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by Echo
Wed Aug 29, 2012 17:31
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

I wanted to avoid globalstep, but when an experienced coder like you proposes this, it's probably the best way. Thank you very much! Edit: For everybody with the same problem (traps), my solution: In register_abm a list of my nodes is created. In register_globalstep the list is checked against all p...
by Echo
Wed Aug 29, 2012 13:50
 
Forum: WIP Mods
Topic: Coding-help needed for "walk-over - Node"
Replies: 2
Views: 1154

Coding-help needed for "walk-over - Node"

Hi, I tried to code a node, when a player walks on it, it activates. When the player leaves the node, the action is performed. minetest.register_abm( {nodenames = {"maze:closer"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local objs = mine...
by Echo
Wed Aug 29, 2012 13:28
 
Forum: WIP Mods
Topic: Coding-help needed for "walk-over - Node"
Replies: 2
Views: 1154

[...] But it is interesting to note that the space suits developed for Moon work used water exposed to the 'vacuum' - and I'm hesitant to call it that! - to cool the suit . So it obviously works fast enough, n'est-ce pas?[...] It's called evaporative cooler. Changing from liquid to gas needs energy...
by Echo
Wed Aug 29, 2012 13:11
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2065
Views: 274226

[...] ⋅ Water Freezes Outside - so you can make Ice [...] Water in open space first starts boiling. Then the vapor starts slowly freezing. B.t.w. for all science fiction fans: A body in space isn't exploding: the pressure on earth is about 1 bar. In space 0 bar, a difference of 1 bar. Eve...
by Echo
Tue Aug 28, 2012 06:45
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2065
Views: 274226

rubenwardy wrote:[...]Enchanting and Potion making makes it too much of a RPG.


+1
by Echo
Mon Aug 27, 2012 08:58
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2065
Views: 274226

Sure it's called the_pixel mod. But why isn't it fully transparent? As you block the whole node, you could just create a normal block with
walkable = false,
light_propagates = true,
sunlight_propagates = true,
and a completely transparent texture. which behaves like "air" but isn't "air".
by Echo
Mon Aug 27, 2012 08:56
 
Forum: Mod Releases
Topic: [Mod] Plant Trimmer [20120829] [plant_trimmer]
Replies: 8
Views: 6860

Fixed bug when coordinates jump from positive to negative. When the exit is underground, a ladder will lead up to surface.
by Echo
Fri Aug 24, 2012 12:38
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

missing
Code: Select all
})
at the end?
Is LIGHT_MAX defined?
by Echo
Fri Aug 24, 2012 09:26
 
Forum: Old Mods
Topic: [Mod] DARKET Mods update [0.3] [dicormod]
Replies: 37
Views: 15663

@Casimir: you use minetest.register_on_leaveplayer(function(player) table.remove(players, player) end) That's wrong. I used it in my mod, too. (I copied these three lines from here) ;-). You have to declare a position, not a value. Use this: minetest.register_on_leaveplayer(function(player) for i,v ...
by Echo
Thu Aug 23, 2012 19:06
 
Forum: WIP Mods
Topic: Filth Mod
Replies: 25
Views: 5029

I ran into a small issue using this mod on my server. to resolve it i had to add if player ~= nil then above line 28. No more crashing for me now. lol Still getting the error and the server crashes ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...t Server/bin/../mods/minetes...
by Echo
Thu Aug 23, 2012 18:12
 
Forum: Mod Releases
Topic: [Mod] Walking Light [0.6] [walking_light]
Replies: 41
Views: 28978

Could be nice for co-op adventure maps. Nice.
by Echo
Wed Aug 22, 2012 11:12
 
Forum: Old Mods
Topic: [Mod] Traps Mod [1.3] [traps]
Replies: 36
Views: 22484

Tadaaa, 3D - mazes with ladders between the floors. It's really hard to keep orientation even in small mazes.
by Echo
Wed Aug 22, 2012 11:07
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

Just wanted to say, that offering a commercial song on a public server, open for everybody, will cost you a lot of money. You have two possibilities: 1. remove the music 2. make your server non-public and invite the people on demand, so that this will be a private party. But as I can see now, you al...
by Echo
Tue Aug 21, 2012 09:18
 
Forum: Servers
Topic: [0.3.x] Minetest-Classic Server (Public / Online)
Replies: 344
Views: 84936

thanx alot

As I don't know how much time I can invest in developing my mods, I try to publish even the smaller steps. And we're far away from version 1.0 ;-)
Ok, next will be 3D-mazes, this will take a little bit longer...
by Echo
Tue Aug 21, 2012 08:55
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

Tested 3000 x 3000 maze, it takes a long time but works now.

And you have to make sure your world is already generated that far. If not, the terrain builder will come and generate the landscape over/through the maze.
by Echo
Mon Aug 20, 2012 17:23
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

Is it possible to detect the clouds in the sky? I never tried. If it is possible, then there should be rain only direct under the clouds.
by Echo
Mon Aug 20, 2012 07:29
 
Forum: WIP Mods
Topic: Conception for a weather mod
Replies: 29
Views: 8133

remove line 11.
Hint: count your opening and closing brackets.
by Echo
Sun Aug 19, 2012 22:41
 
Forum: WIP Mods
Topic: [solved] Help? [code]
Replies: 4
Views: 645

Nice effect!
Wouldn't it be enough if it would rain in a smaller cube around the player? Else you get strange moiree / repeating effects.
by Echo
Sun Aug 19, 2012 17:09
 
Forum: WIP Mods
Topic: Conception for a weather mod
Replies: 29
Views: 8133

For the array, representing the maze, I will switch to boolean instead of number. That will save a lot of memory.
by Echo
Sun Aug 19, 2012 16:52
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

Ok, I don't know the data-structure of LUA, but assuming that a number (LUA doesn't seems to have a byte or a integer type) needs 4 Bytes RAM. Then we have 7000 * 7000 = 187MB just for the maze, then there is an array with coordinates for the creation-way through the maze with about another 150 MB. ...
by Echo
Sun Aug 19, 2012 16:20
 
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 26
Views: 15872

underwater would be probably something like local pos = player:getpos() pos.y = pos.y + 1 -- head under water not just the feet local is_water = minetest.env:get_node_or_nil(pos) if is_water ~= nil and (is_water.name == "default:water_source" or is_water.name == "default:water_flowing") then [...] c...
by Echo
Sun Aug 19, 2012 13:34
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 113618

Can't tell anything about coding the main-project, so I focus on mod coding. I have to admit that I was also inspired by your lights mod for my walking-light mod. To be honest, I download all the interesting mods (most by mauvebic and PilzAdam) and try to learn from them (I'm totally new to LUA). Of...
by Echo
Sun Aug 19, 2012 12:52
 
Forum: General Discussion
Topic: no fun
Replies: 31
Views: 4355

Casimir wrote:[...]
The changes:
- weed drops nothing
[...]


Except that, I like the changes. I think you should have a way to get seeds out of gameplay, not just by the "give"-command. Or you get the seeds out of chests in dungeons, to encourage you to go for expeditions.
by Echo
Sun Aug 19, 2012 10:12
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 214264

well, just unpack the zip-file. don't run it out of winrar.
by Echo
Sun Aug 19, 2012 10:01
 
Forum: Problems
Topic: Help needed with 2 problems.
Replies: 1
Views: 1574
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