Search found 63 matches

by thunderdog1138
Wed Dec 25, 2019 01:29
Forum: General Discussion
Topic: Players die with damage disabled? Here's how to fix it!
Replies: 8
Views: 488

Re: Players die with damage disabled? Here's how to fix it!

Thanks a lot, I've updated my game accordingly.
by thunderdog1138
Wed Dec 25, 2019 00:06
Forum: Servers
Topic: [Server] Xanadu
Replies: 3789
Views: 387298

Re: [Server] Xanadu

The wield image for the fishing rod (no bait) is flipped. The baited rod is fine, though. That is actually supposed to be like that, for when you catch a fish. :) That sort of makes sense, but the texture in Minecraft isn't flipped when not in use. It kind of looks like the string is flowing in the...
by thunderdog1138
Tue Dec 24, 2019 23:42
Forum: WIP Games
Topic: [Game] Lib game
Replies: 2
Views: 881

Re: [Game] Lib game

Also, could you provide details about this "memory oom error", and why it would necessitate creating a whole server for the game? I believe he means "memory room error". With hundreds of mods and 11,000+ items, no stock computer (with the possible exception of a top of the line gaming computer) wou...
by thunderdog1138
Tue Dec 17, 2019 00:20
Forum: Servers
Topic: [Server] Xanadu
Replies: 3789
Views: 387298

Re: [Server] Xanadu

The wield image for the fishing rod (no bait) is flipped. The baited rod is fine, though.
by thunderdog1138
Sun Dec 15, 2019 20:11
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2134

[WIP] [Game] Star Wars [Alpha v0.0.2b]

Announcement: Lots of exciting things are happening with the Star Wars franchise, and a lot of exciting things will be coming in the next update of Minetest: Star Wars, Beta v0.1.0. It's been almost half a year since my last major update, and it will probably take another half a year to finish Beta...
by thunderdog1138
Tue Dec 10, 2019 12:28
Forum: Modding Discussion
Topic: Renaming and retexturing items/nodes
Replies: 3
Views: 149

Re: Renaming and retexturing items/nodes

Is there a simple way to rename and retexture items/nodes? Or do I have to reregister them? You can override the registered items. https://github.com/minetest/minetest/blob/8e63d22d6472b61477f804dc5b00705650f90409/doc/lua_api.txt#L4035-L4039 minetest.override_item('default:stone', { description = '...
by thunderdog1138
Tue Dec 10, 2019 03:04
Forum: Mod Releases
Topic: [Mod] Ham Radio [ham_radio]
Replies: 13
Views: 1265

Re: [Mod] Ham Radio [ham_radio]

migdyn wrote:
thunderdog1138 wrote:73 ;)
???
73 means "Best Regards" in ham radio code. Also, for info on the "ham" name, see this article.
by thunderdog1138
Mon Dec 09, 2019 23:43
Forum: Modding Discussion
Topic: Renaming and retexturing items/nodes
Replies: 3
Views: 149

Renaming and retexturing items/nodes

Is there a simple way to rename and retexture items/nodes? Or do I have to reregister them?
by thunderdog1138
Mon Dec 09, 2019 18:42
Forum: Modding Discussion
Topic: Creating new signs
Replies: 2
Views: 172

Re: Creating new signs

Pyrollo wrote:Are you talking aboutSigns Lib or Sign API ?

Both provide a register_sign method. Both are quite well documented.
I was actually talking about the default register_sign, I was not aware about those mods.
by thunderdog1138
Mon Dec 09, 2019 17:12
Forum: Mod Releases
Topic: [Mod] Ham Radio [ham_radio]
Replies: 13
Views: 1265

Re: [Mod] Ham Radio [ham_radio]

As a ham myself, this looks great. I would love to see this in a post-apocalyptic survival game with normal chat disabled.

Keep up the good work!

73 ;)
by thunderdog1138
Mon Dec 09, 2019 16:00
Forum: Modding Discussion
Topic: Creating new signs
Replies: 2
Views: 172

Creating new signs

How do I use "register_sign" to create a new sign in my mod?
by thunderdog1138
Sun Dec 08, 2019 15:14
Forum: Modding Discussion
Topic: Default tool capabilities
Replies: 2
Views: 151

Re: Default tool capabilities

Hamlet wrote:https://github.com/minetest/minetest_ga ... /tools.lua
Thanks!
by thunderdog1138
Sun Dec 08, 2019 15:04
Forum: Modding Discussion
Topic: Default tool capabilities
Replies: 2
Views: 151

Default tool capabilities

Where can I find the default tool capabilities for tools (e.i. full_punch_interval, max_drop_level, cracky, etc.)?

The wiki only lists a few tool capabilities.