempted write to D:\minetest-5.0.1-win64\minetest-5.0.1-win64\bin\..\games\tutorial\mods\tutorial_...
by Drachenbauer32
Wed Sep 04, 2019 18:47
 
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 265
Views: 72597

Re: How to keep direction of top and bottom texture (stairs)

but now my beds look weird, if they are not oriented in the one specific direction.

so i thaught, there is a solution inside the lua-files of the stairs.
by Drachenbauer32
Wed Sep 04, 2019 18:32
 
Forum: Modding Discussion
Topic: How to keep direction of top and bottom texture (stairs)?
Replies: 6
Views: 252
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